DOA5 E3 Version Q&A

Shinigamimatt

Active Member
So that's two ppl who recommend me this character.
Oh, I also find her reward because I love how fluid she feels. She's satisfying to play. Her stances are also unsafe, but they have cool things you can do with them.

Also, she can teleport, but if you guess wrong, she'll get smacked in the face.
 

DrDogg

Well-Known Member
That was nice suggestion, Hayate doing that would make him a nice little headache to deal with. Especially if they gave him back his throw from it.

He has his Ninpo Dash throw in the E3 build.

Which characer is the high risk/reward type? Anyone who plays Soul Calibur knows Cervantes is that kind of character so any character from DOA that is like Cervantes?

We've only played as half the cast, and character adjustments are being made daily, so it's hard to say at this point. Plus, every character aside from maybe Bayman and Tina are high risk at the moment. I don't see how Kasumi offers high rewards though.
 

Shinigamimatt

Active Member
He has his Ninpo Dash throw in the E3 build.


We've only played as half the cast, and character adjustments are being made daily, so it's hard to say at this point. Plus, every character aside from maybe Bayman and Tina are high risk at the moment. I don't see how Kasumi offers high rewards though.

I use reward loosely for Kasumi. To me, successfully landing a grab after her dash is rewarding and satisfying. Does decent damage, but is extremely unsafe. Her play style is satisfying to me anyway. Like smacking someone into a wall after PPKP, or all her teleports.
 

DrDogg

Well-Known Member
I would figure Hayabusa being closer to Cervy's playstyle....all that execution~

There are no DOA characters that require high execution skills.

I use reward loosely for Kasumi. To me, successfully landing a grab after her dash is rewarding and satisfying. Does decent damage, but is extremely unsafe. Her play style is satisfying to me anyway. Like smacking someone into a wall after PPKP, or all her teleports.

High risk/high reward generally refers to an unsafe character that gets a ton of damage (reward) if their attacks connect. It does not usually mean satisfaction/reward.

Kasumi has average damage at best, and is just as risky as 80% of the cast.
 

Allan Paris

Well-Known Member
Oh, I also find her reward because I love how fluid she feels.

Him asking who is high risk/reward is pertaining to the character 100% and not your specific feelings. That's great she feels that way to you but, it has nothing to do with being high risk/reward.

Kasumi is high risk/reward because she is the unsafest character in the game and can be punished from anything she does if it is blocked and somethings on hit (2 safe moves in DOA4). The high reward comes into play with her rush down, and she starts; working the stun game, and then dishing out a lot of damage from her launches/juggles especially from counter blows. Given her speed getting the situations to launch/juggle are fairly easy. This is why she is a high risk/reward character.


I don't see how Kasumi offers high rewards though.

Well, reading this it looks like she doesn't have the damage going for her anymore. Is she similar to Christie now, damage-wise.


He has his Ninpo Dash throw in the E3 build.

Thats whats up. I hope he gets moves that lets him transition into his dash.
 

Shinigamimatt

Active Member
There are no DOA characters that require high execution skills.



High risk/high reward generally refers to an unsafe character that gets a ton of damage (reward) if their attacks connect. It does not usually mean satisfaction/reward.

Kasumi has average damage at best, and is just as risky as 80% of the cast.
Exactly. She's the closest to what franman is asking. You're right though, Kasumi doesn't have much reward. If any at all. I was just trying to find a character that has something. Kasumi's teleports are nice and unsafe. Closest I could think of anyway. Loosely is putting it mildly.

Her combos are extremely unsafe. It takes so many hits just to reach the same damage as say Hayabusa does with a small juggle. If you can pull off her CB, that's some nice damage, at least what we saw with Kayane's Kasumi.

EDIT: Of course, Allan. Sorry, I meant her style is what I like. Her style is nice for people that like aggressive characters.
 

DrDogg

Well-Known Member
Well, reading this it looks like she doesn't have the damage going for her anymore. Is she similar to Christie now, damage-wise.

