For Raansu and Grap3. Screw watching it, you need to play the game, period. I personally was 50/50 on it, until this past Saturday.
He may not have had hands-on with the game but the people playing weren't exactly terrible DOA players or anything. Did they find any work-arounds? They were basically playing DOA4 from what I could gather.
There are several characters that have a way around the stun game. If anyone, you should've clearly saw Jann Lee and or Bass get around it by now. Especially Jann Lee.
Has it ever dawned on to you that even the better players playing these builds have been playing DOA4 for like 7 years? Playing DOA5 is not going to happen in just a few hours of playing the game. I have Rannsu on my FL, so maybe when DOA5 is released, day 1, he can show me how to utilize the tools in DOA5 better. Hell, you are welcome to join the session as well Grap3.
No, the game will turn out bad because the developers are ignoring serious issues that people have been complaining about for a decade and have held the series back from being taken seriously for even longer. There's no excuse.
Off the top of my head 4 major problems have been addressed that were in DOA4.
Everything stunning, the
Holds,
character uniqueness, and
guaranteed steps up for damage . TN is not ignoring anything, changes are being made, good changes. You don't go from day to night instantly. There are hours in between that process. This game will be fine if TN continues in this direction that they are heading in.
While I think the changes that have been made are positive, they're hardly "significant." They're minor changes that people here will pick up on but most won't. What's "significant" is the room for improvement.
Again, you have not played the recent builds. Yes, the game looks like DOA4 but, I told you why it looks that way earlier in this post. I can assure you that the changes are significant, more than what you are giving credit to.
Are there still problems that need to be looked at, of course. The recovery on the holds before a stun should be longer. I watched a few players throw them out too freely. If it is not reverted back to the Pre Alpha Build, then something close to it, i15. It's i2 less then whats given originally and i2 more than what it is now. I don't know why it was changed but I feel that i15 is a solid, fair number.
Certain characters need to be more safer so that they can apply some type of pressure. The stun threshold needs to fixed so that CB stun is reached more than what it currently is. Or some of the moves that characters stun with should stun a little deeper so that they can CB in fewer hits.