Team Ninja wants ideas for next patch!

Prince Adon

Best in the World!!!
Premium Donor
DoA isn't exactly all that complex. It only took me 20 minutes in training to figure out that Hitomi is pure trash.

I've faced some pretty good Hitomi's. She don't seem all that bad. But in a few months from now we can really see how good/or bad she may be. And really. 20mins in training mode isn't going to tell you anything.

With that said I am a Lisa player. Many people think she is "hard" to use. My opinion on this? I don't have one. I do quite well with her. I don't see problems with her. The problems she do have I can see pros in them. But again it's early in the game. Maybe later down the road when top players start experiencing more with one another with each characters views can change. No need to call out nerfs/buffs that may not be needed. It's too early to know that for sure.
 

EMPEROR_COW

Well-Known Member
Premium Donor
If we're talking about character patches .. then the following should be fixed for
Sarah:
1- this threshold skip glitch needs to go:
The main reason for this is that her 3P+K is her only MID P launcher from neutral and all the other launchers she has are MID K... Losing the ability to launch makes her lose the ability to mix-up as well as the fact that if a launch was attempted after it would NOT be at threshold height since the threshold meter is RESET.

2- Fix Sarah's LOW strike defense during FLAMINGO stance as it is in VF5FS:
- Sarah's (FL) P+K sabaki should stop both LOW P's AND LOW K's as it is in VF5FS. Example here :
- Sarah's (FL) 4K should be a LOW CRUSH as it is in VF5FS.
As it is now Sarah has NO low strike defense even though she has frame advantage on block in many cases making the stance transitions useless unlike the 50/50 to beat out lows in VF5F.
The lack of LOW K defense also forces her to go back to Neutral to avoid getting hit with a LOW K wakeup, this is extremely frustrating as she cannot keep her pressure the way she does in VF5FS.

3- the timing for 66P+K should be ALOT looser .. As it is now it's far too tight and the input keeps conflicting with her 6P+K .. This is especially apparent when you attempt to do 66P+K in the middle of a Mix-up or after you score a knockdown ... the two moves should not conflict... it completely ruins her offensive momentum ... especially when you wanna go for her FORWARD SLIDE 50/50 pressure vs a tech-roll and all you get is a standing 6P+K in place.

4- Recovery to her Moonsault Stance 9P+K should be reduced slightly, it serves no damn purpose in this game as it does in VF5FS as her momentum is completely frozen for a few frames after it ... I have no idea why they added so much damn recovery for an evasive move which is meant to be used to get out of trouble as in VF5FS.

5- Sarah's Kick portion of her 4PK hits twice and is lightning fast ... those 2 hits of the K should be a NATURAL COMBO! having both kicks holdable the way it is now makes it completely useless and the follow up just frame K after it even more useless ... what the hell is the point of the whole Mixup between the high tracking H+K and the non-tracking mid ground bounce 4K after the just frame if you can stop the damn Mixup before it even happens ?!?!

6- Finally, Sarah's (FL) KKKK (high, high, mid, mid launch string from flamingo) ... the LAST K should have a recovery similar to her neutral 1H+K or her (FL)1K as its basicly the SAME damn LAUNCHER and it gives her a juggle that she should be able to follow up from .. as it is now ... that string is no where near as useful as it is in VF5FS and her follow up from it is far too limited to a stupid 2 hitter which doesn't even connect sometimes...


To all the people who wanna say "This is not VF5FS this is DOA5"... SHOVE IT ... she does NOT work how she is supposed to, and Pai and Akira transitioned far better than her as their general flow still feels a lot closer to their VF5FS selves..

These are hardly even buffs, these are just necessary things she needs in order to function as she was intended to function in this game ... which is similar to her VF5FS self. As she is now, she is far too clunky and does not flow well.
 

Raansu

Well-Known Member
I've faced some pretty good Hitomi's. She don't seem all that bad. But in a few months from now we can really see how good/or bad she may be. And really. 20mins in training mode isn't going to tell you anything.

Never said you can't win with her and I can make her pretty scary when I want her to be, but it doesn't make her a good character. Brad was garbage tier in DoA3 and 4 and people still did decent with him but it still didn't make him a good character.

My point was that on day one I already picked up on what Hitomi had and knew right away she was bottom tier. Other characters I was finding new/guaranteed setups every day. Hitomi? She didn't have anything new or good to discover. She barely changed, and the few changes they did make were more nerfs than buffs.
 

Prince Adon

Best in the World!!!
Premium Donor
These are hardly even buffs, these are just necessary things she needs in order to function as she was intended to function in this game ... which is similar to her VF5FS self. As she is now, she is far too clunky and does not flow well.

