DOA6 Deluxe Demo

Macca Beam

Well-Known Member
The angle changes as if you disabled blood and violence :/
my PCfat couldn't play the demo, but i randomly saw this in a video. is this it?

pure kino.jpg

because that's badass as HELL camerawork that does both characters and the fighting justice. if break blows were all this way since the start i wouldn't need to bitch so much about them =(
 

Raansu

Well-Known Member
my PCfat couldn't play the demo, but i randomly saw this in a video. is this it?


because that's badass as HELL camerawork that does both characters and the fighting justice. if break blows were all this way since the start i wouldn't need to bitch so much about them =(

I turn the violence off specifically because I like that camera angle more.
 

Macca Beam

Well-Known Member
i see you're a man of culture as well.jpg

and just as predictable as the rising sun there's already a new horde of retards calling it "censorship" even though the ONLY thing that changed was the camera angle and not the actual violence. this series can never catch a break, and blowing every miniscule thing out of proportion is the reason you're forever the fgc's laughing stock. be sure to get in a room with your fanservice is censored friends also!
 

Jerk

Member
When it comes out on PC, there will be loads of mods to enable/disable/hack the camera. Besides, it plainly states, every time a mode or match is loading, the demo is an incomplete version of the the game. No worries here.
 
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Akumasama

Active Member
-Training mode is savage. I'm really impressed with the framedata implementation. It's the best training mode in a 3D fighting game.
Yeah but training mode with walls is so annoying. Really hope they gonna add a version without walls sooner or later :(

-After a ranked match in training mode, when you finish it and you are back to the training, would be nice if the game could remember your last settings (IA actions .. etc).
Agreed, and I'm sure it's pretty simple to implement.

What's not easy to implement is another thing in the Stage, what's the name, the one with people standing near the edges, where you can send your opponent against people and they will push the opponent back towards the middle of the arena.
When this happens if you were in a special stance, back turned etc, that stance will be reset and you will be back standing front.
Minor thing, but annoying. Wish they could fix it but it's probably gonna be problematic.

-Graphics are really good overall in my opinion but there's something off with light reflections in skin and especially with hair. Sometimes looks like it's plastic material due lighting reflection way too much in hair. Adding anti aliasing would be nice as well.
Glad I'm not the only one who noticed they pushed the pedal too much on the "shine" effect.
On PC this will be "fixed" easily but on console we might have to wait a couple of patches, supposing it will ever be "fixed".
Leaning on "no".
After all it's not a bug or an error, just a choice they did.

-Costume selection is really good for female characters in my opinion. A good mix of cute, fashionable, casual and sexy costumes like in old games. I was expecting some more costumes for male characters, especially for Hayate and Ryu since they are popular but maybe they could add more costumes for free like they did in DOA 5 vanilla.
One thing I don't like about the costumes is the way they handled multiple colours for the same costume.
I understand why they did it (to make it seem like there are more costumes than there actually are, with minimum effort on their side, which is understandable given they had to respect the launch date and given how they have sooo many characters at launch) but considering the number of costumes will soon become over 9000 for each character, I think it would've been better to have costumes grouped by type, and then have a secondary slider (just like they have for accessories and hair) to pick the colour.
 

Jyu_Viole_Grace

Well-Known Member
Glad I'm not the only one who noticed they pushed the pedal too much on the "shine" effect.
On PC this will be "fixed" easily but on console we might have to wait a couple of patches, supposing it will ever be "fixed".
Leaning on "no".
After all it's not a bug or an error, just a choice they did.

I hope they change lighting reflections in hair at least because it's just way too exaggerated. Look at this picture from one of my matches for example:


Lighting is reflecting TOO much in Hitomi's hair, like if it is rubber or latex.

