Mortal Kombat thread.

synce

Well-Known Member
PC right now is broken, I wouldn't bother trying to play it.

Also, release check was the first thing I checked for and turned off. If i press a button I want an input, not when I release a button.

I discovered too late that it was ported by the people responsible for the ZOE trainwreck :(
 

DontForkWitMe

Well-Known Member
digging kano so far definitely prefer his cuthroat variation the most, he gets a fast overhead which leads to a launch, his knife rekka string that leads to a launch, chest pound damage buff gives him huge damage off of basic juggles all while still retaining his kano ball shenanigans. not really feeling the commando variation which has zero overheads other than basic jump-ins, his command throws can be blocked unless using ex versions, parries aren't as useful as i thought since they don't lead to much and are risky, this variation relies soley on tick throws which i find boring. haven't touched cybernetic yet but for now cutthroat will be my main variation for him
 

TheRealCoxinator

Well-Known Member
digging kano so far definitely prefer his cuthroat variation the most, he gets a fast overhead which leads to a launch, his knife rekka string that leads to a launch, chest pound damage buff gives him huge damage off of basic juggles all while still retaining his kano ball shenanigans. not really feeling the commando variation which has zero overheads other than basic jump-ins, his command throws can be blocked unless using ex versions, parries aren't as useful as i thought since they don't lead to much and are risky, this variation relies soley on tick throws which i find boring. haven't touched cybernetic yet but for now cutthroat will be my main variation for him
I tried him out and just countered the shit outta people lol, it's so fun because people call you a cheater. Also you can meter burn his grabs to be unblockable.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
digging kano so far definitely prefer his cuthroat variation the most, he gets a fast overhead which leads to a launch, his knife rekka string that leads to a launch, chest pound damage buff gives him huge damage off of basic juggles all while still retaining his kano ball shenanigans. not really feeling the commando variation which has zero overheads other than basic jump-ins, his command throws can be blocked unless using ex versions, parries aren't as useful as i thought since they don't lead to much and are risky, this variation relies soley on tick throws which i find boring. haven't touched cybernetic yet but for now cutthroat will be my main variation for him

his grabs ARE unblockable, in fact you want them to block because then you can do shit like this


the choke however is not unblockable its meant to be tagged on to the end strings.
 

CFW

Well-Known Member
you should add me, i'll prob be on in 3 hours or so, haven't been online yet tho.

Sure, I'm down. I just need some time to get used to the game.

Can any of them store fireballs like Juri, or have similar attacks to Viper's seismo? Or do you mean they just have good fireballs? This will be the first MK I've taken seriously so I'm a bit lost :)

Jacqui may be a character you could look at.
 

Kodachi

Well-Known Member
Standard Donor
The same guy that redesigned Kitana designed this stunning Mileena alt <3
11160030_10155406854360447_8573525430059085387_o.jpg
 
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Pink Nitro

Well-Known Member
And wolfs? Or maybe a person jumping out of a blood bath? XD I have to admit they can get scary because they don't happen a lot they happen at random and scare me sometimes lol.
So more than one monster? Oh wow, I gotta see this. Is there any way to scare em off?
 
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