I actually like Diego outfit. Other than that, I agree with you.graphics wise, they look good. rig's chin stubble looks more visible in 6 then it did in 5.
both of their outfits are trash.
I actually like Diego outfit. Other than that, I agree with you.graphics wise, they look good. rig's chin stubble looks more visible in 6 then it did in 5.
both of their outfits are trash.
sorry, but this is simply blind bias masked behind a lot of generic negative words. this series has always been a dumpster fire of unoriginal, tropey/cliche characters that were done specifically to pander to a particular fanbase. let's go over some of them.I'm a big critic of the Venus Vacation girls' character designs (I really hope they stay as far away as possible from the fighting game series) and I am going to stay consistent here. Diego is imo the male version of the VV girls: overdesigned, unoriginal, tropey/cliche and the main objective was to be considered hot by a particular fanbase.
But that's a common problem in most fighting games by now. Out with the simple but unique and memorable character designs, in with the overdesigned, tropey and obviously pandering designs.
sorry, but this is simply blind bias masked behind a lot of generic negative words. this series has always been a dumpster fire of unoriginal, tropey/cliche characters that were done specifically to pander to a particular fanbase. let's go over some of them.
big titted kunoichi #96570648403964
sexy blonde wrestler
screeching chinese martial arts practitioner trope
old mentor trope
"muh kung fu and techniques" trope; having a second one as a guest character doesn't help
elegant high class blonde trope
edgy brute
another edgy brute
bara bait
bara bait with wings
"Occupation: High School Student"
"Occupation: High School Student (male)", later gets seduced by an older woman mmm that's just like my doujins
naked lab subject trope
as far as visual design goes, two of the VV characters are [big titted girl with meme anime hair color]. the series had this since the first game. unless the mole is somehow your tipping point. the third has a less colorful color palette and no moles. unless the hairtie is somehow your tipping point this time. i don't see anything overdesigned about these. if anything, they're simple.
IN with the tropey and pandering designs? people have been emptying their jugs to skimpy sluts like mai shiranui, morrigan, sophitia and ivy for decades. street fighter is thicc/bara heaven: the game. the genre was filled to the brim with it ever since technology evolved enough to pack more than 60k pixels and 56 colors into the screen. and we're posting on a forum for the VERY series that tried to pioneer bouncing tits on the ps1. i know selective amnesia is a common symptom among "unghhh back then"*waves cane* people, but please.
I'm guessing the first one is either Leon/Bayman/Bass??? But who's supposed to be the bara bait with wings, the classic Tengu? LMAObara bait
bara bait with wings
A zafina like character would be fireDiego looks cool, but like others are saying I feel like I've seen him before. Still hoping the new female is outside the US, Indian or Egyptian would be nice for variety sake. Guessing Ayane will be the next reveal along with maybe a new character
that's not what memorable means.Memorable meaning unique and rather simple at the same time
i appreciate the "it's okay when it's pandering to me tho" which is something most people don't even have the balls to admit. but no, i wasn't talking about bad or good. i was merely listing what are overused tropes and/or blatantly pandering designs. conventional sexiness is consciously done to sate one of men's most basic urges. it is pandering by definition. dainty yamato nadeshiko with long hair and a traditional attire is an exceedingly popular fetish. looking up those traits can break some weeb databases. china dress is also a fetish. tina donned a cowgirl attire in multiple games and that IS a fetish.Just because she is obviously way more sexualized, doesn't make her design bad
They were cute or hot to the particular group of fans that the character was designed to pander to. That's basically their only merit.
that would be bass, the other two aren't as hugeI'm guessing the first one is either Leon/Bayman/Bass??? But who's supposed to be the bara bait with wings, the classic Tengu? LMAO
Bara is actually a genre of gay comics for homo men, not really an adjective to define a body type, so even if Leon/Bayman aren't really bulky af they still count as bara bait (and they are really beloved characters from the Bara-loving audiencethat would be bass, the other two aren't as huge
and yes, bankotsubo. when you make a big burly character like that a certain audience tends to get very wet.
he's unironically 1000 times better than nu-tengu, though. he needs to be brought back and preferably replace that slut
yep, you can see how hard it tried to pander to the dudebro audience starting with 5. in addition to the war zone and oilrig, you haveDiego and Rig in the same trailer fighting in a dark street fight area is as western pandering as DoA can get. DoA 5 vanilla really started a garbage trend with the dark urban environments with their direction from fighting in a war zones to fighting in oil rigs.
When is the bright colored non box stages that actually has some beauty gonna come back?
that's not what memorable means.
mem・o・ra・ble
adjective
worth remembering or easily remembered, especially because of being special or unusual
meaning unique and rather simple at the same time.
then you shouldn't bring up the word "meaning" and expect everybody to simply play along with whatever personal definition you use. a vastly more common definition of the word "memorable" doesn't say anything about simplicity. voldo is far from a simple character and he's sure as hell memorable.Unique aka special or unusual. I guess your problem is "simple".
I wasn't giving anybody the Oxford definition of the word "memorable", I was stating what makes a character design memorable. That's uniqueness and simplicity. Good character design is simple. Look at all the iconic characters, you'll notice they are rather simple.
yes, at least someone had a more coherent thought process.I'd say DOA does have iconic and memorable designs, regardless of how bland they are.
Even before getting into it, some of the designs were implanted into my mind: Kasumi in her blue garb, Ayane with her purple outfit + huge red ribbon, Helena in her elegant red jacket, La Mariposa (I guess mostly for being a luchadora which are rare in fighting games), Kokoro and her kimono...
Granted now, not all DOA characters are memorable, iconic, blablabla... but since DOA5 they've been rather sucky with making the new characters more than either "oh here is a tuff fighter" or "HERE IS AN ANIME ^_^ LOOK AT HER BOOBS/LACK OF THEREOF".
Diego is literally Kazuma Kiryu with a latin-american spin and while that's enough for me to like him he is still not exactly a dude that turns heads towards him and makes you remember him.