Are you going back to ein or who will ur official main b
Buff's to Helena? Even if it's just speculative BS I'd still be curious to know.So far I've seen or heard about buffs only to mid/low tier characters like Eliot, Zack, Alpha, and Helena. High tier seems to be overall nerfs: Kasumi, Ayane, Leifang, Kokoro, and Lisa. Not sure about Ryu or Tina though. There's going to be another public demo very soon, hopefully more Japanese impressions will roll in.
Kasumi is faster, but Ayane has more traps, making her seem faster than she actually is. Ayane is a mix up character, and Kasumi on the other hand, has the perfect rush down tools.
The annoying thing about Ayane is how many tracking strings she has, sidestepping is almost impossible unless you know exactly what she's going to do. And in that case, you could just hold or in some cases, crush.
The annoying thing about Ayane is how many tracking strings she has, sidestepping is almost impossible unless you know exactly what she's going to do. And in that case, you could just hold or in some cases, crush.
Edit: Sarah's parry is just P+K not 214P+K. Cheers SR.
Okay an example, Sarah's P+K:
This move parries both mid's and jumps over lows, by doing this it also completely eliminates wake up kicks. Is it wrong to want this move to be negative on block? Even without being +2 on block this move has a ton of different uses without frame advantage. If your opponent does anything other than a high attack she wins, if they try to use a wake up kick she wins. Why is it that when I wake up and block after bating this move I'm still at a disadvantage?
Something like this keeps the tool extremely viable and still better than 90% of the other tools in the game whilst offering the defender a way out of he/she guesses VERY well. I'm all for good tools but some tools are just too useful for too much. If someone throws this move out and it gets blocked I think it's fair that they should be a negative frames if not outright unsafe. It would be like making dragon punches + on block, there should always be a trade off to having an extremely strong tool.
The reason I posted one or two things for a few characters which included my own that needed toning down is specifically because I don't want top tier to get massacred. I just want to make sure when I make a very good read I'm not left in a shitty position as a result.
You lack match up experience. If Ayane is spinning at you from full screen you have plenty of time to react. If she catches you with a mix up then the other player is being rewarded for outplaying you. If Kasumi hit you 4PK you are not going to see the animation of the mid kick and counter it before being launched, same if Ayane does BT PP6K or BT PPK. You cannot react to the animation to avoided getting launched by the high kick.
Ayane may be confusing to look at but that is all it is.
It is holdable and if you throw its a high counter throw like any other parry. HOWEVER, her parry tracks.Maybe you should just learn how to deal with it. It's not a nuclear bomb. I'm sure that move is holdable, sidesteppable and other things.You're a good player so learn how to stop a single Sarah move instead of asking for nerfs that will just lower the overall quality of the game. NO ONE should be nerfed.
All this talk about buffs and nerfs. They better not touch Akira.
It is holdable and if you throw its a high counter throw like any other parry. HOWEVER, her parry tracks.
Her 1P is i13, crushes high's and tracks, and her 4P is i15, crushes high's/mid's and tracks. Side stepping against her simply pointless and her tracking moves come out too fast to crush lol.
I wish that too.Rikuto wishes he were helping test it.
Very unfortunate.I don't believe there is anyone here who tests the game.
Ehm. Hate to ask, but could you explain what you mean by "crush"?
Any attack that can beat out another attack by either going under an attack or jumping over an attack. Crushing does not involve out speeding other attacks; it actually can beat out faster attacks if the crush goes around the faster attack.Ehm. Hate to ask, but could you explain what you mean by "crush"?
All this talk about buffs and nerfs. They better not touch Akira.
It jumps over lows but she can be thrown out of it? Gotta say that never crossed my mind. Any chance you know the active frames of the parry?You can wake up and throw me. Also the parry doesn't always beat out lows. Its strict timing. Plus I've had people hold it when I try to do it to them on wake up