Seeing as this is the smallest character sub forum, I think we'll need to step things up. Although I am a new DOA5 player coming from VF5FS, I'd like to make a consolidated Gen Fu "best moves" thread to discuss the most useful moves and their properties, since the training mode really doesn't explain a lot of move properties. If others can help submit their favorite moves and explain why, I will add them to the first post and put together an organized list.
I'll start with 8P. Now, remember I'm new at this game so my observations may not be entirely accurate--please feel free to correct me. This moves seems fairly fast, has some evasive properties, and juggles on counter hit for an easy 6PPP combo. Causes stun on normal hit, so you can then either go for a launcher like K+G or try to critical burst them.
I'll start with 8P. Now, remember I'm new at this game so my observations may not be entirely accurate--please feel free to correct me. This moves seems fairly fast, has some evasive properties, and juggles on counter hit for an easy 6PPP combo. Causes stun on normal hit, so you can then either go for a launcher like K+G or try to critical burst them.