RISE UP! Street Fighter V on PS4 and PC

Xhominid The Demon Within

Well-Known Member
It'll get better...but again, I'm not sure digital really matters for the Japanese at all since they hate Digital(they continue getting discs despite the rest of us not getting that) and people could still turn back the games digital wise for refunds and such.

If anything, it'll mainly get better once a price drop happens along with the games' getting overall fixed(I saw WNF and a glitch occured where the music stopped playing...in the midst of a tourney...
 

grap3fruitman

Well-Known Member
Standard Donor
Should just comment that the PS4 install base is far less than the PS3 base was at the time of SFIV's release.
I feel Sony was counting on SFV moving some PS4 consoles. Doesn't sound like that happened and that does not bode well for future support for any fighters in the future. If publishers see Street Fighter (the big kahuna) fail, other fighting game series will then be neglected due to the perceived lack of interest in fighters.

I think they should (potentially) refund money and make SFV free-to-play for everyone. Team Ninja got it pretty damn good and look how healthy it's been for both the scene and their pockets. Capcom is relying on nickel-and-diming their most hardcore fans and alienating everyone else in the process. If everyone could try it for free? You catch more flies with honey, they say.

Anyone wanna play me before my PS+ expires this month? I'm a complete newb but I'd love to actually play the game rather than bitch about it. What's the mic situation? Am I correct in my belief that there's no public voice chat? Just party? I don't have a player to test with so that'd be nice as well. Learning to play and having no one with whom to speak makes things quite difficult. I feel as if I've made that remark elsewhere before...
 
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Tyaren

Well-Known Member
Standard Donor
Sorry, can't help either. I won't touch that game again as long as they didn't fix the dithering and put an arcade and/or a simple versus CPU mode in it.
 

Argentus

Well-Known Member
And if they fucked up Alex as much as it sounds like they did then I probably will never buy it.

Its like mkx. People complained sheeva sucked in mk9 because idiots tried to do rush down combos with a defensive grappler, so in mkx Goro is designed with rush down combos in mind, but he sucks ass at defense and grappling compared to Sheeva.

3rd strike and tatsuno Alex had a grapple for every situation but because people would rather poke into supers, they'll likely change Alex to a zamgief or Abel style grappler.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
i highly doubt that, Laura fills Abel's spot and Zangief is in the game. it would be redundant to imitate either style.

keep in mind the way you played Alex wasn't the way others necessarily did. their changes could be focused on making his variety of grabs his go to plan of attack rather than poke into super like it was before. we already know his V-skill is going to emphasis grapples.
 

Argentus

Well-Known Member
i highly doubt that, Laura fills Abel's spot and Zangief is in the game. it would be redundant to imitate either style.

keep in mind the way you played Alex wasn't the way others necessarily did. their changes could be focused on making his variety of grabs his go to plan of attack rather than poke into super like it was before. we already know his V-skill is going to emphasis grapples.

The main issue is that his grapples already could be his go to plan of attack.
 

Tyaren

Well-Known Member
Standard Donor
Yeah figured you'd say something stupid like that, as usual.

Yeah its cuz dumbasses try to poke to super with a power grappler.


Like I said before. Its like the deal with Sheeva online. People insisted she's the worst character ever, yet I noticed the people claiming that were trying to rush in for combos. I played her as a pure power character instead, which she, yak now, was DESIGNED for. And completely dominated with her 85% of the time. She was an absolute beast if you actually used her as she was intended.

But since you have a thick skull and still don't understand what I'm saying, let me try to rephrase for you.

Alex's actual grapples didn't need any kind of overhaul for sfv. They were perfectly viable as is, the issue wasn't with the grapples, but with the players who would rather use standard non grappler tactics.


Lol @ "you played Alex wrong". Yes because actually grappling with a grappler, successfully, is somehow "wrong".

Don't argue with d3v, lol. Us casuals are way below his standard. ;) And discussing with him doesn't bring much as well since he will at some point, if your argumentation becomes too watertight, just completely leave the discussion. A few days later he will suddenly reply to something else you say in a kinda condescending manner again and the cycle repeats itself.

Though I have to say, Street Fighter 5 at the moment has imho much more pressing issues than Alex maybe (we don't even know yet) not being the way you want him to be. Let's hope they fix the incomplete mess the game is now first or you don't really want to buy it even if Alex is to your liking. ;)
 

Argentus

Well-Known Member
Don't argue with d3v, lol. Us casuals are way below his standard. ;) And discussing with him doesn't bring much as well since he will at some point, if your argumentation becomes too watertight, just completely leave the discussion. A few days later he will suddenly reply to something else you say in a kinda condescending manner again and the cycle repeats itself.

