Still say we need a turkey reference.
Hell no, not this again. On second thought, if a better name for "turkey" can be used for it, then ok, I'll rock with it. The concept behind "turkey" is rather funny to me, still.
I guess I'm behind on this...someone wanna explain what "turkey" is referenced from? I feel like I've heard this before, but I didn't know then either.No. You buy the whole package or you come up with your own concept.
ah lol I see...Those Tekkenheads had this one gameplay term called "chicken".
I guess I'm behind on this...someone wanna explain what "turkey" is referenced from? I feel like I've heard this before, but I didn't know then either.
Keep it simple:
Counter hit/Hi-counter hit (CH, HCH)
Guard instead of Free (guard cancel, K+G etc.)
Or just keep it as Free, no point in changing it to Hold that's for sure.
Stun or Critical State both work
Struggle instead of slow escape
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There's no point in making up new terms for things that are already common place within fighting games.
well counter hit is a universal term though...i mean no one is going to be confused by that if they have the slightest bit of FG knowledge, also I'd say keep theButton lingo the way it's always been plus most terms sound way better with "free" then with "hold" except when their is an actual hold going on...you know.
The game also refers to multiple hits as "combos" even thought that's not accurate.its counter strike because this is what the game is telling me its flat out spelling it for everyone on the screen ... theres no sense in saying something else ..
-_-' ok...so in the DOA community it doesn't work both ways...I can't say Jab and mean Light Punch here....thats what your pretty much telling me.
Counter Strike? really? Counter hit has been the name of that for years...and it's a universal term. There has been many times when a games term for something never really caught on and the community lingo was used, like in SFxTK no one calls CrossArt's that, they just say Team Supers, in Marvel they don't say Cross Over Counter, at best you get Alpha counter or something to that effect...why is this any different? VF5 has tons of in game terms sure but they stuck...but other universal terms work there too like While Standing or While Rising.
I can use more examples but the point wont stick so, i'll just keep calling moves and techs what i've been doing for years....