The Official Dead or Alive 5 Tier List with Discussion thread

Zeo

Well-Known Member
Kokoro's fastest tracking high move is i17. Fastest (and only) tracking mid is is like i31. I'd take a i15 or i18 tracking mid any day.
Ok.. can't argue there. But unlike Akira, you have strings where if they SS the first or 2nd hit, they'll be hit by the 2nd or 3rd. Even Christie applies there. You also have throws built into some of your strings to catch steppers as well.

Akira on the other hand is largely a single strike character, sidestep him once and that's game. Most he can hope to do is mash PP and hope the 2nd punch catches you.

Also YOU'RE that Kokoro player I ran into a week or so ago. I need rematches against you >: (
 
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Saber

Well-Known Member
Ok.. can't argue there. But unlike Akira, you have strings where if they SS the first or 2nd hit, they'll be hit by the 2nd or 3rd. Even Christie applies there. You also have throws built into some of your strings to catch steppers as well.
Still not a good way to deal with the Christie matchup. Kokoro's in-string throws are standing throws. Christie's JAK fucking crushes ALL high attacks, and has follow-ups, which makes throws an unreliable tracking option since it's that risky.

And it's that one fucking move that gives Christie a huge advantage. Kokoro can deal with everything else, but not JAK.
 

Zeo

Well-Known Member
Still not a good way to deal with the Christie matchup. Kokoro's in-string throws are standing throws. Christie's JAK fucking crushes ALL high attacks, and has follow-ups, which makes throws an unreliable tracking option since it's that risky.

And it's that one fucking move that gives Christie a huge advantage. Kokoro can deal with everything else, but not JAK.
I was referring to her throws for normal sidestepping opponents. As far as JAK goes? JAK screws everyone over. I can't help you there.
 

UprisingJC

Well-Known Member
This is true but a lot of her evasiveness can be clenched by a nice tracking mid. Her Jakeio evades non tracking mids and crushes tracking highs. Hayate and Hayabusa for example can snuff her with a well placed 6PK/4P (Hayate) or 4P (Busa).

Akira on the other hand's tracking mids are too slow and will be hit before they come out unless you guess she's going to go into her stance and just throw the move out, which is never smart. I stand by Christie and Ayane being his personal worst matchups. Even if Christie gives everyone a headache.

Because of the fact that Akira lacks tracking moves, what do you think about using his PP to deal with Christie's JAK?
 

Zeo

Well-Known Member
Because of the fact that Akira lacks tracking moves, what do you think about using his PP to deal with Christie's JAK?
Fairly unreliable. It can catch her sometimes but it's a 50/50 most of the time as she might beat you out and there's the chance she'll cancel it twice, evading the 2nd punch.

It's still probably his best way of dealing with it though. 214P+K and 46P+K tracking mids are both 18 and 19 frames respectively, so he's got no real answer for it.
 

Omegan Eckhart

Well-Known Member
If you don't have any initial attack tracking moves that are not high's dealing with Christie's JAK in neutral is a nightmare. But you don't need a tracking moves to deal with her in-string JAK's.

It's still probably his best way of dealing with it though. 214P+K and 46P+K tracking mids are both 18 and 19 frames respectively, so he's got no real answer for it.
Why are i18 and i19 moves bad for dealing with JAK? Helena's fastest out of neutral is i17 (1P) and it seems to stuff it just fine.

214P+K doesn't need to be extremely fast to beat side steps, most tracking moves aren't that fast. Plus not only does it cover a lot of range it also leaves them back turned on CH, that's pretty nice.
 
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Zeo

Well-Known Member
If you don't have any initial attack tracking moves that are not high's dealing with Christie's JAK in neutral is a nightmare. But you don't need a tracking moves to deal with her in-string JAK's.


Why are i18 and i19 moves bad for dealing with JAK? Helena's fastest out of neutral is i17 (1P) and it seems to stuff it just fine.

