What? I never found DOA4 tolerable online.
I never have problems.... unless they are somewhere else other than the United States than there's lag for me.Back in 2005, DOA4 was okay online...
The more offline competition you have, the more noticeable frame drops, input delay, and lag in general are. DoA4 level of network play quality simply will not fly.I never have problems.... unless they are somewhere else other than the United States than there's lag for me.
Back in 2005, DOA4 was okay online...
That said, let me be very clear. If the netcode in DOA5 is equal to the netcode of DOA4, I will not play it (online). That is absolutely not acceptable. If it isn't at least VF5, SC5 or TTT2 levels of netcode, it will not be playable online as far as I'm concerned.
There's no wiggle room there.
You mean you haven't tried it yet?
I imagine with all the features they're putting into it the netcode would be a priority.
Suddenly dawning on me that there's a simulated lag option for training mode. I hope that isn't some kind of ill omen.
Edit: DrDogg, does the simulated lag have multiple "lag" settings? What's the slowest setting, and is it really all that bad?
SFxT may have problems, but netcode isn't one of them. Actually, the netcode in that game was a step in the right direction since it was the first (and so far only) full price fighting game had implemented rollback netcode. Previously, this was only implemented in emulators and downloadable re-releases of older games. The only problem is that scrubs and casuals often don't understand rollback netcode and end up complaining about the rollbacks, when that's what the system is supposed to do. They get used to the bad netcode from other games which simply slows the game down when there's lag (unlike rollback code, which allows the desynced game to proceed and then simply rolls back to the last point where the games were synced).Netcodes often go terribly wrong, MvC3, STxTK, MK9, even Blazblue's netcoding has gotten worse since Calamity Trigger. Hopefully they don't try and do anything revolutionary cause that is when things really go bad.
Not being rude but are we talking about the same game? Here is a common situation when playing online, I have just landed a hit confirm and begun my combo then suddenly the game rolls back and now I'm the one being combo'd. I call BS on that games netcoding. Even with that awfully implemented feature the game still lagged a good portion of the time anyway. Roll back is good when when you don't notice it like say in Skull Girls but when the game looks like someone hit the rewind button there is something seriously wrong.SFxT may have problems, but netcode isn't one of them. Actually, the netcode in that game was a step in the right direction since it was the first (and so far only) full price fighting game had implemented rollback netcode.
That's how rollbacks are supposed to work. Players like Arturo have already said that it's almost as good as offline. I myself had no problems with the game's netcode during the month or so before I dropped it. The game may have problems, but netcode isn't one of them. Heck, there's a reason why we would rank it as A-tier on SRK's unofficial netcode tier list.Not being rude but are we talking about the same game? Here is a common situation when playing online, I have just landed a hit confirm and begun my combo then suddenly the game rolls back and now I'm the one being combo'd. I call BS on that games netcoding. Even with that awfully implemented feature the game still lagged a good portion of the time anyway. Roll back is good when when you don't notice it like say in Skull Girls but when the game looks like someone hit the rewind button there is something seriously wrong.
TTT2 is pretty stable (and apparently a huge improvement over T6), .
Back in 2005, DOA4 was okay online...
That said, let me be very clear. If the netcode in DOA5 is equal to the netcode of DOA4, I will not play it (online). That is absolutely not acceptable. If it isn't at least VF5, SC5 or TTT2 levels of netcode, it will not be playable online as far as I'm concerned.
There's no wiggle room there.