TakedaZX
Well-Known Member
I'm starting to get more use to Hayate. My win ratio with him against my friends online is starting to rise. He's solid enough I suppose. Here's my 10.
1. - The Scrub Move. Regardless of what people say, the move is useful. I personally like this move alone on hit, because you can get to critical burst with it, because each kick in the 2 in 1 is considered the damage of 2 regular kicks.
2. - Nice round starter. 12 frame punish. The kick makes it safe but it is high so it's gotta be used delicately.
3. - +1 on NH. Simply great move. Makes it into most of my combos.
4. - special move to me. Delayable follow up. High kick, with a great stun on NH. I use this for my CB combos so that I don't have to stay mid heavy and it works perfectly. You should consider this move in your combos as a change up.
5. __etc - Charged Move - Breaks blocks for +1, turning you into Kasumi for a single move. Use it wisely, that pressure.
6. strings - What can I say, when it comes down to it, these are needed to keep up the pressure with him. Don't overuse them though. People love to hold low.
7. - Follow ups make the move, and it's got a great stun on CH. Also good for pseudo force teching with 1pk.
8. - fastest low. Use this to slap your troubles away when you're under pressure. Kasumi and Christie will beat you out of this because it sets you back to neutral on NH.
9. - Safe "GTFO ME" Punch. If it doesn't hit, it at least pushes them back far enough to give you some breathing room.
10. - Major distance closer for me. Using 66P(P) can be a vital part of you game because the guard break makes it safe. I overuse this because it's so useful. It's -12 on block as is naked 6p.
, , and don't fall far behind these.
1. - The Scrub Move. Regardless of what people say, the move is useful. I personally like this move alone on hit, because you can get to critical burst with it, because each kick in the 2 in 1 is considered the damage of 2 regular kicks.
2. - Nice round starter. 12 frame punish. The kick makes it safe but it is high so it's gotta be used delicately.
3. - +1 on NH. Simply great move. Makes it into most of my combos.
4. - special move to me. Delayable follow up. High kick, with a great stun on NH. I use this for my CB combos so that I don't have to stay mid heavy and it works perfectly. You should consider this move in your combos as a change up.
5. __etc - Charged Move - Breaks blocks for +1, turning you into Kasumi for a single move. Use it wisely, that pressure.
6. strings - What can I say, when it comes down to it, these are needed to keep up the pressure with him. Don't overuse them though. People love to hold low.
7. - Follow ups make the move, and it's got a great stun on CH. Also good for pseudo force teching with 1pk.
8. - fastest low. Use this to slap your troubles away when you're under pressure. Kasumi and Christie will beat you out of this because it sets you back to neutral on NH.
9. - Safe "GTFO ME" Punch. If it doesn't hit, it at least pushes them back far enough to give you some breathing room.
10. - Major distance closer for me. Using 66P(P) can be a vital part of you game because the guard break makes it safe. I overuse this because it's so useful. It's -12 on block as is naked 6p.
, , and don't fall far behind these.