214P+K doesn't need to be extremely fast to beat side steps, most tracking moves aren't that fast. Plus not only does it cover a lot of range it also leaves them back turned on CH, that's pretty nice.
It handles sidesteps well enough but the problem is Christie would never JAK in neutral against Akira when she can basically beat out anything he does. But when he blocks and she cancels into the stance from a string his tracking moves aren't fast enough to beat out her followups. The one tracking move that could is a high, which is made null and void by JAK. Leaving him with throwing out PP and hoping for the best.

Other characters have an answer, he doesn't.
 

Omegan Eckhart

Well-Known Member
It handles sidesteps well enough but the problem is Christie would never JAK in neutral against Akira when she can basically beat out anything he does. But when he blocks and she cancels into the stance from a string his tracking moves aren't fast enough to beat out her followups. The one tracking move that could is a high, which is made null and void by JAK. Leaving him with throwing out PP and hoping for the best.

Other characters have an answer, he doesn't.
You don't need a tracking move to beat out her in-string JAK cancels. If she does say 6PP > JAK > 2K or P I use Helena's 33P which doesn't track and it works just fine. The idea is to catch her at the end of the side step and the start up of the attack, not hit her out of the sidestep.

It takes Christie more than i18 to JAK and then attack so if you predict a JAK cancel Akira's 214P should work fine. No one can trash her cancels on reaction so you gotta take a risk. An i18 attack will get it done just as good as anything else can.
 

Zeo

Well-Known Member
You don't need a tracking move to beat out her in-string JAK cancels. If she does say 6PP > JAK > 2K or P I use Helena's 33P which doesn't track and it works just fine. The idea is to catch her at the end of the side step and the start up of the attack, not hit her out of the sidestep.

It takes Christie more than i18 to JAK and then attack so if you predict a JAK cancel Akira's 214P should work fine. No one can trash her cancels on reaction so you gotta take a risk. An i18 attack will get it done just as good as anything else can.
I've tried. It can beat out her double sway, low sweep, grab and guard break but it can't beat her mid punch launch.
 

Omegan Eckhart

Well-Known Member
I've tried. It can beat out her double sway, low sweep, grab and guard break but it can't beat her mid punch launch.
214P+K stuffs 6PP > JAK P. Just tried it myself. The timing isn't hardcore easy but as long as you know when the block stun ends from 6PP it does work.
 

Zeo

Well-Known Member
214P+K stuffs 6PP > JAK P. Just tried it myself. The timing isn't hardcore easy but as long as you know when the block stun ends from 6PP it does work.
Maybe it was just online messing up the timing. I tried hitting Mr. Kwiggle out of that very string cancel at least 5 times and got beat out very single time. And that's when I wasn't just getting beat out by him doing the 3rd punch instead of the followup.

The mid punch is so slow that you have to throw it out as soon as you see the 2nd 6P and hope he cancels into the stance and not just finish the string. Guessing... ugh.
 

Omegan Eckhart

Well-Known Member
Maybe it was just online messing up the timing. I tried hitting Mr. Kwiggle out of that very string cancel at least 5 times and got beat out very single time. And that's when I wasn't just getting beat out by him doing the 3rd punch instead of the followup.

The mid punch is so slow that you have to throw it out as soon as you see the 2nd 6P and hope he cancels into the stance and not just finish the string. Guessing... ugh.
Welcome to the pain in the ass that is Christie. I don't believe anyone can see her cancel into JAK and still beat her out with an attack. Humans just can't react that fast. Best bet on block when it comes to her 6P string is to counter the second mid punch. It's hard to do but it is the only way to avoid her mix ups I'm afraid.

I'd stick to doing a non tracking mid honestly. Very few Christie's JAK twice, they either JAK or continue the string, that's their mix up.
 

Zeo

Well-Known Member
Welcome to the pain in the ass that is Christie. I don't believe anyone can see her cancel into JAK and still beat her out with an attack. Humans just can't react that fast. Best bet on block when it comes to her 6P string is to counter the second mid punch. It's hard to do but it is the only way to avoid her mix ups I'm afraid.

