I hate when people say "you should never give up!"

Argentus

Well-Known Member
To elaborate. I got bored mid match and made a bowl of cereal instead.

I get a message saying "are you even playing?! Why aren't you fighting back?"

Um....I can't. You have me either stun locked or in extended combos/juggles. There's nothing I can do when I only have control of my character for 3 seconds at a time, and I see no reason to pay attention when I'm not playing most of the time.

Its not exactly fun or exciting to just see my character flop around helplessly.

I said this and they responded with the you shouldn't give up its disrespectful. That pissed me off.

You prevent me from moving, getmad at me for not moving, then have the gall to say IM the one being disrespectful?!
 
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David Gregg

Well-Known Member
You should never give up!

dramatic-troll-face-o.gif
 

Intelligent Alpha

Well-Known Member
To elaborate. I got bored mid match and made a bowl of cereal instead.

I get a message saying "are you even playing?! Why aren't you fighting back?"

Um....I can't. You have me either stun locked or in extended combos/juggles. There's nothing I can do when I only have control of my character for 3 seconds at a time, and I see no reason to pay attention when I'm not playing most of the time.

Its not exactly fun or exciting to just see my character flop around helplessly.

I said this and they responded with the you shouldn't give up its disrespectful. That pissed me off.

You prevent me from moving, getmad at me for not moving, then have the gall to say IM the one being disrespectful?!

Same here, but it's hilarious and quite respectful if they keep playing you because there are people that are really wanting to see improvement! Seriously, for all the garbage I get because I'm Alpha, I do get compliments, too.

ie: You block too much! (Someone's mad due to not being able to hit me). OTOH, you're very patient! I'm saying you'll get compliments even if they start out as insults (if you've gotten the respect and that's a big if)

I've had players kick my ass repeatedly, but if I don't beat them, I'm able to at least slow them down! If it takes "Rage Quitting," then by all means rage quit! Trying to do anything while mad is never a good thing - even though you can use that anger as motivation.

I got pwned by a player's Pai, nearly beating his Alpha, but destroyed his Pai in the rematch! He said GG and tossed a smiling smiley! I think what happens is, the initial burn we all feel when destroyed or being constantly destroyed.

I understand not taking your opponent likely, but one has to realize that not everyone is on the same level and seeing the asinine garbage aka "good shit!" in tournaments and YT really distorts this picture! (No offense to tourney players. I have respect win or lose). You can learn alot from getting your ass beat! If juggles, try your hardest to stay neutral. No different than rushing players where spacing is a definite issue! Counter the counter, so speak! It may take awhile, but you will eventually do so.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
so what you're saying is when you throw a fit and rage quit, you dont even exit the match and give them the win but force them to either beat on your character for 5 minutes or take a loss. and then you wonder why you get messages of people upset with you?
 

Intelligent Alpha

Well-Known Member
so what you're saying is when you throw a fit and rage quit, you dont even exit the match and give them the win but force them to either beat on your character for 5 minutes or take a loss. and then you wonder why you get messages of people upset with you?

Here's the thing: It's the upsetting messages! I have people go ham on me all the time! (I blew up at you a few times) Look, what happened! I was mad at you and replied in kind, but I took some time to think and collect myself! How could I have not beaten you 12 straight rounds! All of the advice - even while mad, I took to heart and look what happened!

I think there's alot of overestimating/underestimating happening due to perception which is cause when seeing someone's character/record/rank! F vs. Ruby - "I'm gonna die!" says the F rank! "I'm going to have it easy!" says the Ruby rank! Point being neither believes the opposite may happen! (Which brings up the cherry-picking and boosting unless there genuine respect shown) Oddly, when the Ruby cries about having lost a shit-ton of points or ranked down!

Argentus is arguing (as I am) about, fucking somebody up then feeling sorry you did it (ie: Backing off out of pity), but someone who rage quits is disrespectful? I've had this done repeatedly. Opponent goes tryhard assuming I will go tryhard because it's Alpha (no other way to play with her) - that is bullshit!! Yet, I have to tryhard to show that I'm not giving up! What is wrong with taking what you can get even if nothing and coming back for more?

