The DOA5U "Casual" thread. ^__^

Status
Not open for further replies.

Number 13

Well-Known Member
Just pick Random Stage. Leave your fate to the unbiased DoA gods on what battleground is decided. Makes the game more interesting then if someone picked a specific stage they favor for competitive reasons. Don't give me that "I liked the music" bull either, that doesn't fly anymore with the custom character/stage themes.

If Dojo is picked randomly for one match then adjust accordingly with the lack of environmental hazards. Same thing if a dangerous stage like Lost World is picked, adjust accordingly. Players shouldn't be picky of fighting in stages outside of their comfort zones for competitive reasons unless for legit reasons like terrible coloration like the Volcanoe SFIV stage or the white stage in KoF XIII.
 

Brute

Well-Known Member
Standard Donor
If Dojo is picked randomly for one match then adjust accordingly with the lack of environmental hazards. Same thing if a dangerous stage like Lost World is picked, adjust accordingly. Players shouldn't be picky of fighting in stages outside of their comfort zones for competitive reasons unless for legit reasons like terrible coloration like the Volcanoe SFIV stage or the white stage in KoF XIII.
Half the stages are outside my comfort zone. Only one is complete bullshit.

Also, considering that Dojo start outside the random pool getting it in random means someone decided to add it back in manually.
 

Argentus

Well-Known Member
Okay I my hatred of Ninjas is just getting reinforced. I'm clearly seeing my leg pass clear through them, so direct hits are whiffing.

Fucken ridiculous...
 

Kronin

Well-Known Member
Usually I pick the random stage with Dojo removed with the filter. However occasionaly I choose peculiar stages (even Dojo) for the taste to play in a stage that until that moment has never been selected by the CPU.

And I agree that playing DoA5 only in the Dojo style is not the same to play DoA after all.
 
D

Deleted member 473

Guest
Edit- I just asked this guy I'm fighting why he picked it (afraid of walls was the answer I already know) and he says "cuz its a fair stage and music is good imo" ... ..

:confused:
...................LMFAO its funny just for the simple fact I said this awhile back. XD
 

d3v

Well-Known Member
I think you're confusing my hypothetical analogy with an acute description. What I was trying to illustrate is that walls, cliffs, floor surfaces, danger zones, etc. are an integral part of the game and affect how you act at all times. Eliminating them makes for a chopped down game that's only a shell of its potential.
There's a limit to how much stage should affect the matchups. I believe what 5 is trying to do is to make it so that the stages don't greatly favor one character or another. This is especially important since, unlike Injustice, the game does not allow both players to make a stage choice. The thing with Alpha is something that TN should have tried to address.

That said, stage choice is still one of those meaningful choices that any competitive player needs to take into consideration. In other words, Alpha players should be aware of how Dojo helps them by not having a wall in the same way Lei Fang players need to be aware that Home's confined space makes setting up her grounded corner loop easier.
 

EMPEROR_COW

Well-Known Member
Premium Donor
There's a limit to how much stage should affect the matchups. I believe what 5 is trying to do is to make it so that the stages don't greatly favor one character or another. This is especially important since, unlike Injustice, the game does not allow both players to make a stage choice. The thing with Alpha is something that TN should have tried to address.

That said, stage choice is still one of those meaningful choices that any competitive player needs to take into consideration. In other words, Alpha players should be aware of how Dojo helps them by not having a wall in the same way Lei Fang players need to be aware that Home's confined space makes setting up her grounded corner loop easier.

Uhh, you do know the Leifang loop is gone after the patch right ?
Along with all her juggles that can be done from uncharged PL.

The way her PL was behaving was a bug, and its now gone.
 

Argentus

Well-Known Member
I think the problem with people who complain I "grab too much/spam grabs" is this.

I'm not grabbing. Im countering. Aka, they are spamming and im just countering their spam.


Nother one I hate, is people trying to say I just them with a "random hold". "Oh, just throwing out random holds!". What?! How does that even work? You being predictable does not make me random. You always attacking with mids does not make my mid counter "random".

I wanna say "dude, stop trying to just rush in and combo, that just makes you predictable!" But they never listen...
 

Brute

Well-Known Member
Standard Donor
I believe what 5 is trying to do is to make it so that the stages don't greatly favor one character or another.
Oh I doubt that. Hayabusa has benefitted from the Home far more than the rest of the cast and this has been known since early in vanilla's lifetime. They didn't cut back on this for 1.03 or DOA5U or the 5U patch (save the HiC fix from ceilings). Instead, the made it so Leon gets an even greater advantage, while most of the rest of the roster is left to curl up in a ball and cry.

They absolutely designed stages to favor certain characters greatly over others. Mila gets a good boost in the Lab, Ein gets a healthy pat on the back in D.W.A., low pokers have their happy moments in Ends of the Earth, etc.
 

UpSideDownGRUNT

Well-Known Member
Oh I doubt that. Hayabusa has benefitted from the Home far more than the rest of the cast and this has been known since early in vanilla's lifetime. They didn't cut back on this for 1.03 or DOA5U or the 5U patch (save the HiC fix from ceilings). Instead, the made it so Leon gets an even greater advantage, while most of the rest of the roster is left to curl up in a ball and cry.