That's the thing. This IS DOA5 and NOT VF. Were you expecting them to play like VF? No. At least I hope not. Of course not everything is going to hit the same, either. Those request you're making pretty much are BUFFS. Ones that doesn't seem needed considering Sarah seem pretty good in this game. Just seem like a request because you're mad that not all attacks don't react like VF. Well guess what? They're not supposed to. I don't see any glitches, either. I played some pretty good Sarah character and they seem to destroy without those.
 
D

Deleted member 473

Guest
WHO THE FUCK SAID THEY WERE ADDING BALANCE PATCHES!? They specifically said "features" not fixes or balance patches. OMG people need to learn how to read!
 

Awesmic

Well-Known Member
Standard Donor
WHO THE FUCK SAID THEY WERE ADDING BALANCE PATCHES!? They specifically said "features" not fixes or balance patches. OMG people need to learn how to read!
Be patient with me... I just learned how to kick, punch, and block.

And holy shit, Emperor Cow, that IS something to address. It's good enough Sarah grew a cup size after fulfilling her Focus, but that's ridiculous...
 

AngryWorm

Active Member
People who say Hitomi is low tier are just going based off of numbers and not the applicability of her tool set. There are far, far worse characters then Hitomi - people are just very ignorant in regards to how effective she truly is.

Based on what I've seen I'd say she's at least... naw, not even going to say it.
 

ChainCombo

Well-Known Member
For example, someone wants to be able to hold more during Critical, but someone else wants more unholdable moves.

That just made me frown, I know it's just an example but if that's implemented I'll be done with the game.
 

Drake Aldan

Well-Known Member
Ability to save replays in Lobby or Simple Match.

So much information just passing me by right now...


The sidestep glitch isn't completely fixed, either. I ended up punching at the ground 3 or 4 times like "what is going on???"
 

Dave

Well-Known Member
If we're talking about character patches .. then the following should be fixed for
Sarah:
1- this threshold skip glitch needs to go:
The main reason for this is that her 3P+K is her only MID P launcher from neutral and all the other launchers she has are MID K... Losing the ability to launch makes her lose the ability to mix-up as well as the fact that if a launch was attempted after it would NOT be at threshold height since the threshold meter is RESET.

2- Fix Sarah's LOW strike defense during FLAMINGO stance as it is in VF5FS:
- Sarah's (FL) P+K sabaki should stop both LOW P's AND LOW K's as it is in VF5FS. Example here :
- Sarah's (FL) 4K should be a LOW CRUSH as it is in VF5FS.
As it is now Sarah has NO low strike defense even though she has frame advantage on block in many cases making the stance transitions useless unlike the 50/50 to beat out lows in VF5F.
The lack of LOW K defense also forces her to go back to Neutral to avoid getting hit with a LOW K wakeup, this is extremely frustrating as she cannot keep her pressure the way she does in VF5FS.

3- the timing for 66P+K should be ALOT looser .. As it is now it's far too tight and the input keeps conflicting with her 6P+K .. This is especially apparent when you attempt to do 66P+K in the middle of a Mix-up or after you score a knockdown ... the two moves should not conflict... it completely ruins her offensive momentum ... especially when you wanna go for her FORWARD SLIDE 50/50 pressure vs a tech-roll and all you get is a standing 6P+K in place.

4- Recovery to her Moonsault Stance 9P+K should be reduced slightly, it serves no damn purpose in this game as it does in VF5FS as her momentum is completely frozen for a few frames after it ... I have no idea why they added so much damn recovery for an evasive move which is meant to be used to get out of trouble as in VF5FS.

5- Sarah's Kick portion of her 4PK hits twice and is lightning fast ... those 2 hits of the K should be a NATURAL COMBO! having both kicks holdable the way it is now makes it completely useless and the follow up just frame K after it even more useless ... what the hell is the point of the whole Mixup between the high tracking H+K and the non-tracking mid ground bounce 4K after the just frame if you can stop the damn Mixup before it even happens ?!?!

6- Finally, Sarah's (FL) KKKK (high, high, mid, mid launch string from flamingo) ... the LAST K should have a recovery similar to her neutral 1H+K or her (FL)1K as its basicly the SAME damn LAUNCHER and it gives her a juggle that she should be able to follow up from .. as it is now ... that string is no where near as useful as it is in VF5FS and her follow up from it is far too limited to a stupid 2 hitter which doesn't even connect sometimes...


To all the people who wanna say "This is not VF5FS this is DOA5"... SHOVE IT ... she does NOT work how she is supposed to, and Pai and Akira transitioned far better than her as their general flow still feels a lot closer to their VF5FS selves..

These are hardly even buffs, these are just necessary things she needs in order to function as she was intended to function in this game ... which is similar to her VF5FS self. As she is now, she is far too clunky and does not flow well.

I'd have to agree. She needs to be changed. Not buffed, changed.
 

KwonJigglypuff

Well-Known Member
One of DOA's most iconic mode.
teambattle.jpg
 
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