Three fights against the same person: Match one was in his favor, match two - was even, Match three, I beat him! This is why I don't go tryhard against anybody and for some reason, I win by not doing it! It's a respect issue! You make it so I can't play and I'm supposed to respect that (I do, cause it happens), but when I stop playing cause I couldn't from the start, that is disrespectful? Could it be if one isn't trying hard, it's not trying? I don't buy that!

The combo-fucking that goes on can easily make somebody give up! I will say again - not everyone is on the same level or has an aspiration to get there. Play like it's your toughest opponent, but leave your preconceived (and possibly ill-conceived notions at the door! (ie: Alpha may seem easy to beat, but don't think she doesn't know how to fuck you up in retaliation without having to do so. And Alpha in "IGFYU" mode has made alot of people rage quit! No need to send hatemail though and the shit she gets is unbelievable!)
 

Argentus

Well-Known Member
so what you're saying is when you throw a fit and rage quit, you dont even exit the match and give them the win but force them to either beat on your character for 5 minutes or take a loss. and then you wonder why you get messages of people upset with you?
Not at all. I'm saying why should they be getting mad when they couldn't even tell the difference until I actually said I wasn't playing? They are utilizing extended combos, in which the point is that its a bunch of free damage while the opponent can't do anything, so why are they mad that I'm picking up my phone instead, when I can't do anything with the controller anyway? Isn't it their GOAL to wail on me while I don't fight back?
 

Intelligent Alpha

Well-Known Member
Maybe you should learn the finer points of the game instead of going for easy wins? A lot of things aren't guaranteed before a launch. Not only that, there's the recovery system too.


Combo-fucking says: "I want the easy win!" If not, why is it over-emphasized - especially in tag? That's the ironic part! Why must the loser "L2P" when all the winner did was memorize input and get the timings down! Apparently, 'learn the finer points' doesn't apply because they don't need them!

Which brings up something else: what the hell ever happened to learning, but also appreciating the basics? It can be as simple as leaning how the triangle works and manipulating it to your advantage or the finer things like footsies, proper spacing, baiting and punishing? Most players are doing what is honestly pretty basic: "Hit a bunch of buttons!"

I'll use Mila for example (pardon me Argentus): She does have a pretty basic moveset and the only thing that makes her viable are her grabs/throws, but alot of people complain when they get caught in them. Hell, I use Alpha! She's got both and it's unfortunate that she could win from using only two throws though she has like ten! But wait! She's supposed to combo-fuck (as risky as that is) or get combo-fucked!

Now, I could learn everything damn thing in the game, but once I'm in the air - nevermind, my ground game is gone, too! The being talked down to is what bugs the fuck out of us! Yet, if the loser makes such a retort: Noob/Scrub, etc. And really, saying "get better" - doesn't really help.
 

WAZAAAAA

Well-Known Member
Dropping the controller in the middle of a match? Complaining about combos in a fighting game? What kind of scrubbery talk is this shit?

A match is over only when the game says so, so you really should not give up from start to finish.
Same reason of why you don't spare anyone or play with less concentration when your enemy has 1% health. Comebacks are very possible in fighting games.

This is how scrubs and you two seem to think (courtesy of DSP) >>> starts at 3:16 youtu.be/3teDS-9EEkM#t=196
This is how DE CHEMPIOOOUNS do it (courtesy of our majesty @Mr. Wah) >>> starts at 19:35 youtu.be/UpNtq8vMqX0#t=1175
 
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David Gregg

Well-Known Member
Okay here's my serious answer. Competitive games like fighters affect our egos whether we admit it or not. Obviously winning boosts our egos and losing hurts it. In situations where one player perceives that the other will beat him/her, one defense mechanism some people use is the "I give up" mentality. When you're in a situation where you think you're going to lose (or in a way where you don't want to lose such as by a lengthy combo) and don't feel like you have control over the outcome, quitting and losing because you "let them win" is an easier way to deal with a loss and gives you some control over the situation. On the flip side, the player who thought he/she would clearly win may get upset because he/she feels like the opponent is taking part of their victory away by giving up which impacts their ego b/c they're unsure if they would have won had the opponent continued to fight (hence the hate mail saying you're disrespectful). So that's my explanation on why some people get upset at you (and why you sometimes quit. :p)
 

Intelligent Alpha

Well-Known Member
Dropping the controller in the middle of a match? Complaining about combos in a fighting game? What kind of scrubbery talk is this shit?

