When do you think DOA6 will be released and what do you want to see in it

Release date predictions

  • 2014-15

    Votes: 9 7.9%
  • 2016+

    Votes: 105 92.1%

  • Total voters
    114

Crext

Well-Known Member
Standard Donor
Tengu.
Some tweaks to Ryu would be much appreciated, as well.

Things I don't want to see? Sarah.

Not to break your illusion but... IF Sarah doesn't show up, you know someone will take up her move set (Hello, Rachel). :p
 

Brute

Well-Known Member
Standard Donor
Not to break your illusion but... IF Sarah doesn't show up, you know someone will take up her move set (Hello, Rachel). :p
Not likely, since Sega probably owns rights to her moveset. If they get permission to bring back her moveset, they'll probably just bring her back. At most, I could see them giving Rig some of her bullshit. But if she doesn't come back, I highly doubt a new character will assume her old moveset.
 

David Gregg

Well-Known Member
Let's see in terms of what I'd like to see in 6:
1) More characters of course. In addition to he-who-shall-not-be-named-to-avoid-trolls, two completely new characters (a boy and a girl) would be nice. I'd also like them to think outside the box (or at least...what's not the norm for DOA) like they did with MR.
2) The return of more fan favorite retro stages in updated HD glory. I'd really like to see at least 3 of the following: Freedom Survivor, Experimental Playground, Dragon Hills, Aerial Gardens, Great Opera, Demon Church, Miyama, and Aquarium.
3) More gameplay additions like stair throws and maybe have surfaces where you and your opponent are more grounded (as opposed to slippery surfaces where you stagger easier).
4) A more fleshed out story mode with the ability to change your character's outfit (including when your replay their cutscenes under the movies section). I don't necessarily think returning to have every character play 8 rounds with an ending movie is the solution, but I don't like how they executed 5's story mode.
5) Have customization like the 5UA's version. Also each character should have at least one alternative hairstyle and a pair of shades/glasses. :cool: Furthermore, if there are only going to be 5 or 6 outfits per character on disc, NO outfits that are slightly altered or a different color should count as a separate outfit.
6) A volleyball mini-game including all characters with online play and the ability to create a custom music track (like you can for DOAX). Also once your character(s) has a full power meter (not sure how it would fill up but not the point. lol) you can perform sort of a power blow spike that makes it much more difficult for the opponent to block.

These are just some ideas. XD
 

Aerospark

Well-Known Member
Standard Donor
DoA6? Things I want to see? Ayane's C1 from DOA3 to return from war, Tengu, no more Alpha-152, stair throws to return, Ayane to have a teleport and a frontward Lightwing Izuna Drop.
 

David Gregg

Well-Known Member

cryingdinosaur.jpg
 

Goarmagon

Well-Known Member
Standard Donor
What do I want to see in DOA6? Besides better netcode?

220 health Virtua Fighter style as well as the removal of the ability to change that value online. I am so sick of these 360 health rooms. It takes too long to kill someone with 360 health.

The distinction between linear(fastest, safe on block and easiest to SS moves), Half circle(relatively fast, unsafe-ish on block and must be SSed in a specific direction) and full circle moves(cant be SSed but relatively slow and unsafe on block). This would go a really long way in reducing the bullshit in DOA and make the game more honest and improve the flow of the game. It really wont make it magically play like VF either because of the environmental damage as well as the properties of characters(the could even use 8+h+p+k for the sidestep like they do now).

Ranked Lobbies. I wasn't around when ranked lobbies were in DOA but they make a hell of a lot of sense now with how people try to farm GP now and cancel fights repeatedly. The unranked lobbies can still be there as an option but give us that option.

The ability to disable mic usage ENTIRELY in your lobby. There is nothing worse than beating the shit out of someone online then hearing them whine about how you're using a cheat character when the matchup is actually in their favor. I don't know about Xbox but on PSN mics really lag up the rooms and put an unnecessary drag on the netcode. Again give us the option to disable mics in our lobbies entirely.

Full customization with dlc accessory packs, classic stages(along side newer more elaborate ones) and a Tekken tunes knockoff are welcome. Thats what I can think of off the top of my head.
 

David Gregg

Well-Known Member
Lisa will return . . . but with amnesia after surviving the explosion in story mode!

Then they can retcon the whole evil scientist schtick and focus on her being a charismatic, mysterious wrestler who is Tina's proper rival.

Lol I know right? I'll take la mariposa or even island tour guide Lisa over this supposed evil scientist who says "jk jk I'm really a good guy. Lolz" every time the ninjas show up to stop Doatec
 

Aven Kujo-Gin

Well-Known Member
Lisa will return . . . but with amnesia after surviving the explosion in story mode!

Then they can retcon the whole evil scientist schtick and focus on her being a charismatic, mysterious wrestler who is Tina's proper rival.
Lisa with amnesia actually sounds so interesting, but I don't know if that would work for her character.
The stage isn't that bad, it have obstacles, jumpable objects, water, and a dinosaur who attack you randomly. The only thing to claim about this stage is to have a better design. But this may be only my opinion, I just like dinosaurs a lot haha.
 

Edmund

Active Member
Scrap Zack and put a real Muay Thai fighter in the game. A fierce and no nonsense fighter like Brad Burns (VF) or Bruce (Tekken). None of this clowning shit.

Remove "light-hearted" stages like the 3 Circus stages we have in DOA. I'm playing a serious fighter and my character gets hit into a clown mouth and gets spewed out. It really detracts away from the fact that DOA is a serious fighter.

