Characters at minimum have 5 different counter options(some with more) now, see where the 5 comes from? 4 points was added to tone down holds in games where counters did bigger damage. (DOA2U and DOA4) They didn't do a lot of damage and weren't as effective in 3, so 3 points worked for that game. In DOA5 holds even do less damage and is split into 3 different types of hold. Thereby making the mid counter even more difficult to maximize damage.
The 4 point camp doesn't really understand what it wants if it's asking for the return. Because mid holds already got nerfed and there's absolutely no justification in the current system to split what has already been split even moreso.
I understand and know how you are getting 5 but, that does not make it a 5 point system. You being able to predominantly hold with one of these options :


,


,


makes this a 3 point system. Parries and advanced holds do not apply to the system because they only take care of one specific option. Yes, all of the characters will have advanced holds (at least 2) but, you do not have to use them to get what you want, which is damage.
Your theory on 4 points does not sound accurate, either. I am going to have to ask you where did you get that from? Not what you think but, an actual official source that has stated that? DOA4 distributed the most damage from holds in the entire series. So I don't get how a 4 Point system was put into play, "to tone down holds in games where counters did bigger damage." In DOA2U the holds to me seemed to be fine I haven't heard any complaints on them, that game was ok overall.
In DOA5 holds do even less damage and is split into 3 different types of hold.
LOL, you just proved me right, nice debating skills. Holds are still outputting too much damage. It is a big improvement from DOA4, though.
The 4 point camp doesn't really understand what it wants if it's asking for the return. Because mid holds already got nerfed and there's absolutely no justification in the current system to split what has already been split even moreso.
Well I am a part of the
"4 point camp" and I am tellin' you, I need them bitches split, pronto! I know exactly and understand what I want. Here's one of my reasons: The mid section gets tagged too frequently from them to be together. Plus with how the game plays now, no way around the triangle system, it's crazy for them to be together unless they make holds weaker than what they already are. The reason why 3 points worked so well in 3 was because you could work around the triangle system and the damage was fair.