-This do not Change the fact that Doa3.1 was a solid game. You not playing it do not change the fact that Doa3.1 was a solid game. It do not change the fact that Doa3.1 is known in the FGC as being the most viable and solid game in the series. It did not even hurt that two top TK Players of the time(JOP and Eddy Pistons) that Loathe Doa, respected Doa3.1.
...and it still didn't have a tournament scene, nor was it tested by more than a handful of players. I've been told by several people that while 3.1 was the best DOA, it still wasn't really "good".
No one here except you have been so negative about the game, and forcing your disdain so damn much. Rikutu who is blunt as hell had more praise than you, and didnt resort to your behavior.
You must not be paying much attention. I'm definitely not the most negative person around here, and most of my negativity is a direct response to posts from you, Manny and Cow. Coincidence? I think not.
-LMFAO "Doa4 problems". Doa4 in its entirety was a problem. Where would anyone start. Pick something and it would be a flaw. Saying The build has "Doa4 problems" is not helping anything. It is a blanket statement and it is quite vague. Hearing this would automatically give people the impression that Doa5 will be trash.
Did you miss the multiple posts in which I detail all of the problems very specifically? >_>
A good point to give in feedback, but it doesn't mean the overall final balance of the game will not be tournament worthy. This is why I said the discussion around these things needs to be a nuanced one, as there are a number of degrees of change before you call any one example a dealbreaker on the game overall.
I've said time and time again that all of the information we have post-E3 is inconclusive.
That said, I'm going to be vocal about what I believe are the issues. Which is what VPai and a few others don't understand. If come Sept 25, the game is tournament-viable, even if I don't like the game, you won't see me being vocally negative about it. However, at this point, there's NOTHING to lose by being vocal about what I'd like to see changed.
Not matter what we end up with, I'd much rather be able to say that I did all I could to improve the game, instead of saying that I just took a seat and hoped for the best. You don't get this kind of chance at feedback very often and I'm going to do everything I can to make DOA5 better. If that means pissing off VPai, I don't really care. Making the game good is far more important to me than keeping him happy.
But isn't it the case that we'll only REALLY know until after it's been played at tournament level?
You can determine if the proper tools are present pretty easily. Put a seasoned Tekken player in front of DOA4 for the first time and it won't take long for him to tell you the game isn't tournament-worthy.
Now, even if the proper tools are there, it may still not be tournament-worthy. But at least we'd be giving it a chance based on what we know at the beginning.
And if we don't plan to give it a chance at tournaments in its early life, how is it we will know, and how will anyone else really know, the quality of the game as a tournament proposition?
I will personally see that the game gets a chance. But that won't mean much if we don't have a solid game, or if the DOA community fails to travel again.
What are the problems still in DOA 5?
Based on the E3 build and videos we've seen since...
- Guessing is still heavily favored on offense and defense.
- Counterholds are still very, very prominent during stun. The changes have a bigger impact on the neutral game.
- The defender still gets a chance to flip the situation after making a mistake.
- Stuns are still too heavily present.
- 90% of the attacks in the game are unsafe.
- Strings can still be delayed massively.
- It's still impossible to see a free cancel, giving the offensive player a sense of false frame advantage.
That's a quick and dirty list, and some of those issues are more important than others, but you get the idea.