One thing I don't like about the costumes is the way they handled multiple colours for the same costume.
I understand why they did it (to make it seem like there are more costumes than there actually are, with minimum effort on their side, which is understandable given they had to respect the launch date and given how they have sooo many characters at launch) but considering the number of costumes will soon become over 9000 for each character, I think it would've been better to have costumes grouped by type, and then have a secondary slider (just like they have for accessories and hair) to pick the colour.

There is a "favourite" list with custom slots. I don't remember how many slots but it's something.
 

Akumasama

Active Member
Yeah the shine/reflection effect is too powerful. It's particularly bad in some instances (like the pic you posted) but it's too strong in general. On many surfaces/tissues, on the skin itself, it's too strong. Not to the point of saying it's disturbing, but I still hope they're gonna fix it. Doesn't seem like too big of a change for them to not be able to do it on a patch?


About the costume favourites, I'm sure that's gonna come in handy once every char will have 40+ costumes, but I was talking mostly on an approach thing. I would've loved costumes that are basically just colour swap, to appear as the same costume, but then have a colour slide to pick the one you want.
Guess that will never happen. After all I think it happened only in like, what, DoA3 maybe? Where you could pick the colour of some costumes (just a few) according to the button pressed?
Either way, it's a minor thing, who cares in the end.
 
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Ninoasker

Well-Known Member
Yeah the shine/reflection effect is too powerful. It's particularly bad in some instances (like the pic you posted) but it's too strong in general. On many surfaces/tissues, on the skin itself, it's too strong. Not to the point of saying it's disturbing, but I still hope they're gonna fix it. Doesn't seem like too big of a change for them to not be able to do it on a patch?
KOFXIV got a patch focused exclusively in giving the game a complete overhaul to its lightning system. If SNK could do it, TN can do it too. That’s if they listen to the players and bother on checking why we find the lightning in DOA6 to be bad, of course. They listened to us for a lot of things (the most notorious one the recent navel placement correction the models got, for which @Tyaren did a campaign and went to bother the devs as much as he could :p), so I really hope they also listen to us in the lightning department.
 

candynarwhal

Active Member
So as a casual player, I've got to say, I'm really happy with the new direction of the gameplay.

I mean, but is it a new direction? It feels different anyway, more similar to the older games - not so reliant on the stun system and juggling.

Definitely more fun than DOA5 to me - richer in mechanics, but sadly lacking somewhat in terms of content, on the flipside.

Of course, it's hard to judge against the original DOA5, which was pretty bare compared to later releases as well, but, it's just kind of weird to have a costume list full of recolors, at this point - to where the hair and eyewear options make a bigger visual impact, even.

I'm sure DLC later down the line will fix this, but that isn't really the point.

I wouldn't have minded if there was only, you know, three or four costumes per fighter, with the recolors tucked away in a menu somewhere, along with the hair, eyewear and panty options. As it is though, it feels like they were trying to bloat the menu for the sake of it - which, if nothing else, makes it a drag to scroll through.

The stages, I was expecting them to feel more static, but they don't, which is great. I still would've liked more than ten or however many it is that we have, though - and again, Miyabi and Hidden Garden being counted as separate stages is nothing but cheap menu filler.

It's visual variety that's missing here, nothing else IMO.

But hey, I think as soon as the ball starts rolling with this game and we eventually get to DOA6U or DOA6++ or whatever, they'll have rounded out the cut corners just fine. At least music customization is in from the start, from the looks of it.

edit: Like ideally, we'll end up in a place where Gen Fu, Leon and Ein are back on the roster, as well as Momiji and Rachel - and there's double the amount of stages, similar to the ones we already have in terms of gimmicks/interactivity. Throw in one more original character, or two, and we're set for content.
 
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Mayor-Of-Mustard

Well-Known Member
So as a casual player, I've got to say, I'm really happy with the new direction of the gameplay.

I mean, but is it a new direction? It feels different anyway, more similar to the older games - not so reliant on the stun system and juggling.

Definitely more fun than DOA5 to me - richer in mechanics, but sadly lacking somewhat in terms of content, on the flipside.

