Honestly... you guys should focus on getting more than 10 people at tournaments before you worry about the settings. As it stands you can play 5 tournaments (one on every life setting) and still get done before any other tournaments starting at the same time.
well i don't know how to get our numbers at majors up. I mean...4 at a major? How is that humanly possible? It must be our online roots.Remove counters during stuns and reduce the number of attacks that stun, then we can talk about lower life settings.
Honestly... you guys should focus on getting more than 10 people at tournaments before you worry about the settings. As it stands you can play 5 tournaments (one on every life setting) and still get done before any other tournaments starting at the same time.
well i don't know how to get our numbers at majors up. I mean...4 at a major? How is that humanly possible? It must be our online roots.
And if Tn patches the netcode to make it godlike....we might not have an offline scene.More or less. The community grew from DoA2U which was pretty much the first online 3D fighter.
And if Tn patches the netcode to make it godlike....we might not have an offline scene.
That's good.Nah, we've come a long way since then.
That's kind of the entire point...It teaches players to be less random and make more careful choices with their attacks and if you screw up you pay for it. With that said I still think smallest is too much and small is the right balance. I'm still playing on smallest and think it's hilarious one shotting people with CB>PB setups, but it's just too much. Definitely would like to stick with small health though as it actually makes the crappy characters worth a damn. On normal certain characters have to work 10x harder to do anything respectable, at least on small/smallest they are rewarded with respectable damage. Like on small Hitomi's 33f+p actually does damage worth a damn. On normal that throw is a joke on damage, barely even hurts.
Couldn't that be said of any game when you lower the life?
I have yet to see anybody provide an argument for smallest setting that couldn't be applied to ANY fighting game when you lower the life setting.
It could be said of other fighting games, sure.
But how many other fighting games have the severity of randomness that DOA has and actually need that extra push?
in UMVC3 you get tapped you're close to dead (if not outright) anyway, so I don't see the difference there.
SFIV, yea maybe. VF5, well depends if you mean FS or not. FS you already die really fast and there isn't a holds-in-stun system to save your ass like there is in DOA 5, so its pretty much already playing like DOA 5 on smallest.
It's true that low-damage chars like Christie would have less to worry about (more life=more hold-opportunities), and naturally beating off an opponent wouldn't require those 3-4 combos anymore.Well, as you told me and Master Thespian, if we don't like it (the severity of randomness in DoA cough cough stun system), go play those other games. If there's something inherent in DoA's system that makes people think this is necessary to make the game (more) playable, it says something about the game.
The way I look at it is this, hypothetically:
Jann Lee needs 2 combos to kill you. Christie needs 3 combos.
If you change the settings to small/smallest, that shifts to Jann Lee needing 1 combo to kill you and Christie needing 2 and maybe, still, 3 just because of her damage output. That doesn't fix anything. It just makes the strong character even stronger. The weak character still needs to open you up multiple times while the stronger characters need to do so less.