IGN's 12 Days of DOA5

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grap3fruitman

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What are the exact recovery frames of holds on DOA4? I swear it looks like the recovery is faster in DOA5.
High and mid holds are 0/22/8 and low holds are 0/22/5. For comparison, in the DOA5 Alpha Demo it was 0/18/17 for all with a few exceptions where someone would have a 16 frame recovery a low. The E3 build in comparison, appeared to be 0/17/13 for high/mid/low but I only looked at Ayane.
 

Omegan Eckhart

Well-Known Member
High and mid holds are 0/22/8 and low holds are 0/22/5. For comparison, in the DOA5 Alpha Demo it was 0/18/17 for all with a few exceptions where someone would have a 16 frame recovery a low. The E3 build in comparison, appeared to be 0/17/13 for high/mid/low but I only looked at Ayane.

Cool thanks for that, hopefully it will go back to Alpha but I'm not optimistic.
 

Keylay

Well-Known Member
I'm hoping they lower the critical stun threshold closer to DOA2/DOA3. A smaller critical stun threshold will make more chances for Critical Burst which can lead to Power Blows and reduce the hold spamming since stuns won't last as long. After watching some DOA3.1 videos in the media section, it looks like low holds were still an issue back then but it didn't happen as much because the critical threshold was smaller and launch height wasn't determined by the threshold.
 

Game Over

Well-Known Member
... *exaggerations, misinterpretations, and spins, aimed toward continuing to reinforce his negative opinion(s) of DOA5 and make it sound like a game that is in worse condition than what it actually is* ...


Yeah ... it seems like you like to argue. Unfortunately, I don't have the time to go on and on and on and on about this with you. So I'll just say a few simple things.

  • - If you don't like a game, play something else.
  • - If you don't like some element about a game, comment about it once or twice where your voice will be heard, and move on. Don't be a broken record.
  • - If you think something about a game can be improved, post your thoughts in a visible location, and move on. Don't be a broken record.
  • - If there might be a gameplay answer/workaround to a particular minor issue, aim to research, practice, and find the answer yourself instead of just relying on other people to do it for you (or instead of you, or faster than you, etc)
  • - No matter what condition a given game turns out in, try to have fun with it. If you are unable to have fun with the game, give it up and find something else to play.
 

grap3fruitman

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Standard Donor
You're right. DOA is perfect and there's nothing you can possibly do to improve it. I'm sorry for "arguing."
 

TRI Mike

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The thing I find funny is that grap3 is saying all his worries over and over and making people think he hates the game but he'll be the only one to import japanese guides with frame data and figurines.
 

grap3fruitman

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I've already got the tabs open on CDJapan actually. Apparently they're going to have two versions of the DOA5 guide in Japan. I'm not sure what the differences are but we'll see. Figurines though? No thanks.
 

TRI Mike

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I'm ordering two of Bryan's guides because I'm sure my friends are gonna destroy the cover on the one I'll be carrying around all the time. I'd actually like to import Japanese guides for the entire series off eBay but I've never bought anything from there so I'm kinda worried.
 

Forlorn Penguin

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I'd actually like to import Japanese guides for the entire series off eBay but I've never bought anything from there so I'm kinda worried.

I've gotten Japanese imports of the DOAU guide, as well as the DOAU Best Shot, DOAX Best Shot, and DOAX Best Shot Fresh!! books. I can't even read Japanese though. I just got them as collectibles really.

They were however already imported when I bought them. The eBay seller I bought them from was here in America, so I've never actually purchased anything overseas. I'm sure it's safe though. People do it all the time. As for eBay itself though, it's definitely safe. I've bought tons of stuff off eBay.

You can also check Play-Asia.com if eBay doesn't have what you're looking for, though I'm sure it will. I've never used Play-Asia myself.
 

grap3fruitman

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Bryan made a DOA5 guide already???
DrDogg's guide comes out the same day as the game.

I'm ordering two of Bryan's guides because I'm sure my friends are gonna destroy the cover on the one I'll be carrying around all the time. I'd actually like to import Japanese guides for the entire series off eBay but I've never bought anything from there so I'm kinda worried.
See, I'm not ordering off of Ebay. I'm going straight to a Japanese retailer: CDJapan. You'll love them. They take international credit cards and ship to whichever country. ;P

JP Guide 1 and JP Guide 2
 

Allan Paris

Well-Known Member
For Raansu and Grap3. Screw watching it, you need to play the game, period. I personally was 50/50 on it, until this past Saturday.

He may not have had hands-on with the game but the people playing weren't exactly terrible DOA players or anything. Did they find any work-arounds? They were basically playing DOA4 from what I could gather.

There are several characters that have a way around the stun game. If anyone, you should've clearly saw Jann Lee and or Bass get around it by now. Especially Jann Lee.

