Knowledgeable about DOA5 like he got battered senselessly in every match on stream, be it casual or not ?
What did that benefit him? What the hell is the point of all the damn knowledge in the world if he can't implement it to get whatever point he has across or to prove a concept ?
This is another instance of some weird translator you have in which you ignore what's actually said in favor of whatever you think was said.
I made it very clear on the stream that I play on stick. At E3 I could only play on pad, and an Xbox pad at that. Even the fighting games I play on pad (Tekken, MK) I use a PS pad. I even have a converter for the few instances I'm forced to play those games on Xbox.
In addition, none of my mains were playable in the E3 build and I spent much of my time with the game mining information for you and everyone else on that stream and reading these boards. Everyone I played against at E3 was either playing their main, or they had time to study whatever character they decided to play as.
The guy's been saying nothing but utter nonsense as if he is the voice of the community, which he is not.
I am one of many voices that are in-line with what most of the greater fighting game community thinks. As far as my "utter nonsense", it seems as though Chris understood me just fine. Rikuto and others also agree with just about everything I've said. In fact, there are significantly more people on here that disagree with you and think you're the one spouting "utter nonsense".
He wants every game on earth to have the same monotonous set of rules that he's familiar with, claiming that this is best for everyone, which is stupid.
I have never once stated that my opinions are "best for everyone". In fact, I've gone out of my way to make it clear that I think the game caters well to casuals and fans of past DOA titles. My goal is to make the game acceptable by the greater FGC so there's actually a competitive scene. Something that DOA has never seen before.
Every damn player I've showed the alpha demo to from top VF players to top SC players and even TEKKEN PLAYERS all loved the system, loved the flow of the game, loved the whole mechanics and mind game element. They even asked me some pretty technical stuff and they understood how the game worked, some even referencing older DOAs. They all welcomed the great improvements over the crap that was DOA4. They are all looking forward to it.
Give them a month with the game and put them in a tournament environment and see what happens. Most of the people who hate on DOA4 thought the game was okay for the first month or so. It wasn't until we really started to see what high-level DOA4 was all about that our opinions skewed so negatively.
Even if they remove all holds from stun, and even if they remove delayable strings, and even if they stop tits from bouncing so they don't distract him while hes playing, he will still complain about some shit and say THIS GAME NEEDS SO AND SO TO BE TOURNAMENT VIABLE!! Hes sounding like a broken record.
Actually, I think I've made it pretty clear that the underlying problem is the forced guessing. If steps are taken to remove that from the game, I won't have much to complain about. I've also made it very clear that holds do not have to be removed from stun. If you're going to lose your cool and start blindly flaming me, at least get your facts straight.
Honestly, after hearing that crap he had to say about frame traps, he has no damn clue what hes talking about.
I'll break it down for you since you can't seem to comprehend.
As Akira, if I'm at +12 and a slight distance, I know I can't dash forward and still beat the opponent's fasted attack. However, I can use a 66P to beat out anything they can do (other than counter). After I hit the opponent multiple times with 66P, they should know not to attack after the guard break. However, in the example I mentioned previously, the opponent continued to attack because they didn't care that they were at -12. Because of how the DOA system works, the risk of attacking from disadvantage isn't very high.
His solution to winning an argument is putting someone on ignore for crying out loud. You call this a response to an argument ?
I didn't feel as though the argument was won, and I also made it clear I had not ignored you yet. But it is abundantly clear that you and I have polar opposite views of what makes a competitive fighting game. I see no sense in continuing to argue the same topics with you over and over again.
I'd much rather skip over your responses than continue the argument because it's not benefiting either one of us. To me it's a waste of time and you seem to have finally snapped from it.
Its always the same. If you don't agree with Dogg, then you're a DOA4 fan boy. Same shit over and over.
I haven't called you a DOA4 fan boy in a little while. However, I do recall several other people on these boards using that term to describe you fairly recently.
I have no problems with Dogg personally, but he's really starting to piss me off with that attitude.
You could always ignore me. I'd have absolutely no problems with that.
Don't get me wrong. I welcome the improvements to the system, but I don't like this overkill approach to make it void from everything it is, especially if you can't back up what you have to say properly and can't handle the pressure of disagreement.
I think SC, VF and Tekken play extremely different from one another. If the changes I've suggested are made, it would still be DOA, just like these three games all have their own identity. In fact, at a casual level, the game would play almost identical to DOA4. The only thing you'd find different is that the game would have a solid competitive community and a much larger gap between the casual players and competitive players.