Though I have to say, Street Fighter 5 at the moment has imho much more pressing issues than Alex maybe (we don't even know yet) not being the way you want him to be. Let's hope they fix the incomplete mess the game is now first or you don't really want to buy it even if Alex is to your liking. ;)

Oh yeah no the game itself is a joke.

But I've bought and played games where I absolutely despise the actual mechanics just because there's a particular character ive taken a liking to lol.
 

d3v

Well-Known Member
Don't argue with d3v, lol. Us casuals are way below his standard. ;) And discussing with him doesn't bring much as well since he will at some point, if your argumentation becomes too watertight, just completely leave the discussion.
Watertight? Last I checked, I was the one bringing actual facts and figures into the discussion

Yes, it doesn't paint an ideal picture of the video game market when most profit is made from post launch content, but that's the market we live in and where companies have to operate in.

To these companies, it makes more sense to cater to the player who will still be paying for content 5 years down the line than people who only buy the disc because its the flavor of the month game. Unless you're trying to say that a casual player will keep buying season passes for the next 5 years or more Capcom plans to support this in the tournament circuit.
 

Tyaren

Well-Known Member
Standard Donor
Last I checked, I was the one bringing actual facts and figures into the discussion

Let me start with this quote and then get to the rest of your claims...again.
You brought some random graphic by EA's DLC sales into this discussion which had like nothing to do with the actual topic and no one in here ever remotely claimed that DLC sales aren't a big part of overall sales. After I layed that out to you and also how and why casuals still bring in by far most of the profit in any game genre you again just vanished from the discussion, only to emerge at another point in time putting down casuals again.

How can I (others in here tried it as well) make you finally understand that outside of your small Street Fighter professional/competitor bubble there is actually a ten times larger world of casual players? They do foot most of the bill and that is a fact! Even more so with Street Fighter 5's newly adjusted DLC model. It's all about getting quick and easy cash from the casuals to be able to keep the series afloat and to pump some of that revenue into the pro or competitive scene. Your claim a few pages back that Capcom earns most from tournaments clearly shows that you really don't have a clue. It actually costs Capcom money!

Please, watch this video, really!


This guy is deeply involved into the fighting game scene and into it's development. He can also word it much better than I can as a non-native English speaker. (It takes me so long to write something like this and I have to edit everything like a hundred times.) Maybe that's the problem and I just can't properly get my point across to you.

Casuals do matter! I mean, where did you come from? Were you born a Street Fighter pro? No, you once came from the large pool of casuals at one point. Without that large pool of casuals there would be no Street Fighter competitive scene and in general no fighter scene...and really no video game scene.
 
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GreatDarkHero

This is frame advantage
Premium Donor
Messed around and found a (possibly) viable set up with Chun Li vs Ryu. The consensus is to take away options on his wake up while play Chun Li, under the assumption that the player either lands EX Lightning Legs or cr.LP~st.MP~cr.MK~MK+SBK...
 

d3v

Well-Known Member
Let me start with this quote and then get to the rest of your claims...again.
You brought some random graphic by EA's DLC sales into this discussion which had like nothing to do with the actual topic and no one in here ever remotely claimed that DLC sales aren't a big part of overall sales. After I layed that out to you and also how and why casuals still bring in by far most of the profit in any game genre you again just vanished from the discussion, only to emerge at another point in time putting down casuals again.

How can I (others in here tried it as well) make you finally understand that outside of your small Street Fighter professional/competitor bubble there is actually a ten times larger world of casual players? They do foot most of the bill and that is a fact! Even more so with Street Fighter 5's newly adjusted DLC model. It's all about getting quick and easy cash from the casuals to be able to keep the series afloat and to pump some of that revenue into the pro or competitive scene. Your claim a few pages back that Capcom earns most from tournaments clearly shows that you really don't have a clue. It actually costs Capcom money!

Please, watch this video, really!


This guy is deeply involved into the fighting game scene and into it's development. He can also word it much better than I can as a non-native English speaker. (It takes me so long to write something like this and I have to edit everything like a hundred times.) Maybe that's the problem and I just can't properly get my point across to you.

Casuals do matter! I mean, where did come from? Were you born a Street Fighter pro? No, you once came from the large pool of casuals at one point. Without that large pool of casuals there would be no Street Fighter competitive scene and in general no fighter scene...and really no video game scene.
Never specifically stated that "Capcom earns most from tournaments" (though they still earn from advertisements and sponsors on stream). Rather, the statement was that tournaments keep the interest alive for the game for anyone interested in playing the game competitively, which bring in more revenue as those players continue to support the game.

