Harada Takes a Shot at Team NINJA!!

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d3v

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Jaggies... Jaggies everywhere...
Modern Tekken (T6) only ever used AA in the PS3 version. Not in the 360 nor arcade versions. I suspect with the ungraded graphics, the PS3 version of TTT2 may not have it either.
 

DR2K

Well-Known Member
Modern Tekken (T6) only ever used AA in the PS3 version. Not in the 360 nor arcade versions. I suspect with the ungraded graphics, the PS3 version of TTT2 may not have it either.

It doesn't. not one bit.
 

Forlorn Penguin

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Premium Donor
YES!! Its about time somebody is showing love for the PS3! :) i'm getting sick & tired of fanboys.
I have not experienced this fanboyism. I know a lot have chosen the 360 because that's how they got into DOA and spent the most time with, same goes for PS3 (DOA2HC), but there are just as many who will be buying both and playing on both equally like myself.

I haven't seen any fanboyism either. The community seems pretty happy about DOA5 being on both consoles. I know I sure as hell am. The more consoles it's on, the more people get to play, the more it will be taken seriously.

I have all of my other DOA games on Xbox/Xbox 360 (except Dimensions, of course), but that in no way makes me feel like I should get DOA5 on 360. In fact, I'd rather get it on PS3, but I don't have one, so 360 it is.
 

chocogerman777

Well-Known Member
Actually I think TTT2U arcade looks better than DoA5..just looking at male tekken characters without upper body clothing is freakin gorgeous.
...
<_<
>_>
I am heterosexual.
 

loralei

Active Member
This really is a shame. Hayashi doesn't have any qualms with Harada, so why do we have to continue like this?
 

Awesmic

Well-Known Member
Standard Donor
LOL. Harada's sense of humor has always been awesome. Although Miharu is a clear shot at DOA's female characters lol
http://www.youtube.com/watch?feature=endscreen&NR=1&v=xiGBPni53-0
The girls of DOA don't have weird fetishes... just sayin'.

581433_490534114298386_742396972_n.jpg
 

xOmniCloudx

Active Member
The girls of DOA don't have weird fetishes... just sayin'.

View attachment 550

Kasumi, Lei-Fang and Hitomi disagree with their mermaid dreams and cabbage fights. Christie also seems to want to be a cougar going after younger guys but doesn't have the age to be considered one. Though the Miharu in that trailer and that ending may as well be two different characters since the in game version was made after this and her model and personality are completely different from any she had prior.
 

Awesmic

Well-Known Member
Standard Donor
Kasumi, Lei-Fang and Hitomi disagree with their mermaid dreams and cabbage fights. Christie also seems to want to be a cougar going after younger guys but doesn't have the age to be considered one. Though the Miharu in that trailer and that ending may as well be two different characters since the in game version was made after this and her model and personality are completely different from any she had prior.
Cabbage fights, eh?

Maaaaan, don't get me started on Lili and Asuka.... =P
 

d3v

Well-Known Member
At least TN ain't making inputs hard just for the sake of making them hard. Movement at high level Tekken requires so many "exploits" like BDC you wonder why Namco hasn't just figured out how to integrate them better into the system.
 

xOmniCloudx

Active Member
D
At least TN ain't making inputs hard just for the sake of making them hard. Movement at high level Tekken requires so many "exploits" like BDC you wonder why Namco hasn't just figured out how to integrate them better into the system.

Someone doesn't like depth in their fighters and wants everything brain dead easy. Some people like to actually put time in their game and be rewarded for it. Plus it's not hard or complicated once your practice it (speaking from experience). You get far more movement options and setups in Tekken than in DOA. Stop making this a pointless war between franchises which play completely differently.

Especially between one you most likely don't know much about or possibly depth in fighting games in general since Tekken is far from the only fighter with deeply advanced movement systems on high level. DOA often gets mocked in the FGC because it's too simplistic for a high level fighter. Tekken being one of the most popular (actually is in Korea and Japan where DOA isn't even a thing there) worldwide on the FGC because of these options and the variety.
 

d3v

Well-Known Member
D

Someone doesn't like depth in their fighters and wants everything brain dead easy. Some people like to actually put time in their game and be rewarded for it. Plus it's not hard or complicated once your practice it (speaking from experience). You get far more movement options and setups in Tekken than in DOA. Stop making this a pointless war between franchises which play completely differently.

Especially between one you most likely don't know much about or possibly depth in fighting games in general since Tekken is far from the only fighter with deeply advanced movement systems on high level. DOA often gets mocked in the FGC because it's too simplistic for a high level fighter. Tekken being one of the most popular (actually is in Korea and Japan where DOA isn't even a thing there) worldwide on the FGC because of these options and the variety.
This is already something that more than a few folk have pointed out in SRK. It's not about making inputs "easier," it's about deciding whether or not you can characters to be able to attack out of backdash. And yes, we've pointed the same thing about wavedashing in Marvel. The devs need to decide if they really want to allow the stuff that stuff, instead of this state where it's "technically" not allowed, but an exploit in the code allows it.
 

xOmniCloudx

Active Member
Complicated inputs =/= depth. All that boils down to is muscle memory.

Not necessarily just muscle memory as I play characters which are highly dependent on advanced input (Mishimas) and muscle memory alone will get you no where. Plus you have to be able to do it in the first place and not everyone shares the same level of hand-eye coordination skills either. Hell you could argue that's all any game that's input heavy is and even then the experience would still drastically differ between the game being played for various reasons.

This is already something that more than a few folk have pointed out in SRK. It's not about making inputs "easier," it's about deciding whether or not you can characters to be able to attack out of backdash. And yes, we've pointed the same thing about wavedashing in Marvel. The devs need to decide if they really want to allow the stuff that stuff, instead of this state where it's "technically" not allowed, but an exploit in the code allows it.

There's nothing wrong with it, there's nothing to decide. You just don't like the design. There's design features of DOA I don't like (moving before a round starts is absolutely stupid) but I'm not asking them to change it just because I dislike it. It's a design feature of the game and if it bothers me that much I can stay away from it. I don't need to knock it for being itself. Fact is those games are more popular than DOA as more people prefer their design so you're in the absolute minority in thinking that.
 

d3v

Well-Known Member
That isn't really a progressive line of thought. BDC has been in the game since at least T6, that's enough time for them to study the mechanic, the meta behind it and how it's used and integrated it better into the system. Adapting stuff that people like, or more precisely, the concept behind it into the game can often times lead to great leaps forward. Especially considering that BDC isn't an "advanced technique," rather it's a basic requirement for competitive play.
 

Raansu

Well-Known Member
Not necessarily just muscle memory as I play characters which are highly dependent on advanced input (Mishimas) and muscle memory alone will get you no where. Plus you have to be able to do it in the first place and not everyone shares the same level of hand-eye coordination skills either. Hell you could argue that's all any game that's input heavy is and even then the experience would still drastically differ between the game being played for various reasons.

Sorry I just don't agree. I could pull off Akira's JF knee fairly consistently when I played it in the arcades. It took me a lot of practice to get the timing down but it literally became muscle memory. It didn't add any depth to the game. I don't believe complicated inputs or timing adds depth to the game.
 
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