3-Point Hold v. 4-Point Hold

virtuaPAI

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With doa5, I believe players will need to know your opponents best set up, and hold the most damaging of them(if that is the most benifitial), instead of figuring which hold to use with an attack hit level "mix up".
 

BlackOrochi

Member
I can figure out WHERE my opponent will hit me, but HOW? I'm not a mindreader yet! Or maybe I should get scouter reports and watch hours of videos like pro athletes!... And what are the odds of knowing your opponents best set up? I could try getting into the math, but I'd turn into a mad scientist lol

On another note, apparently Team Ninja was justifying the 4pt Holds decision based on feedback from fans... Which fans? Because only Xbox DOA4 players actually tested the 4pt System. All the other DOA players never did. On top of that, DOA4 sold way less units worldwide than DOA2 or DOA3. So what portion of fans were they paying attention to?
 

Rikuto

P-P-P-P-P-P-POWER!
I can figure out WHERE my opponent will hit me, but HOW? I'm not a mindreader yet! Or maybe I should get scouter reports and watch hours of videos like pro athletes!... And what are the odds of knowing your opponents best set up? I could try getting into the math, but I'd turn into a mad scientist lol

On another note, apparently Team Ninja was justifying the 4pt Holds decision based on feedback from fans... Which fans? Because only Xbox DOA4 players actually tested the 4pt System. All the other DOA players never did. On top of that, DOA4 sold way less units worldwide than DOA2 or DOA3. So what portion of fans were they paying attention to?

DOA 1 (arcade): used 2 point parries with no holds in stun.
DOA++ (arcade): used 2 point parries with a 6 point system inside of stun.
DOA 2 (arcade): used a double-direction 4 point system.
DOA 2 (home version/hardcore PS2/DC): used 4 point system with the option of selecting 3 point.
DOA 3 (xbox): used a 3 point hold system.
DOA2U (xbox): used 4 point hold system.
DOA 4 (xbox): used 4 point hold system.
DOAD (3ds): used 3 point holds.
DOA 5 Alpha (multiplat): used 3 point hold system.
DOA 5 Current (multiplat): uses 4 point hold system.

It's been back and fourth across multiple platforms for years. They've had a very, very, very long time to consider this... besides that, a PS3 user is not going to arbitrarily have a different opinion on the hold system than a 360 user. If they are competitive fighting gamers, they are both going to see the flaws of the hold system.

DOA 4 sold poorly because it was a poor game.

Finally, you don't need to be psychic or even know where your opponent is going to hit you... just guess, seriously. Like I said, with 3 point its a coin flip... flip the coin enough times you're gonna get it right, who cares which side you pick. You only have to guess right once, its your opponent thats gota guess right a bunch of times. Why overthink it?

If you want to be logical about it you can look for patterns... but thats not exactly required under such a simple system that favors the defender so much.
 

DR2K

Well-Known Member
I can figure out WHERE my opponent will hit me, but HOW? I'm not a mindreader yet! Or maybe I should get scouter reports and watch hours of videos like pro athletes!... And what are the odds of knowing your opponents best set up? I could try getting into the math, but I'd turn into a mad scientist lol

On another note, apparently Team Ninja was justifying the 4pt Holds decision based on feedback from fans... Which fans? Because only Xbox DOA4 players actually tested the 4pt System. All the other DOA players never did. On top of that, DOA4 sold way less units worldwide than DOA2 or DOA3. So what portion of fans were they paying attention to?

Mid holds were too much for players because most moves were mid, so a lot of fans complained about mid hold. Instead of fixing move properties and working around the hold system they put a cheap band aid on. It held the blood in for a bit, but it obviously didn't heal the wound.

DOAU was the first game to feature the 4 point hold. DOA4 outsold it for reference.
 

DR2K

Well-Known Member
DOA++ in '98 had a 4-point system outside of stun and DOA2 in '99 had a four-point system as well FYI.

According to VGChartz, DOAU sold .5 million copies worldwide while DOA4 sold .43 million.

http://www.vgchartz.com/game/3060/dead-or-alive-ultimate/
http://www.vgchartz.com/game/479/dead-or-alive-4/

Always learning something new.

DOA4 sold 430k on its first month in the US and made it to platinum status. I believe Sorwah said it sold 2.5million in its lifetime. I think.
 

Matt Ponton

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Nah, it's 430k lifetime in the States. It's probably come close to 1m worldwide lifetime.

DOA3 sold 2.5-3mil worldwide lifetime.
 

BlackOrochi

Member
Well, I guess we're just gonna have to get used to it right? Although we're still 4 months before D day... I just hope that players won't start complaining about low and high attacks! Talks about 6pt Hold fill me with murderous intent.
 

Rikuto

P-P-P-P-P-P-POWER!
Well, I guess we're just gonna have to get used to it right? Although we're still 4 months before D day... I just hope that players won't start complaining about low and high attacks! Talks about 6pt Hold fill me with murderous intent.

6 point would be great in my opinion.

Fuck, cyberevil wanted something insane like an 8 point hold system. Don't even ask me how that works.
 

Raansu

Well-Known Member
I can figure out WHERE my opponent will hit me, but HOW? I'm not a mindreader yet! Or maybe I should get scouter reports and watch hours of videos like pro athletes!... And what are the odds of knowing your opponents best set up? I could try getting into the math, but I'd turn into a mad scientist lol

On another note, apparently Team Ninja was justifying the 4pt Holds decision based on feedback from fans... Which fans? Because only Xbox DOA4 players actually tested the 4pt System. All the other DOA players never did. On top of that, DOA4 sold way less units worldwide than DOA2 or DOA3. So what portion of fans were they paying attention to?

The feedback from the demo...it was on their official page...Everyone had an opportunity to submit something.
 

Berzerk!

Well-Known Member
6 point would be great in my opinion.

Fuck, cyberevil wanted something insane like an 8 point hold system. Don't even ask me how that works.

Would that be 6 point (single input 1, 4, 7 for kicks, 3, 6, 9 for punches) plus the mid-advanced holds x2 making it 8?

Anyway, 4 point plus advanced works for me, and knowing that they are changing some system changes to make the hold less important generally, I'm happy with the balance they seem to be shooting for. Can't wait for the air to clear through E3.
 

BlackOrochi

Member
The feedback from the demo...it was on their official page...Everyone had an opportunity to submit something.

Not quite.
1. Many console players, since the days of DOA1, weren't aware that DOA4 had a generalized 4pt Hold system.
2. DOA5 Alpha Demo was a 3pt Hold system + advanced Holds, and no where in the survey did they ask a direct question about bringing back the 4pt Hold system, neither in the second, more lengthy, survey from the London Expo. They should've.

But hey, I'll be fine. The key to survival is adaptation.
 
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