UprisingJC
Well-Known Member
Yes he can...Kinda thought 66PP would be in more lists. Can the opponent crouch the second P if they block the first? Other wise, it's like her only good guard break.
Yes he can...Kinda thought 66PP would be in more lists. Can the opponent crouch the second P if they block the first? Other wise, it's like her only good guard break.
She has 3 GB's in all. 2 of them are good. Her 7P off the wall gives her +3 & BT 4P & 2K. Actually she has 4 counting 66PP 6P+K 9PK 6P+K & it's follow ups, but it's risky since all the opponent has to do is hit a button & you lose the frame advantage.Kinda thought 66PP would be in more lists. Can the opponent crouch the second P if they block the first? Other wise, it's like her only good guard break.
Actually forgot her 7P from the wall gives +3.She has 3 GB's in all. 2 of them are good. Her 7P off the wall gives her +3 & BT 4P & 2K. Actually she has 4 counting 66PP 6P+K 9PK 6P+K & it's follow ups, but it's risky since all the opponent has to do is hit a button & you lose the frame advantage.
what is the difference between PK and P + K?Special Moves
9PK
This is too good to not use. On hit you can go into an untechable combo to get your frame advantage or start the vortex and on block you can attempt a mixup of P or Throw.
3 P+K
This is good to use against turtles. The P follow up causes sit down on hit and the throw is 65 points of damage.
PK is the attack command combo that is pressed in order. is a single attack that involves you pressing both buttons at the same time.