Is DOAD a highly regarded DOA game? What challenges would it face as a remaster & collection regarding hype @& excitement?

The game didn’t sell well unfortunately but it stood out as one of the best handheld fighting games for Nintendo’s side as they never had a DOA games before. What could have done better if it sold well? Why did it felt so incomplete and

The challenges DOAD would face getting a remastered is that it would repeat making the same mistakes with the ratings and Team Ninja refuse to give it a better treatment by making up for the loss of additional content back then, then it may have to be part of the DOA collection as there has yet to be a DOA collection in the future. The possible DOAD remaster may have to get a rerating from T to M but fear it may not be enough to make sales. Or if possible, DOAD would incorporate majority of DOA1-4’s content making it into one massive collection with a rating M if it were to modernize the past DOA games. I can see that DOAD was Team Ninja’s first attempt to make a DOA collection but felt incomplete as the story focused too much on ninjas, Hitomi only getting a slight attention, and other characters getting left out of their own story modes. The biggest challenge is to handle the command list but would DOAD remaster be okay without it or is it necessary for casual and new players to utilize it to master it before becoming experienced? For the costumes, the DLC have to be brought back as many missed it out. As for more content, what do you want added else and for DOAD to improve upon it’s mistakes to make the possible remaster a fine remake? Regarding the audience, times have changed and the fanbase is still divided between pre Itagaki and post Itagaki with casuals, non fans, and newbies coming in. How much difference would it make if DOAD remaster or DOA collection impact on today’s crowd? If making a lot of sales, would you see the possibility of faith in DOA being renewed until the newer games come out? What do you see DOA maintaining it’s two feet and facing an uphill battle from time to time? DOA has been rebuilding for years and it isn’t easy without Itagaki and for Team Ninja to depart its staff and the newer staff to take the mantle. Niche or whatever, DOA is a big name and it is needed to make money and success to live up to it’s popularity that many people and today’s fan have forgotten.

Now that the game is hard to find nowadays, it is becoming difficult to play the game in person after the online mode and eshop shut down. If you still have your copy, good as you should keep it all the time. If you are trying to find a copy, good luck as there is no telling how many there are left despite the game not selling well after it’s launch. Finding the copy is another reason why DOAD deserves a remaster or be part of the potential DOA collection.
 

deathofaninja

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I would say just update the graphics to today's standard; put the story mode in 3D and use DOA5's engine with various improvements.
 

DestructionBomb

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I always felt like the challenges DOAD has was the red tapes behind it. If I remember correctly, Nintendo also help funded the game? and the game was made exclusive to the Nintendo platform?

If there was a DOAD as part of the collection and multiplatform, they also couldn't just remove the Metroid inclusion. Might be some weird ordeal with Nintendo if they did that. Out of all the DOAs, I always believed DOAD was the one that seems to be the less believable one to be on any platform outside of Nintendo.

Like if someone would tell me: "Oh DOAD remastered is coming out on the Switch 2" I'd find that quite believable. But if someone was to tell me "Oh it's coming out on Steam/PS5/Xbox/etc. or as part of a collection" I'd find it very hard to believe lol.
 

deathofaninja

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I always felt like the challenges DOAD has was the red tapes behind it. If I remember correctly, Nintendo also help funded the game? and the game was made exclusive to the Nintendo platform?

If there was a DOAD as part of the collection and multiplatform, they also couldn't just remove the Metroid inclusion. Might be some weird ordeal with Nintendo if they did that. Out of all the DOAs, I always believed DOAD was the one that seems to be the less believable one to be on any platform outside of Nintendo.

Like if someone would tell me: "Oh DOAD remastered is coming out on the Switch 2" I'd find that quite believable. But if someone was to tell me "Oh it's coming out on Steam/PS5/Xbox/etc. or as part of a collection" I'd find it very hard to believe lol.

Yeah, after Nintendo gets a game it's pretty much fucked into oblivion. I hear Platinum has asked Nintendo about porting Bayonetta 2 and 3 thousands of times and it will just never happen.
 

inochinagi

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I hear Platinum has asked Nintendo about porting Bayonetta 2 and 3 thousands of times and it will just never happen.

But on the other hand, no one was willing to even fund Bayo 2 in the first place, so we'd have not got any more games at all.

Probably the same case with DOAD, it just wouldnt have existed otherwise. But I think KT and TN could release a similar game to it (improved, even) on other platforms now if they wanted to, tbh (just without the 3DS mechanics and Metroid stuff).
 

deathofaninja

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But on the other hand, no one was willing to even fund Bayo 2 in the first place, so we'd have not got any more games at all.