A match is over only when the game says so, so you really should not give up from start to finish.
Same reason of why you don't spare anyone or play with less concentration when your enemy has 1% health. Comebacks are very possible in fighting games.

This is how scrubs and you two seem to think (courtesy of DSP) >>> starts at 3:16 youtu.be/3teDS-9EEkM#t=196
This is how DE CHEMPIOOOUNS do it (courtesy of our majesty @Mr. Wah) >>> starts at 19:35 youtu.be/UpNtq8vMqX0#t=1175

Oh, yeah! Comebacks are awesome! I've had a few of those! But @ 1%? If all you need is a simple jab to win and you spent 99% combo-fucking, I would say you're trolling! You know you have it in the bag! Where did we say "we disallow combos"? This would be no different than the "Stop grabbing me!" cries! I mean, there's a difference between a legit comeback and someone saying: "I totally bodied this guy. I'll let him get one hit!" I could understand if there wasn't a strong emphasis on juggles - and air garbage. Is this because the neutral/ground games just too fundamental? Both games require too much thinking! Funny, how this stuff is learned, but once the combo-bull starts, it's tossed aside (that is until you start dropping shit!)

IOW, only 1% of the game is being played though you spent time (hopefully) learning the other 99%, just because that 1% looks better. And what's worse is getting mail from someone who ignored the 99 and got beat by the one who didn't! That is the argument! Being fundamentally sound, trumps not being fundamentally sound! (ie: "I prefer to stay grounded! I don't buy into all the glitz/glamour/hype!" Ironic, given that this is the perceived life of a celebrity. And the same is said about them as a retort: "What did you expect?") This is why the FGC seems sour at times - "too many scrubs!" according to you!

We don't like it, but we are dealing with it! If it means, quitting - so cooler heads will prevail! If something is not working and you are constantly getting pissed, why keep getting irritated by the irritant? Makes no sense! Leave. Comeback. The same might happen, but it might not since your head is cooler!

There's also the issue of getting it all at once. (ie: combo-fucking) What if that fails? I see this too much! Once I take away something (combos), players have no clue what to do. If you were fundamentally sound, you'd realize it's not always best to do this! The problem is: people play fighting games as if combos are the fundamentals and all of us know better! I'd take and rather get beat by someone who knows fundamentals and uses them like a boss rather than someone who doesn't - only relying on combos like scrubs! (See how I twisted your words?)

We all have valid points here!
 

Rikuto

P-P-P-P-P-P-POWER!
To elaborate. I got bored mid match and made a bowl of cereal instead.

I get a message saying "are you even playing?! Why aren't you fighting back?"

Um....I can't. You have me either stun locked or in extended combos/juggles. There's nothing I can do when I only have control of my character for 3 seconds at a time, and I see no reason to pay attention when I'm not playing most of the time.

Its not exactly fun or exciting to just see my character flop around helplessly.

I said this and they responded with the you shouldn't give up its disrespectful. That pissed me off.

You prevent me from moving, getmad at me for not moving, then have the gall to say IM the one being disrespectful?!

Yes. If a player is entirely beyond you and you aren't up for the challenge, don't play them. You don't need to waste their time though. That IS disrespectful.
 

WAZAAAAA

Well-Known Member
Yes comebacks at 1% are uncommon but still possible.

I'm not saying that you're unskilled at the game, I couldn't care less about how good or bad you perform in a game. It's your mentality that makes me wanna shout LOLZ WUT A SCRUB and nothing else.
"Stop grabbing me", "air garbage", "fundamentals", "combo-fucking". These and many other mechanics are all part of the game for everyone to freely utilize them. If you don't like the content of a game... change game. Don't blame a player for playing lmao. If anything blame the developers.

"I'd rather get beaten by insert-scrub-caprice than blabla salt salt"
Winning is winning, just accept it.



TL;DR
STOP THE SALT AND PLAY
 

Intelligent Alpha

Well-Known Member
Yes. If a player is entirely beyond you and you aren't up for the challenge, don't play them. You don't need to waste their time though. That IS disrespectful.

