DOA5U: system tweeks/character buffs and nerfs for Team NINJA

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Awesmic

Well-Known Member
Standard Donor
But it's not broken...glitches in general are in all games developers go after the ones that break the game. This doesn't.
What exactly does this booty bump glitch do?
And please don't tell me it's an aesthetical glitch that makes the stun game a bit more suggestive and fun...
 

Max536Drago

Active Member
If you think of it my way it does break the game. Lisa going through someones body gives her advantage and adds on more guessing. Let's not forget that her whole body is going through people. There's something wrong with that alone. This is just as bad as Helena's BKO 22 dodging true mids in the past games.
 

MasterHavik

Well-Known Member
If you think of it my way it does break the game. Lisa going through someones body gives her advantage and adds on more guessing. Let's not forget that her whole body is going through people. There's something wrong with that alone. This is just as bad as Helena's BKO 22 dodging true mids in the past games.
Uh...there is no guessing with the Lisa glitch...did you watch the video? Btw...it also notes it's random.
 

MasterHavik

Well-Known Member
Apparently not, lolololololol. If you watched it then you would of seen that it's possible to stagger escape and block. I rest my case :)
You never listen ..it is..you didn't watch the whole video. Your back is turn btw, so your only option is to slow escape and block which doesn't work in this situation.
 

Aven Kujo-Gin

Well-Known Member
If you think of it my way it does break the game. Lisa going through someones body gives her advantage and adds on more guessing. Let's not forget that her whole body is going through people. There's something wrong with that alone.
I have to be agree with max, if this is a glitch, it have to be solved then.
 

DR2K

Well-Known Member
If you think of it my way it does break the game. Lisa going through someones body gives her advantage and adds on more guessing. Let's not forget that her whole body is going through people. There's something wrong with that alone. This is just as bad as Helena's BKO 22 dodging true mids in the past games.

It was never a glitch. It was intentionally designed to duck all mids. In doa5 they allowedmids that go low to hit it. They also added more recovery.
 

Aven Kujo-Gin

Well-Known Member
I think something that would help the balance is make OH's universal again, what's the point of having so much throws if all do the same effect(minus little damage and execution frames)
 

Tenryuga

Well-Known Member
Then like I said, there's no point of having so much throws. Especially crouching throws.


Different throws are used to punish different moves and serve different purposes. Why use a 7i throw to punish a -30 move when you can use your 12i super launcher throw? Have your back to the wall? use the grab that switches positions with the opponent. Need to keep up the pressure? Use a throw that grants frame advantage. Some throws get additional properties from enviornments and dangerzones too.
 

Brute

Well-Known Member
Standard Donor
Then like I said, there's no point of having so much throws. Especially crouching throws.
Well, for Ryu:

STANDING THROWS
T fastest throw (but escapable). used for punishment of unsafe strings
6T quick throw that pushes the opponent forward (into walls or DZs). can punish unsafe strings and whiffs without risking escapes
66T quick throw that pushes the opponent back, reversing directions for environmental reasons. can punish unsafe strings and whiffs without risking escapes
41236T His slowest (but most powerful) throw. used for HiC punishment or very risky mix-up
214T a compromise of the speed/damage gap between the izuna and his standard throws
64T a reset throw that leaves the opponent BT with good frame advantage on HiC
4T okay, you got me. I don't really see much of a use to this

OFFENSIVE HOLDS
34T an OH, though sometimes I question this ones validity myself
8T very slow, jumping OH

ONGYOIN THROWS
T a good mix of speed and damage as a stance mix-up
8T a very slow, jumping OH

CROUCHING THROWS
T fastest crouching throw for low punishment
33T a slow crouching throw that nets huge damage. should be used as a HiC hold punish and not for standard punishment
2T a compromise between his standard low throw and the crouching izuna.

So really, he has one useless throw out of his plethora of throw options.
 

AkaShocka

Well-Known Member
OMG... It's ONE glitch that happens only by the corner. Damn yall acting like she glitches through you each time. God damn. I'm pretty sure she won't do the booty bump every single time she got you in the corner. Smh omg it's not such a big deal.
 
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