The Art Style and Graphics Discussion

Jadeinchains

Well-Known Member
Speaking of Harley. I liked Harley's concept art in Arkham Knight...

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But they somehow messed up her in-game character model. I bought her DLC episode to also take some nice photographs of her, but she honestly looks really weird in 3D. I don't exactly know why... I think it has something to do with her hair, her very big head and narrow shoulders (the exact opposite of Tekken girl shoulders XD). From each angle she looked odd, so I finally gave up on her. (I'm not the only one, because I see thousands of Batman pics in every costume but har(d)l(e)y any of her. ;) ) In this screen she looks alright though:

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But pretty she isn't...

I prefer her with the renders face with the cheeky smirk and darker eye makeup and completely white face paint. Her in game face seems to reduce these aspects of the render.

Its always a shame when a character's in game model can't live up to their render.
 

KasumiLover

SovereignKnight_
Premium Donor
I prefer her with the renders face with the cheeky smirk and darker eye makeup and completely white face paint. Her in game face seems to reduce these aspects of the render.

Its always a shame when a character's in game model can't live up to their render.
She looks almost real. I like how she looks, but you were right, they should've stuck with the render make up.
 

Chapstick

Well-Known Member
Lol...this one?

View attachment 14706

Hide, Chapstick, I think they are about to pop! XD

I think the middle of DOA5 male bodies (too little) and Tekken 7 male bodies (too much) would be perfect. Oh, I guess that's the Soul Calibur 4/5 bodies @KasumiLover69 and I were talking about.
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It's been getting better since I have to deal with my own body being ghost pale and extremely veiny

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And this isn't even that bad, when I'm really warm they're like speedbumps

I like when muscles are smooth and there is no sinew and DOA5 does that except for a weird indent on the upper pecs.

I'm still wondering why Ryu didn't get these arms in DOA5, NGRE came out before DOA5 did

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(If they were a bit smoother they'd be perfect imo lol)
 

Tyaren

Well-Known Member
Standard Donor
You arms are really exceptionally veiny. XD You probably have very low body fat. Imagine you would do bodybuilding on that basis.

I like when muscles are smooth and there is no sinew and DOA5 does that except for a weird indent on the upper pecs.

Those indentations are normal and not weird though...I add them too when I'm illustrating very strongly built characters:

QUOTE]
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I'm still wondering why Ryu didn't get these arms in DOA5, NGRE came out before DOA5 did
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Probably due to technical limitations? The muscle definition and veins are either textures/shaders or they are modeled with polygons. None of the DOA5 characters got that attention to detail. Or if they gave him these defined arms the other male characters would look odd without more definition so they scrapped them altogether.
 
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Chapstick

Well-Known Member
Those indentations are normal and not weird though...I draw them in too, when I'm illustrating very strongly built characters:

QUOTE]
mila_and_leon_commission_2_by_tyaren-d91ifds.jpg




Probably due to technical limitations? The muscle definition and veins are either textures/shaders or they are modeled with polygons. None of the DOA5 characters got that attention to detail. Or if they gave him these defined arms the other male characters would look odd without more definition so they scrapped them altogether.
I find them weird ):< They look weird in the game.

NGRE had numerous enemies on screen plus large environments plus Ryu. I remember reading Ayane's phantom butterfly (I think this was the outfit, it was one of them) had an insane amount of polygons. All this and RE was still 60fps. So in my limited knowledge of game design I don't think it was a graphic limitation issue.
 

Tyaren

Well-Known Member
Standard Donor
NGRE had numerous enemies on screen plus large environments plus Ryu. I remember reading Ayane's phantom butterfly (I think this was the outfit, it was one of them) had an insane amount of polygons. All this and RE was still 60fps.

That is the very weird thing with a lot of fighters... Why do many action adventures or even completely open world RPGs often look better than 3D fighters in a small, enclosed stage with only two (in tag sometimes 3) visible characters at one time on screen. It can only be caused by bad optimization, not enough time, money...or pure lazyness. I'm asking myself this all the time. Why does Tekken 7 look so incredibly crappy for example?
 

KasumiLover

SovereignKnight_
Premium Donor
That is the very weird thing with a lot of fighters... Why do many action adventures or even completely open world RPGs often look better than 3D fighters in a small, enclosed stage with only two (in tag sometimes 3) visible characters at one time on screen. It can only be caused by bad optimization, not enough time, money...or pure lazyness. I'm asking myself this all the time. Why does Tekken 7 look so incredibly crappy for example?
Tekken doesn't invest a lot of time into their models at all. Aside from Lili's beautiful hair physics in TTT2, the graphics weren't that special. When I design my first game, I'm putting time and effort in everything, because a game shouldn't look that primitive. Hair physics, cloth physics, and overly muscular men doing EWGFs and command throws is not gonna change the fact that your game still looks like it was half baked.~_~ And have you seen Lili's hair physics in T7? Just disgusting....
 

petopia

Active Member
Tekken doesn't invest a lot of time into their models at all. Aside from Lili's beautiful hair physics in TTT2, the graphics weren't that special. When I design my first game, I'm putting time and effort in everything, because a game shouldn't look that primitive. Hair physics, cloth physics, and overly muscular men doing EWGFs and command throws is not gonna change the fact that your game still looks like it was half baked.~_~ And have you seen Lili's hair physics in T7? Just disgusting....
Thats still just the vanilla version of the game wait till they come with the next major update.
 

Yurlungur

Well-Known Member
I totally agree that the Soul Calibur designer have the nicest male bodies and their female bodies are only second to DOA. Lol, I always thought the lead character designer Takuji Kawano was obviously gay (or at least bi) and therefore has a good eye and sense for attractive male and female characters. XD

Namco really knows how to make attractive characters but they do the odd fuck up on occasion.
I miss when nina was pretty :(
 

Jadeinchains

Well-Known Member
Namco really knows how to make attractive characters but they do the odd fuck up on occasion.
I miss when nina was pretty :(

Same.
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Seriously though I think Nina looked best in Death By Degrees. Probably because as the protagonist they focused most of their attention on making her look good. Also she looked younger and slightly wild.
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petopia

Active Member
Same.
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Seriously though I think Nina looked best in Death By Degrees. Probably because as the protagonist they focused most of their attention on making her look good. Also she looked younger and slightly wild.
Tekken-s-Death-by-degrees-nina-williams-33214904-840-941.png
Death by degrees was a travesty i prefer Jet lis Rise to honor. Would of love if they kept her look from tekken 3 and tekken tag tournament 1 versions of her in future versions of the games.
 

Yurlungur

Well-Known Member
Death by degrees was a travesty i prefer Jet lis Rise to honor. Would of love if they kept her look from tekken 3 and tekken tag tournament 1 versions of her in future versions of the games.

Tekken-blood-vengeance-3D-movie-nina-williams-31855437-1280-720.jpg


Blood vegance nina looks amazing but i'll say that if you liked t3/ttt1 nina apperance that's what they made her tr counterpart look like

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Tyaren

Well-Known Member
Standard Donor
As the recent Street Fighter V beta is also open to the PC there has been some serious data mining going on. Now we do know how many polygons and bones some of the character models are made of. :D So, for everyone who is interested:

Rashid:
77.900 polygons and 383 bones

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Nash:
114.300 polygons and 397 bones:

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The data also leaked some upcoming characters. Among them Urien:
82.400 polygons and 332 bones.

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(this is not an official render!)

As a comparison, Ryu of Street Fighter IV featured about 16.000 polygons (which is suprisingly low):

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So the new character models have about 6 times the polygon count. Wow, that's an improvement... Their finger tips are still pretty angular though. ;D
 
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