Have you tried this? Hypothetically speaking! Let's say I'm a Topaz and I easily beat you (you being a C). We keep showing up and I keep saying yes - IOW, I'm picking on you! (and you can see this because I intentionally troll you every match!) If anything, by your logic, I'm wasting my time -- not you! However, I may actually respect and want you to beat me! There's a fine line between both scenarios!

I find it funny, when the term tryhard is used - no one knows what the fuck that means, but are quick to say when the loser didn't try because that is more obvious! Coincidence? Having said this, I agree with you, but I always hear this: You play like the company you play with!" aka "To get better, play better people!" Just because you can do the 1% unconsciously, doesn't make you any better than the one who utilizes the other 99% who engages everything - including the controller!

Play smarter, not harder!
 

Argentus

Well-Known Member
Yes. If a player is entirely beyond you and you aren't up for the challenge, don't play them. You don't need to waste their time though. That IS disrespectful.
I did that. I stopped playing them.

Lol at "arent up for the challenge" though.

Maybe you should learn the finer points of the game instead of going for easy wins?

Are you shitting me?

this is DOA we have the most forgiving counter system in ANY fighting game you can always do something. if you aren't going to try then dont even get on.

You can't counter during certain stuns, or during juggles, and as I play online, there's issues with input reading so they don't always come out all the time.

I only stop trying when trying isn't possible anymore.

Combo-fucking says: "I want the easy win!" If not, why is it over-emphasized - especially in tag? That's the ironic part! Why must the loser "L2P" when all the winner did was memorize input and get the timings down! Apparently, 'learn the finer points' doesn't apply because they don't need them!

Which brings up something else: what the hell ever happened to learning, but also appreciating the basics? It can be as simple as leaning how the triangle works and manipulating it to your advantage or the finer things like footsies, proper spacing, baiting and punishing? Most players are doing what is honestly pretty basic: "Hit a bunch of buttons!"

I'll use Mila for example (pardon me Argentus): She does have a pretty basic moveset and the only thing that makes her viable are her grabs/throws, but alot of people complain when they get caught in them. Hell, I use Alpha! She's got both and it's unfortunate that she could win from using only two throws though she has like ten! But wait! She's supposed to combo-fuck (as risky as that is) or get combo-fucked!

Now, I could learn everything damn thing in the game, but once I'm in the air - nevermind, my ground game is gone, too! The being talked down to is what bugs the fuck out of us! Yet, if the loser makes such a retort: Noob/Scrub, etc. And really, saying "get better" - doesn't really help.

Its nice to see the rarity that is someone else with a head on their shoulders.

Just keep in mind that the fgc will completely disregard all reasoning and simply do their argument of "l2p scrub!"

But especially your first and last paragraphs are very important truths.

Okay here's my serious answer. Competitive games like fighters affect our egos whether we admit it or not. Obviously winning boosts our egos and losing hurts it. In situations where one player perceives that the other will beat him/her, one defense mechanism some people use is the "I give up" mentality. When you're in a situation where you think you're going to lose (or in a way where you don't want to lose such as by a lengthy combo) and don't feel like you have control over the outcome, quitting and losing because you "let them win" is an easier way to deal with a loss and gives you some control over the situation. On the flip side, the player who thought he/she would clearly win may get upset because he/she feels like the opponent is taking part of their victory away by giving up which impacts their ego b/c they're unsure if they would have won had the opponent continued to fight (hence the hate mail saying you're disrespectful). So that's my explanation on why some people get upset at you (and why you sometimes quit. :p)

Too true.

My personal reasoning is

"If I can't control my character, that means I'm not playing. And if I'm not even involved, why pay attention? Might as well focus on something else."

Oh, yeah! Comebacks are awesome! I've had a few of those! But @ 1%? If all you need is a simple jab to win and you spent 99% combo-fucking, I would say you're trolling! You know you have it in the bag! Where did we say "we disallow combos"? This would be no different than the "Stop grabbing me!" cries! I mean, there's a difference between a legit comeback and someone saying: "I totally bodied this guy. I'll let him get one hit!" I could understand if there wasn't a strong emphasis on juggles - and air garbage. Is this because the neutral/ground games just too fundamental? Both games require too much thinking! Funny, how this stuff is learned, but once the combo-bull starts, it's tossed aside (that is until you start dropping shit!)

