I think I speak for everyone in saying that we're all very interested in the new Critical Burst system. Personally, I feel it's a gamble, as with most design choices, and I fear that many players will simply go for a quick critical burst every time, then memorize a long combo chain to follow it up, utterly destroyed the RPS system than DOA has been known for (basically worried about issues on stun lock, especially after some of Ninja Gaiden 2's issues). But, on the other hand, counters were a bit too easy in DOA4 (I think most agree with that) to the extent that almost any combo chain could be stopped instantly, even after the first few strikes connect.
Anyway, I though it might be nice to have a thread where this feature is discussed specifically, hopefully with experienced members who have played more recent builds from the Alpha demo (having thus familiarized themselves with the system) being able to share what they know to the rest, who are undoubtedly curious. I apologize if a thread of this nature has already been created, but I could not find one.
I'll start things off with some questions that are probably ridiculously obvious, but nonetheless, some funky things can happen in the world of DOA, so I felt I should ask to be sure:
1) Can opponents be thrown (not held, via counter system, obviously) while in a critical stun, setting them up for easy chain throws?
2) How common are they? I have heard that each character has at least one combo that will result in a critical burst, but do any characters have more than one? If so, elaboration would be much appreciated.
Anyway, I though it might be nice to have a thread where this feature is discussed specifically, hopefully with experienced members who have played more recent builds from the Alpha demo (having thus familiarized themselves with the system) being able to share what they know to the rest, who are undoubtedly curious. I apologize if a thread of this nature has already been created, but I could not find one.
I'll start things off with some questions that are probably ridiculously obvious, but nonetheless, some funky things can happen in the world of DOA, so I felt I should ask to be sure:
1) Can opponents be thrown (not held, via counter system, obviously) while in a critical stun, setting them up for easy chain throws?
2) How common are they? I have heard that each character has at least one combo that will result in a critical burst, but do any characters have more than one? If so, elaboration would be much appreciated.