Alright, well with both DOA5 vanilla and DOA5U, Hayabusa has got some great new stuff, and lost a lot of good stuff. Some things are awesome, some things not so much. It seems like TN is not planning to release any serious gameplay/balance patches now for 5U (a shame, Rachel...), but it is possible and obviously at some point down the line we all hope there will be another DOA game and hopefully we can see Ryu in peak shape.
I've compiled a list of changes I'd like to see made for Ryu, using his DOA5U day one patch as a base. Some of you may feel this would make him overpowered (I certainly don't) and others may feel that some of my proposed nerfs are excessive. I tried to balance these buffs and nerfs as best I could to cut everything he absolutely does not need in order to reinforce his best tools. Ultimately, my goal was to return him into a mid-speed pressure character with good guard-breaks and mix-up to force the opponent into doing something unwise (a hold into a HiC Izuna, perhaps?).
So obviously all these changes realistically would never be made. The universe doesn't love me that much. But, maybe TN or the Hayabusa community will see some stuff here they like and pass along word. Yes, I recognize that 5U just came out and we don't know the full extent of his game yet. Some of these changes may be premature. I realize that, and if someone feels they are, I'd love you to tell me why. In general, I'd just like to get some feedback on this, because I've been going over these in my head for a while and I think this would make a really fair, solid, strong Hayabusa that all Ryu players would love and his opponents would respect. So, let me know.
Buffs



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Neutral on NH

+15 sit-down stun on CH (also, fix the crush properties on this move FFS)

Crushes mids again during certain frames like DOA4 and Momiji's version


Returned to +6 on block

No longer enters ongyoin stance unless 4 is held (DOA4 status)
ONGYOIN Techs under highs in idle frames and during cancel
Nerfs

5 less stun frames on CH. It's still a huge stun. The extra frames aren't needed



Final hits no longer a natural combo. Very useful and hard hit, but other changes would give him better baits and CB options to account for this.



-2 on block. He overall has a lot more frame advantage with his other moves.
ONGYOIN
i17, 38 damage. Still a very useful whiff punish, especially from 7P

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Recovery frames increased to prevent extensive juggling from canceled Izunas. Not much of a hit with Izuna damage being returned to 80 anyway.
ONGYOIN
Parries mids only
New Moves



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Hit throw that leads into his expert mid kick hold on NH (gimped damage)

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Returning move from DOA4. Nice gap-closing tool outside ongyoin



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Can transition into handstand again like in DOA4




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DOA5 vanilla version but only +2 GB on block
ONGYOIN
Similar to 6KP. Jumping mid punch with +7 on block and bounce on NH. Low/mid crush

DOA5 vanilla version. +2 GB on block.
Cut moves


/ ONGYOIN 
No one will miss this


Replaced. See "New Moves"




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Replaced. See "New Moves"
ONGYOIN
Replaced. See "New Moves"
ONGYOIN
Best on WUs, but he has plenty of other anti-WU tools. This is not needed


With the added pressure of 4PK back in as an i15 mid track punch, I don't feel this is necessary
WR
236K Will fill this role nicely. Doesn't feel necessary beyond the bound state.

I've compiled a list of changes I'd like to see made for Ryu, using his DOA5U day one patch as a base. Some of you may feel this would make him overpowered (I certainly don't) and others may feel that some of my proposed nerfs are excessive. I tried to balance these buffs and nerfs as best I could to cut everything he absolutely does not need in order to reinforce his best tools. Ultimately, my goal was to return him into a mid-speed pressure character with good guard-breaks and mix-up to force the opponent into doing something unwise (a hold into a HiC Izuna, perhaps?).
So obviously all these changes realistically would never be made. The universe doesn't love me that much. But, maybe TN or the Hayabusa community will see some stuff here they like and pass along word. Yes, I recognize that 5U just came out and we don't know the full extent of his game yet. Some of these changes may be premature. I realize that, and if someone feels they are, I'd love you to tell me why. In general, I'd just like to get some feedback on this, because I've been going over these in my head for a while and I think this would make a really fair, solid, strong Hayabusa that all Ryu players would love and his opponents would respect. So, let me know.
Buffs
ONGYOIN Techs under highs in idle frames and during cancel
Nerfs
ONGYOIN
ONGYOIN
New Moves
ONGYOIN
Cut moves
ONGYOIN
ONGYOIN
WR
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