Playing like DOA4 .. playing like DOA5 .. seriously I am sick an tired of these terms ...
DOA is played like DOA period ...
plus you're forgetting .. DOA5 changes are not just burst for crying out loud
And what do you define as playing like DoA? Because from my perspective the similarities between DoA1-4 are very minimal. Each iteration played very differently.
When DrDogg says Hayate plays like DoA4 then it means he relies heavily on the stun game, something only DoA4 emphasize to the extreme, something WE DON'T WANT. I'm sick of playing the stun game.
As for the rest of your mumbo jumbo...You are failing to realize that the CB WILL be a useless tool if it needs 4-5 hits to reach. The entire point of the tool is to create fear. I'm not going to fear a tool if I have multiple chances to escape, something only DoA allows. If TN was serious they would not allow you to slow escape sit downs and CB's would work within maximum 2 hits. I seriously don't want to play this "I need to stun 5 times to reach max height" again. I've played that garbage for 6 years.
I'm not saying DoA5 is going to be bad as I have obviously not played any recent builds, but after 6 years of DoA4 I REALLY don't want to see that system again. I still see that heavy stun game in many of the videos I see. DrDogg says he has match videos being posted this week, maybe my opinion will change when I see them, maybe it will change when I play it at GVN (if I manage to go, still working on that but it's looking like I'll be able to go) but as is, I see it wrong that CB needs more than 2-3 hits.
In DOA, apparently it does. Since DOA 1 I believe.
Nothing new.
Nothing at the level of DoA4 where the game was extremely stun heavy.