IOW, only 1% of the game is being played though you spent time (hopefully) learning the other 99%, just because that 1% looks better. And what's worse is getting mail from someone who ignored the 99 and got beat by the one who didn't! That is the argument! Being fundamentally sound, trumps not being fundamentally sound! (ie: "I prefer to stay grounded! I don't buy into all the glitz/glamour/hype!" Ironic, given that this is the perceived life of a celebrity. And the same is said about them as a retort: "What did you expect?") This is why the FGC seems sour at times - "too many scrubs!" according to you!

We don't like it, but we are dealing with it! If it means, quitting - so cooler heads will prevail! If something is not working and you are constantly getting pissed, why keep getting irritated by the irritant? Makes no sense! Leave. Comeback. The same might happen, but it might not since your head is cooler!

There's also the issue of getting it all at once. (ie: combo-fucking) What if that fails? I see this too much! Once I take away something (combos), players have no clue what to do. If you were fundamentally sound, you'd realize it's not always best to do this! The problem is: people play fighting games as if combos are the fundamentals and all of us know better! I'd take and rather get beat by someone who knows fundamentals and uses them like a boss rather than someone who doesn't - only relying on combos like scrubs! (See how I twisted your words?)

We all have valid points here!
That happens so much...the whole "prevent their combos and they have nothing left" because they relied so much on it that they never learned to fight or adapt.

Yes comebacks at 1% are uncommon but still possible.

I'm not saying that you're unskilled at the game, I couldn't care less about how good or bad you perform in a game. It's your mentality that makes me wanna shout LOLZ WUT A SCRUB and nothing else.
"Stop grabbing me", "air garbage", "fundamentals", "combo-fucking". These and many other mechanics are all part of the game for everyone to freely utilize them. If you don't like the content of a game... change game. Don't blame a player for playing lmao. If anything blame the developers.

"I'd rather get beaten by insert-scrub-caprice than blabla salt salt"
Winning is winning, just accept it.



TL;DR
STOP THE SALT AND PLAY


There is no salt and we can't play.

That is the point.

I stop paying attention and put my controller down because I am locked out of the game. I have no controls.





To those who ignore what we are saying, and say "learn to play", or to those who are the type to send the "why aren't you trying/playing" messages despite essentially stunlocking or doing extended combos the entire time...

...you do understand that you are basically just doing this to us when you say that right?


Its a dick move, and that's why I get irritated. I don't give a shit if I lose or not. But when I'm virtually locked out of my controls by the opponent and they have the gall to say "why aren't you fighting back?", that's what pisses me off.
 

WAZAAAAA

Well-Known Member
"There is no salt and we can't play."
...
*proceeds to create salty thread on FSD*
"That pissed me off."
"Its a dick move, and that's why I get irritated."
"that's what pisses me off"


DOES NOT COMPUTE
DOES NOT COMPUTE
INITIALIZING SELF-DESTRUCTION PROTOCOL

Unless you're being hit by a one-touch-kill-combo (are those even common in DOA5U?), you have no excuse to give up. Even in the case of such combo, you should be ready to react in case the opponent does an execution mistake.
Don't like combos in DOA? Stay away from tag team mode. Don't like combos in videogames? Stay away from fighting games because you know, they happen to have combos. And no caprice will ever force another player to change how he plays just to please you.
Like @Russian-chiropractic19 said, DOA players have it easy with combo breakers during stun status so I don't really see where the complaints come from. I would understand the butthurt in a game like MvC2, but DOA which gets trash talked for boobs and holds during stun? The fuck?
 

Rikuto

P-P-P-P-P-P-POWER!
You can't blame the other player for locking you out of what it is you're trying to do, Argentus. That's the entire point of the game.

When that starts happening you're expected to change what you're doing so it doesn't happen. If you can't do that then there is a clear difference in either skill level, knowledge, or toolset.

In the case of knowledge, keep replays of your defeats to break down what is beating you and why. Look for the moment you start losing. Ask questions. Go into training mode with the other character and pick apart certain moves capabilities.

In the case of toolset, you might just be in a really shitty counter-matchup. The game has a couple of those but no fight is impossible. Bass vs Sarah is probably the most one sided matchup, but that's about it.

In the case of skill level... well, play more and keep recording those losses. Skill level improves gradually with knowledge and practice.
 
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