I have a couple of questions and they apply to Hayabusa and the system in general...
1. Are there ways to knock down opponents so that you can get a guaranteed "down" attack (unless they tech roll) before they can do a wake-up kick? Seems like sometimes I mash wake up kick like a monkey on crack and my opponent can still land a down attack before I can get a wake up kick out (sometimes anyway). Can you give an example with Hayabusa if so?
2. Does Hayabusa have a move that can knock someone into the wall and make it so that the opponent cannot do a wake up kick? Like Leifang's 66T? What is the property of the moves that can do this called?
Thanks gaiz!
1. Are there ways to knock down opponents so that you can get a guaranteed "down" attack (unless they tech roll) before they can do a wake-up kick? Seems like sometimes I mash wake up kick like a monkey on crack and my opponent can still land a down attack before I can get a wake up kick out (sometimes anyway). Can you give an example with Hayabusa if so?
2. Does Hayabusa have a move that can knock someone into the wall and make it so that the opponent cannot do a wake up kick? Like Leifang's 66T? What is the property of the moves that can do this called?
Thanks gaiz!
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