I'd stick to doing a non tracking mid honestly. Very few Christie's JAK twice, they either JAK or continue the string, that's their mix up.
So basically you're just screwed fighting Christie. I'm standing by her being Akira's worst matchup. 6.5/3.5.
 

Omegan Eckhart

Well-Known Member
So basically you're just screwed fighting Christie. I'm standing by her being Akira's worst matchup. 6.5/3.5.
Lacking decent low stuns and having pathetic throw damage, JAK is her mix up game. Same with Helena's lows that stun on NH, Busa's guard crushes, Akira's +1 jab/2P and +17 high punch, Sarah being a whore ect...

Every character has their tools, as long as you have a tracking mid/low that you can throw out she is manageable. The character I feel bad for when dealing with Christie is Kokoro. I'd say Lei Fang too but she's a bitch.
 

Brute

Well-Known Member
Standard Donor
Helena 6-4 Helena is hard to read, but she is a bit slower than Ryu and Ryu has good starting options against her like 6p, 9k, and 1p. Ryu has higher danage output in every category. Blender can be disatrous for him however so this could be 5-5.
I'm really not sure how you got 6-4 against Helena. Helena's crushing ability works wondrously against Ryu as with any mid-to-slow speed character in the game, the "blender" is immensely hard to get out of. You have Izuna holds but just like any other hold, tossing out any except the low hold will result in her BKO launcher throw and back into a reset.

Hitomi 5-5 Hitomi has great mix-up which is problematic for Ryu, but other than that neither have huge threats against each other as far as I'm concerned.
Hitomi relies on a surprising amount of highs that Ryu can crush, and due to her string reliance her delayable strings can be punished with Izuna holds (such as on her mid P chargeable guard break). Aside from her regular delays/free-cancel into reset throw and somersault spams, she's not very threatening to Ryu. I say 6-4 in Ryu's favor.

Jahn Lee 6-4 Both charcters lack good lows, which means less guessing for Ryu. Thanks to Jahn Lee's nerfs in 1.03, Ryu gets more damaging combos, throws, and holds. Dragon Gunner is the only real threat.
Jann Lee has skills beyond Dragon Gunner and gets great damage off of his CB set-ups, which can be deadly with H+K as a sit-down initiator.

Leifang 5-5 Lei has parries, superior hold damage and move safety on her side, while Ryu can hi-counter throw Lei for great damage and does more damage on his juggles. Their speed is about even, which is a bigger deal for ryu than for Leifang.
But, Lei-fang is much safer and has better string-mix-ups and free-cancel potential, making Ryu's expert holds trickier to carry off (not to mention some of her unholdable shoulder attacks). Her safety is also combined with constant crushes, and is thus more difficult to safely throw punish. Ryu is also frequently reliant on mid punches for his big damage and deep stuns, and is prone to Lei Fang's numerous parries and sabakis.

Lisa 5-5 Don't know
I would go with 5-5. Lisa's mix-up potential up-close is better and her frequent crushes, kicks and guard-breaks can be difficult to read and hold. That said, at mid-range Ryu has better distance-closing options. Lisa also has the Shooting Star Press in addition to the Deja Vu. Neither are forced to play the stun game for damage (though they do benefit from it largely), and Lisa typically has slower strings, but their start-up frames are comparable or in some cases with Lisa having a slight edge. Lisa also takes the OH category, no question.
Anyway, they're actually pretty close.

Mila 5-5 No big threats for each other. Mila has takedown and easy CB's on her side while Ryu has big throw damage and Izuna holds.
Mila's lack of extensive strings and reliance on pokes can make her very difficult to expert hold. That said, aside from her tackle and arguably somersault, she doesn't excel with crushes, which allows Ryu to apply good pressure. This isn't necessarily a Ryu thing, but her advantage-after-break loop potential from the tackle is still absurd and difficult to deal with here. Ryu's "big" throw damage is not easy to land on Mila (esp. on HiC) because she is rarely not attacking (or tackling) against him, as his speed shouldn't be too intimidating up close (where most of the battle will take place). I'm inclined to say 5-5 as well, but in my opinion it's because both have big threats for each other, they simply balance with the other's.
 
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