They absolutely designed stages to favor certain characters greatly over others. Mila gets a good boost in the Lab, Ein gets a healthy pat on the back in D.W.A., low pokers have their happy moments in Ends of the Earth, etc.
plus Lost World and Izunas go hand in hand really well too. Hayabusa + ceiling/Lost World cliff izuna = insane damage
 

Brute

Well-Known Member
Standard Donor
plus Lost World and Izunas go hand in hand really well too. Hayabusa + ceiling/Lost World cliff izuna = insane damage
I still find that the Home is a better stage for Hayabusa because unless he flies outside, the ceiling is always available to him. He's also good at applying wall pressure (which is everywhere) and utilizing furniture tech. In Lost World, you have to be positioned very precisely in order to get those cliff Izunas. Your opponent knows this, and will position themselves accordingly. In the Home, they have no choice. Furthermore, your CBs become less effective in the Lost World because if someone floats to a cliff during your Shoho, it cancels it (as opposed to the Home where it just gets better at all times). Some characters like Ein are also great at tossing you off the edge constantly, so he gets a nice boost from the stage, too. Whereas with the Home, very few characters get an advantage like Ryu's.
 

Number 13

Well-Known Member
You can force a stage transition out of Home though into a more widely spaced area. Home benefits a lot of the cast with the close proximity walls/ceilings, but just some benefit from it more then others.
 

d3v

Well-Known Member
Uhh, you do know the Leifang loop is gone after the patch right ?
Along with all her juggles that can be done from uncharged PL.

The way her PL was behaving was a bug, and its now gone.
Honestly didn't know.
Oh I doubt that. Hayabusa has benefitted from the Home far more than the rest of the cast and this has been known since early in vanilla's lifetime. They didn't cut back on this for 1.03 or DOA5U or the 5U patch (save the HiC fix from ceilings). Instead, the made it so Leon gets an even greater advantage, while most of the rest of the roster is left to curl up in a ball and cry.

They absolutely designed stages to favor certain characters greatly over others. Mila gets a good boost in the Lab, Ein gets a healthy pat on the back in D.W.A., low pokers have their happy moments in Ends of the Earth, etc.
Yes, but in general, the stages are, as we have already established, pretty much normalized compared to those from previous games. Imagine how lopsided stuff would be if the stages weren't normalized.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Honestly didn't know.

yeah, its gone.
Among other bugs.

The game makes a lot more sense now...

Speaking of stages and their gimmicks,
- You CAN tech roll from strikes that hit the ceiling.
- You CANNOT tech roll from Holds or Throws that hit the ceiling.
- You CANNOT tech roll from Power Launchers that hit the ceiling.
I think this fix made things a lot more fair.

Also, Tag Mode..
The Pai infinite is gone. As a general rule you can only ground bounce the opponent twice per juggle, regardless of what mode you're playing. (same reason why Jacky's re-stand only works twice per juggle)
Also, the Pai infinite no longer increases damage. As a general rule, when a move is repeated twice in a juggle in tag, the damage gets scaled down even further. So in order to get more damage you need to change your juggle with every tag in.

As for the Sarah infinite... according to Shinbori that will be trated the same way in the near future where damage would be scaled down with every repeat .. making it not the best option to do anymore.

They're making the right decisions and they're doing a great job with the balance and the stages if you ask me.

Now if they only give us Aerial Gardens ....mmmmmm
 

Project Bokuho

Lady Helena's Pet
Premium Donor
Now if they only give us Aerial Gardens and Burai Zenin....mmmmmm
tumblr_m7g0gzPO9W1rn4jfeo1_400.gif
 

Brute

Well-Known Member
Standard Donor
Yes, but in general, the stages are, as we have already established, pretty much normalized compared to those from previous games. Imagine how lopsided stuff would be if the stages weren't normalized.
I'm not entirely sure. I've never felt like any map in the previous games has altered the gameplay or match-ups as much as the Home has for characters like Ryu and Leon.
 

Chapstick

Well-Known Member
...................LMFAO its funny just for the simple fact I said this awhile back. XD
That same Alpha player I mentioned before actually said themselves they picked dojo because "Alpha isn't so great against walls D:" It comes with the territory of using that character. If you hold or parry as Alpha with your back to a wall, you can immediately turn the tables and pin them to it.

Home scares the crap out of me (I fought a good Leon player in it and it was a nightmare) but I don't remove it from my random filter.
 

Chaos

Well-Known Member
Sooo... I know, most won't care and some might think, I am a bean counter, but there's something, that really bugs me, probably because I am a graphic designer. I did notice earlier, that the guy's models in DoA5 were really blocky, but now, after I did some screen capture requests, I noticed, how blocky they actually are. They're like DOA2 (on the leg even DOA1??) blocky.

10473568465_072ffd0f0e_b.jpg


Did all the polygons end up in the girls boobs and butts? :( Does anyone else think, that this is a little too sloppy?
The N64 polygons wouldn't exist if DOA5U was on PC =D lol
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top