The EA report was brought up because a publicly accessible source showing a company acknowledging the trend of core DLC sales making up an increasingly larger portion of a game's earnings. It's basically financial justification of catering to the core community that continues to support the game beyond release makes them more money.

The argument that casuals bring in the most profit falls flat when you consider that a good amount of the profit these days is coming from catering to the dedicated core community.

At the same time, them footing the bill for the competitive scene doesn't compute when you consider that the plan is for majority of the money to come from post launch content consumed by the core competitive scene.

"Johnny Casual" who just plays the singleplayer modes and then shelves the game isn't footing the bill for anything. Not unless you can convince me that they're somehow going to spend $30 every year for the next 4 or 5 season passes (or some smaller amount for zenny to buy certain characters and costumes).

P.S. Max's stock among the core FGC isn't really that big. There's actually a big debate in the FGC on whether he does more harm than good.
 

Tyaren

Well-Known Member
Standard Donor
@d3v, geez, this is getting frustrating...To make it very simple here's an example and I'm going to throw a lot of bones towards you here:
There are 10 guys, 9 of them are casuals and 1 is a competitive or pro player. (That quota is very generous for pro players, they hardly even reach 10 % of the fighter gaming market.)
Each of those guys buys the game for full price. That makes 60$ from the pro but already 540$ dollars from the casuals. That is already a huge gap. You might agree with me on that, right?
Now lets talk about DLC. Your own graphic showed that it is right now at 40% of the total revenue. That's a big amount, yes, but not even half and certainly not the majority of all revenue. And that's just the old EA business model.
Street Fighter 5's new DLC business model will considerably lower the percentage that DLC sales will add to the overall revenue. This business model actually supports the pros the most to earn all their DLC for free because they easily can by just devotedly playing the game. The casuals however won't get that fight money so easy. To spare themselves the hassle they will have to buy stuff with real cash.
Also, where exactly do you get the idea from that all casuals buy the game and throw it in the trash afterwards? Money doesn't grow on trees for us. We value our game purchases too. There are more than enough casuals, take me and a close friend of mine for example, that usually stay with a game for years and pay for costumes and characters. My friend got every season pass in DOA5LR just so he can dress up his favorite characters. That's actually fairly typical for casuals. They are not purists like the pros and they love the additional fluff. I also bought the 70$ Steelbook Edition of the game. I wonder what version you as a pro got...
But I'm going to throw you an especially big bone and let us pretend all casual players indeed throw their game away after the first month, so they won't buy any characters or costumes, alright? :) So that's 0$ additionally from them.
The pro however buys season passes for at least three consecutive years. Thats 90$ from him. As a reminder, in Street Fighter 5's business model he doesn't really need to pay cash because he can easily earn everything for free but that's me throwing you yet another bone. :)
Now lets combine these numbers:
That is 540$ from the casual market and 150$ from the pro market. See the still big difference? Are you honestly telling me the pro player is or should be more important to Capcom than the casuals, even though the casuals bring in more than triple the income? And that's only going with your strange preconditions that casuals buy nothing additionally and pros buy it all. In reality it would be more like 690$ from the casuals (if only half of them buy the season pass) and 60$ from the pro (who actually needs no season pass). See THAT difference?
And this very basic calculation doesn't even take into consideration what Capcom additionally earns and has to invest in casuals and pros. Because you bring it up so often, lets take your fancy tournaments into consideration as well. They cost a lot of money and who do you think pays in return for them. Just as Maximilian explains in the video at one point, it is the hundreds of thousands that sit at home and watch the streams or that make up the large crowd in the background, cheering on the pros. And regarding Maximilian: He actually makes a living from these people watching his streams and Youtube videos, he really should know his audience. And he certainly does know more than you and me. It doesn't matter if he "really isn't that big" or if you think he does "more harm than good".
 
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Xhominid The Demon Within

Well-Known Member
I'm just laughing at this insanity.

Seriously, didn't we just have the opposite talk about DOA5LR's ridiculous amounts of Costume DLC, while a pain, is ultimately a boon for the tourney goers since that's the money being used for prizes and funding for all the future events?
Casuals are the main ones buying all these DLC(as we have seen here in FSD, plenty of pros really don't buy all of them, just the ones that interest them.) and the biggest number in terms of sales and that's not including those who DL'ed Core Fighters and bought some fighters and decided to buy costumes for them.

How is Street Fighter seriously that much different that it can only be sustained by the pro players? I can't even throw you a bone because UMvC3 is literally still only alive because of it's ties to the "hype", nothing else as many find the game stale as hell and just want it gone. You can't be just demeaning casuals when they help keep the product alive to begin with.
 
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