Why is it that Helena keeps going lower and lower on the chart? I always thought she was a very strong character.
Also, what puts Kasumi at the top besides her speed, and her F+K set up? She seems on the weaker side to me.
and lastly, how isn't Gen Fu top tier? Aside from his short limbs, he has some of the best tools in the game.
can someone please explain this to me?
As for the rest of the S tier, I completely agree that Christie, Leifang, Ayane, and Sarah are top. I would even go as far as saying that Christie and Sarah are the best characters in the game. I imagine TN's hands are tied by Sega when it comes to Sarah, but Christie should be toned down in 5U. She is that unbelievably good.
I think Kasumi's currently thought to be at the top by people partly because of her H+K and her 66T that allow her to have high and guaranteed damage output.(Only some characters like Christie are able to avoid them)
Most of the players that think Kasumi to be strong because of her strikes and her throws. The following may be some of the reasons for those who think her to be
strong:
1.You don't need to care if you're in an open or a closed stance with your opponent when using her H+K, unlike her 6H+K and Bayman's 8K. Once her H+K hits her opponent, a large amount of damage is (almost) guaranteed.
2.66T is a 7f throw and after 66T T -> 6P6K -> PKK7K6P+KKK causees 75+ damage. It's high for a 7-frame throw.
3.She has a lot of good mid and low follow-ups:
P - PPP, PP6P and PP2K
PPPP and PPP2K
6P - 6PK and 6P2K
3P - 3PP and 3P2K
4P - 4PK and 4P2K
All the low follow-ups listed above stun her opponent on Normal Hit. Her opponent has to decide whether to block her mid or low follow-up when defending.
4.Her speed - 9f p, 11f 6p and 12f 2p. It's self-explanatory I guess.
5.She has some pokes or whiff punishers that make her able to fight when she's not close to her opponent
a.3P+KP, 6PP, 9KP, P+K6_P...etc
b.6PK - Has hitbox issues
c.H+K
d.66K - Has hitbox issues
e.66PP
f.9K - I was hesitating whether to list this one or not as it knocks ur opponent down on the ground on normal hit instead of stunning him/her as it used to in DOA4. It'd be one of her good whiff punisher if it works as it does in DOA4.
Against characters with poor evasiveness like Jann Lee, she can also be a threat to him. However, once she's facing characters like Ayane, Hayabusa and Lisa, some of the strikers above(such as 66K) are not recommended.
6.She has parries.
Those may be her strong points that I currently can think of(I'm also a Kasumi player...), and now it's time to talk about her
weakness.(Some of them are my own opinions.)
1.She's highly unsafe - She will be punished by a throw if she finishes most of her last strings and gets blocked by her opponent.
2.She lacks good CB combo setups - Once she stuns her opponent, I feel she has VERY FINITE CB combo setups compared with characters like Hitomi and Kokoro. Her 3K is not that useful for extending the stun like some other characters. For example: After stunning her opponent and using her 3K to extend the stun, if you intend to use her jab, 6p,4p or 3p to extend the stun, YOU HAVE TO DASH FORWARD A BIT or your attack will whiff unless you use her 66P, 6K or 66K.(Characters like Bayman and Hitomi don't have this problem)
However, she's currently not the type of characters that need CB that much because she still has some other tools like her H+K in hand. But who knows if she'll still be like this in DOA5U...
3.She's highly limited when she's kept out by some characters like Busa and Ayane.
Her strikes cover less distance than Busa and Ayane do. Besides, her attacks like 66K has hitbox issues.
66K is a mid-kick attack but it still gets evaded if ur opponent uses strikes like Leifang's 1P, Busa's 33P and Ayane's 4P. You 66K won't get them and Kasumi will get launched by them instead.
As for her 66PP, the second hit is fast but it's a high attack and it's recovery is way too LONG. Your opponent is able to crouch to make 66PP whiff and them punish Kasumi with a 12-frame throw.
I'm making this post too long...I guess I'll just stop here now.