Probably the same case with DOAD, it just wouldnt have existed otherwise. But I think KT and TN could release a similar game to it (improved, even) on other platforms now if they wanted to, tbh (just without the 3DS mechanics and Metroid stuff).

True enough. I do believe that eventually someone else would have picked it up because it's hard for me to ever see Nintendo as a company that's trying to be the good guy. Infact, I dislike them so much that I try my best to never included Pro-Nintendo posts on the front page. I heard somebody call them a law firm that issues games as citations and I think that perfectly sums that company up.

I have a feeling DOAD would be one of the few games they let go or don't even notice because the game sold beyond poorly for a handheld title. I try not to hate on the game too much, but the gameplay wasn't for me at all. That being said, it undeniably had a great wealth of content and characters. I can praise that.
 

DestructionBomb

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With the exception of NG2B due to NG being on the revival front, I'd still stick to the idea of that game being stuck in limbo because of the red tapes since none of the DOA games have officially been remastered to know if it's even possible. Still all speculation since it's not even attempted. But because NG2B exists now, my optimism for it was raised by like 5%.

Fun fact by the way. According to Matt, DOAD was originally going to be the last DOA game as a proper send off. If DOA stopped there, that would of incredibly sucked lol.

I have a feeling DOAD would be one of the few games they let go or don't even notice because the game sold beyond poorly for a handheld title. I try not to hate on the game too much, but the gameplay wasn't for me at all. That being said, it undeniably had a great wealth of content and characters. I can praise that.

I heard it sold well as a portable title (300K+), but it still did not meet the expected KT sales? If I remember correctly, Emperor Cow mentioned years ago that KT's expected sales for that game was like 800K+ (which is rather insane). No offense to DOAD (or DOA in general) but that is like minimal Pokemon numbers. That's sabotage for the series. It's not going to pull even close to those numbers when that type of game has diminishing qualities on a portable with that type of hardware at the time.

Nintendo is still using pre-gen hardware even in this day and age along partnering with NVIDIA with forced enabled DLSS on their modern hardware for Switch 2 lol. The whole shtick of portability might as well be brain rot for the average consumer if we have to sacrifice fidelity and performance, all while trying to make it the best looking game.

I heard somebody call them a law firm that issues games as citations and I think that perfectly sums that company up.

That was probably me, though worded a little different, post link at bottom:

 
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deathofaninja

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With the exception of NG2B due to NG being on the revival front, I'd still stick to the idea of that game being stuck in limbo because of the red tapes since none of the DOA games have officially been remastered to know if it's even possible. Still all speculation since it's not even attempted. But because NG2B exists now, my optimism for it was raised by like 5%.

Fun fact by the way. According to Matt, DOAD was originally going to be the last DOA game as a proper send off. If DOA stopped there, that would of incredibly sucked lol.



I heard it sold well as a portable title (300K+), but it still did not meet the expected KT sales? If I remember correctly, Emperor Cow mentioned years ago that KT's expected sales for that game was like 800K+ (which is rather insane). No offense to DOAD (or DOA in general) but that is like minimal Pokemon numbers. That's sabotage for the series. It's not going to pull even close to those numbers when that type of game has diminishing qualities on a portable with that type of hardware at the time.

Nintendo is still using pre-gen hardware even in this day and age along partnering with NVIDIA with forced enabled DLSS on their modern hardware for Switch 2 lol. The whole shtick of portability might as well be brain rot for the average consumer if we have to sacrifice fidelity and performance, all while trying to make it the best looking game.



That was probably me, though worded a little different, post link at bottom:


DOAD should have done that 800k. They expected the game to sell that way because handheld games were really selling well when it came out. 300k is nothing on a handheld IMO. Minimum Pokémon in terms of spins offs? Min. Pokémon mainstay would be 10m + on the DS handhelds. Tomonobu Itagaki knew how to sell his games.

DOAX2 sold around 200-250k from what I heard and that was an extremely niche product on a console Japanese players wanted nothing to do with. DOA4 sold its million despite being the most hated game in the series.

Koei Tecmo doesn't believe in taking big gambles like that and they are sticking to their profit margins. That's why I think DOA6+ will come out at some point giving people what they originally wanted. They might do a collection or a remaster, but they still push DOA6 through social media, sales and merchandise.

I also never had a problem with DOA6 honestly. The game wasn't half bad, but the hair rental service was an extremely bad idea.
 
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