DrDogg
Well-Known Member
I think you guys are confusing your terminology up, causing... confusion. Might want to clarify what each term means just to be on the safe side.
Counter = Reversal = Hold
Chicken escapes a counter/reversal/hold
-Risk vs reward. Unlike TK every character has a universal hold set, is severely punished by throws and more than likely a hold will be used defensively. What skill would it really take to enter a chicken command during an attack's recovery? Every player would just buffer a chicken after an attack making Holds useless. Giving the holder a little amount of damage or some frame advantage would allow holds to have some type of defensive/strategic use.
Counters are used defensively in Tekken and while not every character has the ability to counter, when you're fighting against a Paul or Jin (or any other character with a counter), it's no different than playing a game in which every character has a counter. In fact, you can severely punish a counter in Tekken with a throw as well, it's just not a universal punish like it is in DOA. So really, the differences are minimal within the confines of this conversation. And in Tekken, the player performing the chicken inflicts a small amount of damage on the player performing the counter.
That said, have you tried to buffer a chicken in Tekken? It's not an easy thing to do during a high level match. The window is extremely small, and it's difficult to buffer the chicken command and still continue whatever series of attacks I'm doing.
The holder does not need any kind of advantage for getting his hold chickened. He gets a HUGE advantage if the counter is successful, but you want him to get an advantage even if the counter is read and chickened? That basically means that if I do an attack and you guess right on the counter, you gain the advantage no matter what. Why should that be the case?
You made a guess and tossed out a zero frame counter with a ridiculously long active window. I took measures against your potential counter, buffered a chicken, and successfully performed the technique in a very small window of opportunity... yet, you still gain the advantage?
Please help me to understand that thought process, because I'm on the verge of calling that a DOA player's mentality (zero risk if you guess right, yay guessing!), and I'm really trying to avoid that kind of accusation. That kind of thought process is what will turn players from other FGCs away from DOA5, and we don't want that.