Look at the Kasumi exhibition. With the exception of her combo into CB into PB, she struggles to do 30%. Now granted, I'm sure these aren't the best combos we'll ever find for Kasumi, but without environmental interaction, it's unlikely you're going to find ways to get 20% more damage on these combos (assuming things don't change).

 

Shinigamimatt

Active Member
Now that I watch that again, is her teleport closer now? Looked like there was nothing the Ayane could do to avoid the punish. Could just be my brain derping. Looks closer than DOA4.
 

Allan Paris

Well-Known Member
Look at the Kasumi exhibition. With the exception of her combo into CB into PB, she struggles to do 30%. Now granted, I'm sure these aren't the best combos we'll ever find for Kasumi, but without environmental interaction, it's unlikely you're going to find ways to get 20% more damage on these combos (assuming things don't change).

Haha, I am just now noticing that she was not doing to well with damage in that exhibition. I watched it a few times too. Yeah, I am pretty sure better combos and juggles will be found with her. That wouldn't make any sense for her to be so unsafe and she does mediocre damage as well.

Now that I watch that again, is her teleport closer now? Looked like there was nothing the Ayane could do to avoid the punish. Could just be my brain derping. Looks closer than DOA4.

Ayane's back was to the wall and it was probably the move Kasumi parried. Somethings even in 4 she could get guaranteed hits from her parry depending on what she parried. From seeing her parry used sparingly over the course E3 IPL Tournament, it looks like it works the same way as in 4. It'd be nice if she got her DOA3/2U parry back.
 

Arnell Long

Active Member
@ 4:54 you can see the potential in damage Kasumi has if the right combos are implemented, although still no 50%-65%, but decent nonetheless.
 

Shinigamimatt

Active Member
Haha, I am just now noticing that she was not doing to well with damage in that exhibition. I watched it a few times too. Yeah, I am pretty sure better combos and juggles will be found with her. That wouldn't make any sense for her to be so unsafe and she does mediocre damage as well.



Ayane's back was to the wall and it was probably the move Kasumi parried. Somethings even in 4 she could get guaranteed hits from her parry depending on what she parried. From seeing her parry used sparingly over the course E3 IPL Tournament, it looks like it works the same way as in 4. It'd be nice if she got her DOA3/2U parry back.
Alright, I figured. I'd like her old parry back as well. As long as her glitch where she teleports in place is fixed, I'll be happy.
 

Arnell Long

Active Member

@ the 7:13 mark...I see me squeezing out more damage "like 20% or so" without a Wall or Danger Zone present, but still some potential nonetheless..."WITHOUT CB USAGE"....is that better?
 

DrDogg

Well-Known Member
@ the 7:13 mark...I see me squeezing out more damage "like 20% or so" without a Wall or Danger Zone present, but still some potential nonetheless..."WITHOUT CB USAGE"....is that better?

To be fair, that was 5 hits before the launch. It's not reasonable to assume that can be a staple combo at high levels of play. Bayman and Tina can do that same damage in 3 hits, then launch. Bayman can do 30% with just one hit into a ground throw.
 

Arnell Long

Active Member
To be fair, that was 5 hits before the launch. It's not reasonable to assume that can be a staple combo at high levels of play. Bayman and Tina can do that same damage in 3 hits, then launch. Bayman can do 30% with just one hit into a ground throw.

I agree, her 5th move was the knee that launched her in the air. You have to admit though, Kasumi will have to work a bit harder for her damage so she'll have to utilize sit downs stuns and whatnot in order to rack up decent damage, by no means will she be a Bayman, so her mixing in a few pokes before launch would be ideal for her better damage output without using a CB/PB.
 

Shinigamimatt

Active Member
I agree, her 5th move was the knee that launched her in the air. You have to admit though, Kasumi will have to work a bit harder for her damage so she'll have to utilize sit downs stuns and whatnot in order to rack up decent damage, by no means will she be a Bayman, so her mixing in a few pokes before launch would be ideal for her better damage output without using a CB/PB.
Yeah, sadly her 6k doesn't launch anymore, and that was my main launching tool. She's certainly gonna be even more unsafe in DOA5. Her 6PK will probably still do fine.
 
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