We are talking about pure story without any sidetracking. So it's not short at all and after FF12 it will actually be the second longest Final Fantasy yet.
HowLongToBeat.com estimates for FF main stories:
FF1 - 18 hours
FF2 - 26 hours
FF3 - 31 hours
FF4 - 25 hours
FF5 - 35 hours
FF6 - 34 hours
FF7 - 38 hours
FF8 - 42 hours
FF9 - 43 hours
FF10 - 49 hours
FF12 - 58 hours
FF13 - 49 hours
Other important news about FFXV: It will be the first game to make full use of Umbra 3D Technology!
"Helsinki, Finland – March 25th – Umbra announced today that Square Enix has licensed Umbra’s technology to boost graphics performance in FINAL FANTASY XV. The game will be published in 2016 for PlayStation 4 and Xbox One.
FINAL FANTASY XV is the first game in history to take full advantage of Square Enix’s new game engine, which also has Umbra’s visibility optimization technology integrated into it. The engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.
“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,” says the development team.
Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.
Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms."
Other games running partly on Umbra are The Witcher 3, Batman Arkham Knight and Killzone Shadowfall. All amazing looking games.
Here is how that technology works with The Witcher 3 as an example:
HowLongToBeat.com estimates for FF main stories:
FF1 - 18 hours
FF2 - 26 hours
FF3 - 31 hours
FF4 - 25 hours
FF5 - 35 hours
FF6 - 34 hours
FF7 - 38 hours
FF8 - 42 hours
FF9 - 43 hours
FF10 - 49 hours
FF12 - 58 hours
FF13 - 49 hours
Other important news about FFXV: It will be the first game to make full use of Umbra 3D Technology!
"Helsinki, Finland – March 25th – Umbra announced today that Square Enix has licensed Umbra’s technology to boost graphics performance in FINAL FANTASY XV. The game will be published in 2016 for PlayStation 4 and Xbox One.
FINAL FANTASY XV is the first game in history to take full advantage of Square Enix’s new game engine, which also has Umbra’s visibility optimization technology integrated into it. The engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.
“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,” says the development team.
Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.
Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms."
Other games running partly on Umbra are The Witcher 3, Batman Arkham Knight and Killzone Shadowfall. All amazing looking games.
Here is how that technology works with The Witcher 3 as an example:
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