DrDogg
Well-Known Member
DOA3 sold 1.2 million copies. That makes it the highest selling game in the DOA series, above DOA4 which sold 1 million copies.
The majority of fighting games that have sold 2 million+ copies have been exclusive to one system. The reason why DOA3 didn't sell more copies is because it simply was not a ground breaking game. It was just a tweaked version of DOA2 with far fewer bells and whistles.
The primary reason DOA3 didn't sell more is because it was an Xbox launch title. The user base was incredibly low when DOA3 released, which actually makes it pretty impressive that it sold as much as it did.
I would just like to say I've seen more people play SC because of the customization, than to actually play the game as a fighter, so it wouldn't matter if the game had holds in stun or not.
That's because SC has one of the best create-a-fighters available in a 3D fighter. Doesn't take away from it's competitive value, all that means is you need more friends in the competitive scene. I don't know anyone who plays SC solely for the customization. In fact, everyone I know who plays the game pretty much ignores the customization, including myself.