d3v
Well-Known Member
Because cosmetic DLC doesn't sell on PC.. oh wait, hello TF Hats, DOTA/LOL hero sets, courier skins, etc.\But think about the decision business wise. ...TN wouldn't need to sell DLC. And they're making a killing off of it. So a PC port is them basically shooting themselves in the foot...
And if we stick to just fighting games, the only DLC content for AE on is also just cosmetic.
Also, we're forgetting the fact that they can also bring in Core Fighters to PC/Steam as F2P and make money of selling the characters and extra modes..
This is a dumb, pointless reason to not release something on PC.I'm betting the only reason they don't want to port the games is because of hackers. Just remember that time when TN sued some guys for making some nude mods...
This shows that YOU HAVE NO IDEA ABOUT WHAT YOU'RE TALKING ABOUT!^ He gets it. Thats why they really won't put it out on PC.
Not releasing a game on a platform just because people can mod it is just plain stupid. Not when it means denying the possibility of yet another avenue for revenue.
Consider this, the most expensive part of making a game (and the DLC) is the art assets. Art assets alone can take up up to a good 50% or more of a game's budget.
Now consider that the art assets are already done. After the initial $200,000 (est.) per character has been spent, they don't have to spend the same amount to bring that character over to PC. Sure, they'll still have to spend to port the code to the PC, but the cost of that is way smaller, especially when you consider that some of the groundwork for this has already been done for the arcade version (which is running on Windows PCs).
What a PC port represents is another opportunity to recoup that initial investment. Anything earned by the PC version DLC goes on top of whatever the DLC originally earned.