D.I.D. 8: Aftermath

Status
Not open for further replies.

Skilletor

Active Member
Fireballs from her eyes and lightning from her arse.

Well, you're the DoA5 proponent. You're the one that was telling everybody YOU HAVE OPTIONS TO AVOID DOA4. PLAY RIG OR KOKORO if you want to avoid the stun game. PLAY TINA IF YOU WANT ABUSE THE COUNTER SYSTEM! :)

How's that working out for you?
 

Rikuto

P-P-P-P-P-P-POWER!
Well, you're the DoA5 proponent. You're the one that was telling everybody YOU HAVE OPTIONS TO AVOID DOA4. PLAY RIG OR KOKORO if you want to avoid the stun game. :)

How's that working out for you?

That depends what part of it you're attempting to avoid.

Rig and Kokoro do ignore it, as far as the possibility of being countered is concerned. Getting stunned is different, though I suppose I could avoid that as well by simply putting down my controller and refusing to do anything.
 

Skilletor

Active Member
Exactly my point, and what you seemed to be ignoring in earlier conversations. Who I choose to play is only one part of the equation. This is a fighting game. But you told people to stop bitching about it, that ship has sailed, if you don't like it, go play something else.

Well, what are you going to do?
 

Rikuto

P-P-P-P-P-P-POWER!
Exactly my point, and what you seemed to be ignoring in earlier conversations. Who I choose to play is only one part of the equation. This is a fighting game. But you told people to stop bitching about it, that ship has sailed, if you don't like it, go play something else.

Well, what are you going to do?

Except the stun system has nothing to do with the problem at hand. If anything, its the only thing which gives me a way out.

Most people who have a problem with the stun system have a problem with it because it doesn't stop holds. That isn't the issue here, in fact its the only way out. my problem is that everything on every hit level either gives enough frame advantage to reset the situation or launches into a mixup that force techs into the same loop.

If the stun system didn't exist, it might simply be replaced with a knockdown into a force tech and I'd have the same problem. Mitsurugi has been stupid like that in a few iterations of SC, but he was at least highly punishable when you called him out on it. And punishment in DOA sucks. Worth noting, I don't have this problem against other characters, just Helena. I believe there is something to that.
 

synce

Well-Known Member
kingofpopcorn1.gif
 

Skilletor

Active Member
Except the stun system has nothing to do with the problem at hand. If anything, its the only thing which gives me a way out.

Most people who have a problem with the stun system have a problem with it because it doesn't stop holds. That isn't the issue here, in fact its the only way out. my problem is that everything on every hit level either gives enough frame advantage to reset the situation or launches into a mixup that force techs into the same loop.

If the stun system didn't exist, it might simply be replaced with a knockdown into a force tech and I'd have the same problem. Mitsurugi has been stupid like that in a few iterations of SC, but he was at least highly punishable when you called him out on it. And punishment in DOA sucks. Worth noting, I don't have this problem against other characters, just Helena. I believe there is something to that.

So you're saying that after the force tech, she's free to launch you with a normal hit launcher without the aid of the stun system? That the problem after the force tech isn't that she can stun you AND THEN go into one of her numerous moves from BKO because of the stun, and then her launcher.

Because that's not what it sounds like. It sounds like the problem is that you're forced to guess after the forced tech, and then forced to guess in stun, and that the situation is continuously reset in favor of Helena. Yeah, Mitsu has something similar, but like you said, punishment is ass in DoA. Just sounds like another flaw.

Without the stun system, the only threat Helena would have for the loop would be her throw from BKO.

Unless I'm completely missing that she has a normal hit launcher that would start the loop over again. Which I admit is possible, but I didn't see in the vids.

Edit: You've also said people should stop bitching about the things they can't change, come back for DoA6. We're making the community look bad, etc. Maybe you should think about that next time you agree to commentate, on stream, about DoA5. Maybe instead of sounding like a bitter loser, you could explain exactly what is going and avoid such pleasant similes like involving pro boxers and dogs.
 

Rikuto

P-P-P-P-P-P-POWER!
The damage from the stuns isn't concerning to me, no. It's relatively small and doesn't do much to piss me off. My only problem is the fundamental reset of the situation, over and over again, with no real thought being put into anything thanks to her lows (specifically) being so good. If it was a situation where I was given a straight 50/50 that would be irritating, but odds are even of getting out.

Helena has more options working in her favor to extend the bullshit though, so it's closer to 66/33 for her. It feels like you're trapped forever unless you get insanely lucky.

If they get a good grasp on what you're about, then fuck it. You might as well throw in the towel.

I sleep with goats.

That's nice.
 

Skilletor

Active Member
I wasn't speaking of the damage. I was speaking of the fact that the stun system is responsible for the reset of the situation. Of course, you could make some of her moves not stun, and then that would weaken her strings outside of this particular use.

But anyway, just shows more and more this game is closer to DoA4 than I'd like.
 

Rikuto

P-P-P-P-P-P-POWER!
Edit: You've also said people should stop bitching about the things they can't change, come back for DoA6. We're making the community look bad, etc. Maybe you should think about that next time you agree to commentate, on stream, about DoA5. Maybe instead of sounding like a bitter loser, you could explain exactly what is going and avoid such pleasant similes like involving pro boxers and dogs.

Well maybe people should quit asking me to commentate when it's pretty clear I have no interest in doing it. Maybe people should quit asking me to lead a community I don't really feel like leading. Maybe people should stop asking for my opinions on things they are simply going to disagree with and start calling me names over. Maybe people should stop asking the kicker of puppies to not make similes about kicking a puppy.


I LIKE WATERMELON

POTATO!
 

Skilletor

Active Member
Well maybe people should quit asking me to commentate when it's pretty clear I have no interest in doing it. Maybe people should quit asking me to lead a community I don't really feel like leading. Maybe people should stop asking for my opinions on things they are simply going to disagree with and start calling me names over. Maybe people should stop asking the kicker of puppies to not make similes about kicking a puppy.

I agree, but if you're going to do that on a national platform, you really have no ground to stand on when people have similar complaints on these boards. :)
 

Rikuto

P-P-P-P-P-P-POWER!
I agree, but if you're going to do that on a national platform, you really have no ground to stand on when people have similar complaints on these boards. :)

Of course I do.

"sway", as you put it. Not that it my was intention for that to happen, I was just stating what was going on, injected with my own personal bias on how stupid it is. I believe that is what is called a "personality".

No? Oh.

Well it's what I said and thought, and it's still what I think and what I'm saying. When Helena starts losing for the first time in seven years I may change that view.
 

Rikuto

P-P-P-P-P-P-POWER!
Wait how exactly does Kokoro avoid playing the stun game?

She avoids most of it.

For example 8PP is a direct launch, and looks almost exactly like 8P6P which goes into a chain of sitdown stuns leading to a guaranteed critical burst. She has some other setups ive seen that go straight into sitdown and ignore the hell out of the stun game. Can't be staggered out of, either.

She plays how I would want other characters to be played, ideally.
 

Zeo

Well-Known Member
I'm seeing a lock coming. I knew this thread was a bad idea from the start and how it was going to end up. What is it with people and Rikuto though? I haven't seen literally one scenario where Rikuto has actually initiated any of these so called debates or arguments yet he always is made to look like the villain by the time it's over with. It's getting annoying.

Make lows only stun on counter hit. Most of the problems are solved. NH lows stunning are 9/10 beyond stupid.
Unless they have retardedly long startup like Akira's 3P+K. That's a 25 frame attack, it should stun on NH. If you get hit by that it's entirely on you.
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top