Of course, it's hard to judge against the original DOA5, which was pretty bare compared to later releases as well, but, it's just kind of weird to have a costume list full of recolors, at this point - to where the hair and eyewear options make a bigger visual impact, even.

I'm sure DLC later down the line will fix this, but that isn't really the point.

I wouldn't have minded if there was only, you know, three or four costumes per fighter, with the recolors tucked away in a menu somewhere, along with the hair, eyewear and panty options. As it is though, it feels like they were trying to bloat the menu for the sake of it - which, if nothing else, makes it a drag to scroll through.

The stages, I was expecting them to feel more static, but they don't, which is great. I still would've liked more than ten or however many it is that we have, though - and again, Miyabi and Hidden Garden being counted as separate stages is nothing but cheap menu filler.

It's visual variety that's missing here, nothing else IMO.

But hey, I think as soon as the ball starts rolling with this game and we eventually get to DOA6U or DOA6++ or whatever, they'll have rounded out the cut corners just fine. At least music customization is in from the start, from the looks of it.

edit: Like ideally, we'll end up in a place where Gen Fu, Leon and Ein are back on the roster, as well as Momiji and Rachel - and there's double the amount of stages, similar to the ones we already have in terms of gimmicks/interactivity. Throw in one more original character, or two, and we're set for content.

wasn't it doa3 where if you pressed X along with A you'd get a different recolour of the same costume and not just an underwear recolour? good times.


I hope they change lighting reflections in hair at least because it's just way too exaggerated. Look at this picture from one of my matches for example:


Lighting is reflecting TOO much in Hitomi's hair, like if it is rubber or latex.



There is a "favourite" list with custom slots. I don't remember how many slots but it's something.
tbh at first glance i thought that was christie with the long hair wearing the steampunk hitomi outfit and i was like 'wth'
well, if im the only one seeing it, my glasses clearly dont work as well as i thought they are lol
 

candynarwhal

Active Member
wasn't it doa3 where if you pressed X along with A you'd get a different recolour of the same costume and not just an underwear recolour? good times.

Yeah, but I do like that the panty options are semi-hidden behind face button inputs again, in DOA6 - it's customization more for the player's own benefit, so to speak, so I don't really see the need for it to be openly visible.

Not to get into any kind of "core values" discourse, mind you. I'm pretty laissez-faire about the sexual aspects of DOA - the only thing that truly bothers me is how Shimbori took away the "fun factor" of the games' sex appeal by shoving it in our faces and milking it for all its worth...

Anyway, er - all they really need to do to fix the recolor cluttering, would be to add a horizontal row to select the variant you'd like, leaving the vertical row as-is to cycle between the costumes themselves.
 
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NewWestFan

Well-Known Member
Premium Donor
Anyway, er - all they really need to do to fix the recolor cluttering, would be to added a horizontal row to select the variant you'd like, leaving the vertical row as-is to cycle between the costumes themselves.

I suspect this is what they'll do once there are actually enough unique costumes. On launch they're probably doing them all vertically to kind of give the illusion of a diverse wardrobe even though... Y'know lmao
 

Macca Beam

Well-Known Member
tbh details/hair/accessory options being visible and named/numbered is much more intuitive than "uhhhhhhhhhhhhhhhhhhhh which of these button is for which again?" for every costume. you also aren't limited to ~4 options or have to resort to really stupid button combinations like pre-doa5lr. pretty sure the #4 option there wasn't simply R2
 

Akumasama

Active Member
Soooo, about some of my concerns, appearently we're gonna get a lot of victory and intro poses and quotes in 3 different (free) patches from march to may.
Yai! I already knew it was "irrelevant" stuff but I was personally sad to see the game so "incomplete" under that specific aspect.

Glad they're gonna fix it with time :D


Now I can only hope they can fix a couple of Helena's command inputs... and tone down a bit the shine effect lol
 
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