He's doing the jerk off animation. That's b+F for you.
I'm guessing he's doing it with Bayman. He sounded pretty rough.
OOMPH!
I'm guessing he's doing it with Bayman. He sounded pretty rough.
OOMPH!
For a frame of reference, Jann Lee'staunt/hold is 14/30/46 in 3.1. Fourteen initial frames for a hold in a DOA game?! My goodness.
Heeey, if this is same taunt as in his doa2 one, then this sounds like Tekken, I like it.
I wasn't suggesting that be the actual frame data for the holds in DOA5; I was merely posting that to give people a perspective as to what the one hold that doesn't come out instantly looks like.14/30/46? I'd prefer not.
14/30/46? I'd prefer not.
OhhhThey're talking about the hold animation.
Do you mean it sounds like how Tekken counters work? If so, that's not the case at all. The average Tekken counter is 3/4/0 (the recovery could be off, but it's definitely less than 4 frames). Using a counter in Tekken is generally considered safe unless the opponent is attacking at a different height right as you counter. If you whiff a counter in Tekken, you're not going to get punished, but you also have a very small window to connect the counter, and even if it connects, the opponent can still escape.
I'd love chickens in DOA.
Now, this kind of thing in doa wouldn't sit well with players if you could chicken out of counters
I thought people were actually talking about throws in where it's around 12-15 frames and 14 for break window. I think doa throws are somewhere around 6-8 frames. It was a bad joke anyway.
Now, this kind of thing in doa wouldn't sit well with players if you could chicken out of counters, unless it's a really small window like a just frame or something. Having a universal counter system seems to attract Soul Cal players apparently, who are in turn put off by Tekken having a universal low parry but no universal counter.
-I wouldn't mind if you can chicken, only if you receive some type of damage(minimal) for being caught......or....chickening out could result in the hold becoming a parry, with the escapee being in medium disadvantage.
What do you mean by chicken? Is that like a way to cancel out of something?
The way DOA works, throws should not be breakable. As it stands, the only way you get guaranteed punishment is a throw. If you can break that, then the game loses any form of punishment. Now if that changes so you can punish unsafe attacks with a launcher, then I agree that all throws should be breakable. I'd prefer to see a VF-style break system though. The way Tekken's throw break system works, throws are not viable in high level play. I don't want to see DOA's throws no longer viable... unless it's Busa (he can die in a fire with that Izuna off the bridge).
Keep in mind you can easily program it so that you can't throw break if the throw was guaranteed punishment or the person was being thrown while in a hold state. Otherwise throws can be breakable.
So... I chicken your counter and I'm at disadvantage? If I chicken, I should either be at advantage or we should be neutral. Why would you reward the person countering for being read by the other player?