Has it ever dawned on to you that even the better players playing these builds have been playing DOA4 for like 7 years? Playing DOA5 is not going to happen in just a few hours of playing the game. I have Rannsu on my FL, so maybe when DOA5 is released, day 1, he can show me how to utilize the tools in DOA5 better. Hell, you are welcome to join the session as well Grap3.

No, the game will turn out bad because the developers are ignoring serious issues that people have been complaining about for a decade and have held the series back from being taken seriously for even longer. There's no excuse.

Off the top of my head 4 major problems have been addressed that were in DOA4. Everything stunning, the Holds, character uniqueness, and guaranteed steps up for damage . TN is not ignoring anything, changes are being made, good changes. You don't go from day to night instantly. There are hours in between that process. This game will be fine if TN continues in this direction that they are heading in.

While I think the changes that have been made are positive, they're hardly "significant." They're minor changes that people here will pick up on but most won't. What's "significant" is the room for improvement.

Again, you have not played the recent builds. Yes, the game looks like DOA4 but, I told you why it looks that way earlier in this post. I can assure you that the changes are significant, more than what you are giving credit to.

Are there still problems that need to be looked at, of course. The recovery on the holds before a stun should be longer. I watched a few players throw them out too freely. If it is not reverted back to the Pre Alpha Build, then something close to it, i15. It's i2 less then whats given originally and i2 more than what it is now. I don't know why it was changed but I feel that i15 is a solid, fair number.

Certain characters need to be more safer so that they can apply some type of pressure. The stun threshold needs to fixed so that CB stun is reached more than what it currently is. Or some of the moves that characters stun with should stun a little deeper so that they can CB in fewer hits.
 

TRI Mike

Well-Known Member
Those of us who didn't go to the event can't blindly hate or love the game yet. There are way too many important changes that have been made and we have to remember what Allan just said. DOA4, whatever it was, lasted SEVEN years so can't expect most players to adapt and get used to the DOA5 mechanics in seconds. I noticed a few things:

Bryan stated that Kokoro is a sit-down stun monster and that she can actually fight around the DOA4 stun system using that but Kayane, who is supposed to be a great player, played DOA4 with her. To the point where the Sarah kid with the ridiculous hair destroyed her.

Swoozie simply played DOA4 during the entire thing. I don't think I saw him do any sidesteps, sit-down stuns, back-turned stuns or even attempt a CB once. Vanessa actually tried but when in trouble changed to DOA4 style completely.

Once we all get our hands on the game and start to get used to it I'm sure we'll leave the DOA4 play-style behind and buried to the point where whoever attempts to play DOA4 will simply be destroyed by any decent player. Now, there are still changes to be made before the game is finally "good to go". We need to bombard TN in every social network and via e-mail with this: Critical Bursts NEED to be available after two or three hits. The only problem I'm seeing with the game right now is the difficulty to achieve this. We could use more safe attacks and strings with frame-advantage and like grap3 himself told me on Twitter a few days ago, the string delay needs to be toned down significantly and I agree with him.
 

MajesticBlue

Active Member
Allan is right. You really have to play it. You can tell within seconds it is a very different game. I can't even put it into words really.The game has a very heavy solid feel as well.

If I could have learned how to play Doa 5 in around 10 matches I would have done it. For people who played the older Doa's and know/ have used those setups, you can really see it in their gameplay. The new gound game even plays a role you just have to feel. (I'm not sure if it is exactly like Doa 2U or not. That is why I sad new. If it is the Doa 2U ground game then ok.) Not to mention wall mechanics.

I also felt I saw a quite a few less stuns in play. Holds also just didnt feel effective. I can't explain that either though. Maybe the changes to the buffer system tighten the whole game up. Maybe It was user error. Either way I want to find the magic number recovery should be set at.

Moves that have special properties when they hit crouched opponents could help balance low holds as well maybe.
 

Chris Harris

Well-Known Member
Not even going to bother arguing with people about the mechanics of the game.

I will share what I learned with the game with the little time I got to play with it.

-String delay is a joke for the most part once you learn the actual system of the game. However it's hard to implement it on the spot even if you know it strictly because it is so new to the series you tend to forget it's even there.

-Holds are still a bit annoying but they are about as annoying as other "go to moves" in other games. Just have to figure out all the options to avoid, stop, or go around them. Trust me there are characters that completely ignore it and then there are characters that have to play that mix up/ stun game style.

More than half of the cast is definitely playable but for the most part any character can win.

The hold isn't going to win you games anymore. If you are really behind on life the hold isn't going to bring it back for you. It will give OPPORTUNITIES but it definitely won't win for you. The holds just don't do the damage to make up for Oki or combos.

I will post more later or answer concerns of people later once I get more sleep lmao
 
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