Darker overall tone for stages e.g Sky City Tokyo (My favourite stage)

Arcade mode endings with a good end boss. Not this jello shit we're having (Alpha).

Kokoro to have
1) Launcher from Heichu
2) Throw from Heichu
 

crapoZK

Well-Known Member
Standard Donor
Scrap Zack and put a real Muay Thai fighter in the game.
You can't scrap a character that has been in every game. It's like scrapping Kasumi for Mai from KOF. Just doesn't work. You could add another Muay Thai character however. But assuming you're new here (If you are that is) Zack was never a clown until DOA5. They ruined his character for this game. He was still Zany though.
 

Argentus

Well-Known Member
Stages)

Bring back the Vegas Strip (DOA4), DOATEC TOWER (DOA3), and that snow cliff and ice cave, merge those two stages (DOA2 and DOA3), and make a snowy version of forest (DOA3 again). That, and bring back the DOA2 forest bridge stage.

Characters)

Leon
- Allow him to perform his takedown from Sidestep and strings, like Mila does.
- Allow him to link/chain a fully charged Arm Grenade into Dervish Throw (As in, grab them by the leg as they are sent flying, and spin them around then hurl them in the opposite direction). Much like how he can link his back pk straight into a ground bounce in the opposite direction, setting up desert falcon.
- Allow Leon to control the direction of a standing Desert Falcon, like he can when its done on an airborne opponent.
- Bring back the duster, and the option to reverse the colors of his legacy costume like before (To red pants and black shirt)
- Get a tag team and unique throws with Mila (Plus intros and outros when facing each other)

Mila
- Allow her to link her beatdown into a finishing headbutt, like Leon.
- Allow her to perform the Machine Gun Punch from a standing position, and/or just from her backstep stance, without having to cancel a mount from the step, first. That and possibly make it a finisher for certain strings.
- Give her more grapples. She takes after Leon and idealizes Bass, after all. And has a single piledriver like move in U that's almost impossible to ever do, never even seen it in normal gameplay lol. Plus she does tag throws with Bass and Tina. I don't think she should have the strength to just pick up and hurl opponents like those characters, but she should be able to chuck people by the leg like them.
- Let her anti air kick counter lead directly into the mount tackle, as she already does it by leaping up on top of them in midair and crashing to the ground. Rather than now, where she gets off them immediately.
- Get a tag team and unique throws with Leon. (plus intros and outros when facing each other)

Ryu
- Remove his teleport stance and bring back his handstance stance. That's what made him so unique and interesting.



Misc)

- Bring back the signature sleek silver and blue menus, rather than the hideous sketchy tekken red and black we got with 5.
- BRING BACK THE AEROSMITH OPENING VIDEOS!!!

You can't scrap a character that has been in every game. It's like scrapping Kasumi for Mai from KOF. Just doesn't work. You could add another Muay Thai character however. But assuming you're new here (If you are that is) Zack was never a clown until DOA5. They ruined his character for this game. He was still Zany though.

Honestly, before DOA5, Zack was just your standard celebrity, not a total assclown like in DOA5. I liked him like that. Famous dj, rich, powerful, world class fighter. He could (literally) afford to be quirky. Like Lady Gaga, was just part of his charm.
 

gnooz

Active Member
I think they should start working on DOA6 but they still working on DOA5 LoL...I just really don't understand DOA5's messy-patchy goal. Who designed this game? I want to kiss him. Worst game sequel ever created in history (This doesn't mean I don't like it or I can't enjoy it) First of all, the story is a mess I like the boss, problematic Alpha 152 subject, those experiments and other things about the DOATEC but character relations are absurd. It seems they couldn't decide what they to do. Virtua Fighter players all over the place, NG charecters joined the mess too, just for fun of course. They are fighting for nothing. And Marie Rose another 18 years old girl joined them although she is a part of DOA game surprisingly she has no story (Am I wrong?) this is really stupid I mean think about it, moreover this is her first debut!!! WHO DESIGNED THIS GAME?!!... What a pity! LoL I really can't take DOA5's story serious and overall can't enjoy it seriously. Is this game for fan service or for another DOA tournament?? They could satisfiy the fans with another DOA spinoff for example a fighting game based on tag or a fighting game based on classic spirit because I understand fans, they want crazy things they want answers. Do they have to mess everything up?? So as you see I want a story that I can really take serious. As for other things I want more in game animations (reactions etc.)
 

Brute

Well-Known Member
Standard Donor
lol. Okay, if you're serious and not just trolling, I should let you know that most people feel the exact opposite way you do.

1) It's a very good sequel to DOA4 gameplay-wise. Vastly improved
2) Pretty much no one thinks any of the DOA games ever had a good story, not to mention hardly anyone cares
3) Yes, Marie Rose, the VFs and NG characters are in there for fun (and for competitive diversity). Because, again, no one cares about the dumb story, but why not have fun characters to play as?
4) It's not for an in-universe DOA tournament. It's for real-live video game tournaments. DOA5's gameplay was catered to the competitive crowd much more-so than DOA4, hence why most of us like it astronomically better.

In summary: DOA's story has always been horrible. Hardly anyone takes the games seriously or not because of their story. Most players are concerned with either tits (casuals) or gameplay (competitive crowd), neither of which are tied to the story. DOA5 did a better job in both of those facets than DOA4, and thus, is widely considered a far improved sequel.
 

gnooz

Active Member
Yes improvements are normal because they are expected from a sequel I mean actually I don't care the story is good or dumb I just don't want to see a mess. Thanks for answer. By the way what does real live vide game tournaments mean?
 
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