d3v
Well-Known Member
Modern Tekken (T6) only ever used AA in the PS3 version. Not in the 360 nor arcade versions. I suspect with the ungraded graphics, the PS3 version of TTT2 may not have it either.Jaggies... Jaggies everywhere...
Modern Tekken (T6) only ever used AA in the PS3 version. Not in the 360 nor arcade versions. I suspect with the ungraded graphics, the PS3 version of TTT2 may not have it either.Jaggies... Jaggies everywhere...
Modern Tekken (T6) only ever used AA in the PS3 version. Not in the 360 nor arcade versions. I suspect with the ungraded graphics, the PS3 version of TTT2 may not have it either.
YES!! Its about time somebody is showing love for the PS3!i'm getting sick & tired of fanboys.
I have not experienced this fanboyism. I know a lot have chosen the 360 because that's how they got into DOA and spent the most time with, same goes for PS3 (DOA2HC), but there are just as many who will be buying both and playing on both equally like myself.
Actually I think TTT2U arcade looks better than DoA5..just looking at male tekken characters without upper body clothing is freakin gorgeous.
...
<_<
>_>
I am heterosexual.
The girls of DOA don't have weird fetishes... just sayin'.LOL. Harada's sense of humor has always been awesome. Although Miharu is a clear shot at DOA's female characters lol
http://www.youtube.com/watch?feature=endscreen&NR=1&v=xiGBPni53-0
Cabbage fights, eh?Kasumi, Lei-Fang and Hitomi disagree with their mermaid dreams and cabbage fights. Christie also seems to want to be a cougar going after younger guys but doesn't have the age to be considered one. Though the Miharu in that trailer and that ending may as well be two different characters since the in game version was made after this and her model and personality are completely different from any she had prior.
I don't like either one of those broads anywayCabbage fights, eh?
Maaaaan, don't get me started on Lili and Asuka.... =P
At least TN ain't making inputs hard just for the sake of making them hard. Movement at high level Tekken requires so many "exploits" like BDC you wonder why Namco hasn't just figured out how to integrate them better into the system.
This is already something that more than a few folk have pointed out in SRK. It's not about making inputs "easier," it's about deciding whether or not you can characters to be able to attack out of backdash. And yes, we've pointed the same thing about wavedashing in Marvel. The devs need to decide if they really want to allow the stuff that stuff, instead of this state where it's "technically" not allowed, but an exploit in the code allows it.D
Someone doesn't like depth in their fighters and wants everything brain dead easy. Some people like to actually put time in their game and be rewarded for it. Plus it's not hard or complicated once your practice it (speaking from experience). You get far more movement options and setups in Tekken than in DOA. Stop making this a pointless war between franchises which play completely differently.
Especially between one you most likely don't know much about or possibly depth in fighting games in general since Tekken is far from the only fighter with deeply advanced movement systems on high level. DOA often gets mocked in the FGC because it's too simplistic for a high level fighter. Tekken being one of the most popular (actually is in Korea and Japan where DOA isn't even a thing there) worldwide on the FGC because of these options and the variety.
Complicated inputs =/= depth. All that boils down to is muscle memory.
This is already something that more than a few folk have pointed out in SRK. It's not about making inputs "easier," it's about deciding whether or not you can characters to be able to attack out of backdash. And yes, we've pointed the same thing about wavedashing in Marvel. The devs need to decide if they really want to allow the stuff that stuff, instead of this state where it's "technically" not allowed, but an exploit in the code allows it.
Not necessarily just muscle memory as I play characters which are highly dependent on advanced input (Mishimas) and muscle memory alone will get you no where. Plus you have to be able to do it in the first place and not everyone shares the same level of hand-eye coordination skills either. Hell you could argue that's all any game that's input heavy is and even then the experience would still drastically differ between the game being played for various reasons.