@Rikuto and the rest of the community put on some of the best fights we've ever seen in DOA history that not only told a six year story in the making, but showed us passion and dedication that alone defines Team NINJA's reasoning for putting more emphasis on gameplay. This incredibly detailed interview at FSD's Twitch displays the zeal of Rikuto, and there is a text-based interview from Koei Tecmo Europe that was hyped up last week to go with it. The level of commitment the community has shown for DOA5: Last Round is a great precursor heading into DOA6's competitive scene and this was the perfect conclusion to a masterpiece of a game.
Now that he's had some time to breath after one hell of a showing at EVO, the community has been treated to one of the longest interviews FSD has ever conducted with a click-by-click analysis of his best matches at the tournament. Rikuto's sheer intelligence has always translated well in other things, and his ability to commentate these matches so eloquently shows how calculating and prepared he really is going into these offline fights.
You also see the parallels between Team NINJA and Rikuto when you listen to what the champ has to say. Rikuto had some issues just making his flight, not to mention the players he had to fight in the game! Team NINJA also had to put on a show in a short period of time, and it was a big one; and both took risks that paid off.
The community has been proving Dead or Alive for a long time, and that's never really been an issue. For the game to last this long because of gameplay is a testament to what the players and the game can do. EVO was a big win for everyone that loves Dead or Alive, and it's going to be exciting going into a new game with such a strong community presence behind it.
Now that he's had some time to breath after one hell of a showing at EVO, the community has been treated to one of the longest interviews FSD has ever conducted with a click-by-click analysis of his best matches at the tournament. Rikuto's sheer intelligence has always translated well in other things, and his ability to commentate these matches so eloquently shows how calculating and prepared he really is going into these offline fights.
You also see the parallels between Team NINJA and Rikuto when you listen to what the champ has to say. Rikuto had some issues just making his flight, not to mention the players he had to fight in the game! Team NINJA also had to put on a show in a short period of time, and it was a big one; and both took risks that paid off.
The community has been proving Dead or Alive for a long time, and that's never really been an issue. For the game to last this long because of gameplay is a testament to what the players and the game can do. EVO was a big win for everyone that loves Dead or Alive, and it's going to be exciting going into a new game with such a strong community presence behind it.
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