Zack in DOA 5

Tones

Well-Known Member
Premium Donor
I can't remember what I did but he definitely has a knock down into oki/forced get up guaranteed. Might of been 6pp (CH?) 1kk. If the last kick tracks you may be able to free cancel after the third to provide a mix-up. Or just free cancel, hold 6 and either throw or 6p/k.
 

Verify

New Member
I got the game this morning, haven't had the chance to play yet but I'll be posting stuff tomorrow, maybe tonight
 

Verify

New Member
Xbox, and he still has his CB out of sway, and I don't know what sit down stuns you speak of. His air walk causes sit down stun lol

Sigh.. undelayed 6pk was unholdable in doa4 and still unholdable in the gvn version of 5 but can held in the final release. I found a Cool wall combo, if you wall slam them with 4k you can do 4 hits of ducking p then sway pp6kk.
 

MasterHavik

Well-Known Member
Xbox, and he still has his CB out of sway, and I don't know what sit down stuns you speak of. His air walk causes sit down stun lol
Get a PS3 man. LOL Cow told me he has a ton of sit down stuns.
Sigh.. undelayed 6pk was unholdable in doa4 and still unholdable in the gvn version of 5 but can held in the final release. I found a Cool wall combo, if you wall slam them with 4k you can do 4 hits of ducking p then sway pp6kk.
Does it have another unholdable to make up for it? also how is duck? It's my favorite stance.
 

Verify

New Member
Nope at least ppk is still unholdable but 6pk gets so much more use, it's stupid that they changed that. Ducking is only a Lil more useful than it was in 4, all he got was the new high launcher p+K. And 4k doesn't stun on NH anymore so you'll have less chances to enter ducking safely. They also increased the amount of hits he has to deliver to build max stun, weak sauce.
 

Verify

New Member
Ya you can do pp duck but it's not safe to do on unless they're in stun. I'll be a Lil more specific about why I said it takes longer to build stun. In doa4 he had several moves that counted as 2 hits towards a stun, the main ones being 6k 66p and 236p. In this game they only count as 1. However CBs do count as 2 hits toward stun so you can try to make up for it.
 

Verify

New Member
His 4f+K is -5 on block now. And so is the string pp6pk. F+K split kick is +3 guard break. His p+K was already safe before but now it's - 1 so you can beat 12 frame mids with jab. Highs no longer have priority over mids so u can't beat 11 frame mids. His old launcher 1p is changed to 214p and is now safe -7 on block. 66k is now super unsafe -13. Other than that he's the same. I definitely like the safe launcher 214p and 4f+K so I'm happy with that
 

Verify

New Member
Blanka ball is really fast it comes out in 9 frames does 50 damage, and 62 on ch good range, guard breaks back to neutral on block and goes through counters. It can be punished after its countered by long range moves -28. I can't speak to well on his damage output cause I don't know what anyone else's is.
 

MasterHavik

Well-Known Member
why would you remove a new thing they gave him? Also...do you think there will be any changes to Zack in the Day 1 patch? Something tells me TN wants to nerf the blanka ball.
 

Allan Paris

Well-Known Member
Damn, nothing after 6H+P. I hope he gets something after it later in a patch. Does Zack still have his speed from 4 or has he slowed up a bit. I am talking about Zack's overall speed as a character.
 

MasterHavik

Well-Known Member
Same here and 6pk should be an unholdable again. Even though...it's pretty safe on block and you also gotta consider the hold nerf too when you're talking unholdables here.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top