Low Guarding - Reaction Timing

TakedaZX

Well-Known Member
I'm not sure what it is but I've notice that while many of my friends improved and have learned how to low guard well, I haven't...

I'm not sure if it's that my reaction timing is slow, or if I'm just not expecting it when I should be or what..

How do I improve at it? How did you improve at it?
 

Chaos

Well-Known Member
Uh....it's quite challenging to low guard considering the fact it only takes 7 frames to crouch :( (needs to be patch immediately). Apparently, the best solution to improve your " low blocking attacks " is to....feel it coming lol or watch your opponents movement, it's hard to explain o_O
 

P1naatt1ke1tt0

Active Member
Uh....it's quite challenging to low guard considering the fact it only takes 7 frames to crouch :( (needs to be patch immediately). Apparently, the best solution to improve your " low blocking attacks " is to....feel it coming lol or watch your opponents movement, it's hard to explain :confused:

Nightantilli told me that crouching takes 5 frames EXCEPT when the opponent does a low attack; then it takes only 1 frame.
 

NightAntilli

Well-Known Member
Nightantilli told me that crouching takes 5 frames EXCEPT when the opponent does a low attack; then it takes only 1 frame.
Yup. This vid verifies the 1 frame on low block thing. It doesn't explain the high grab being able to get you during the transition into crouching though, only blocking low attacks. Starts at 7:08.

 

TakedaZX

Well-Known Member
Yea I understand that, but then again it is online... even still. It's like, I'm not really realizing the low is coming, like I'm free to them, an I tried predicting lows, and while that sometimes works... other times it gives them a free critical stun cause i'm caught crouching by a mid.

Like is everyone actually reacting or are you guys just predicting lows?
 

NightAntilli

Well-Known Member
For me it's a combination of both... It kind of depends on the connection as well. But... Fuzzy guarding is probably the best way to block most things.
 

Prince Adon

Best in the World!!!
Premium Donor
Really online is just complete crap when it comes to low guarding. I'm sure you know but it's a lot different offline. You have more time to actually react to things without delay. It's really more random online. Some things are even impossible. I would just work on low guarding offline if I was you. That may make things a "little" more easier online. But at least whenever you decide to play offline you will know what to do.
 

TakedaZX

Well-Known Member
Yea but everyone manages it online as well. I've fought with Allan Paris, Mr Kwiggle, and a few others that are known as top players then my friends are also getting it down as well. I'm not trying to get left behind.

Offline at NEC, it was easier, no doubt but then again, it was a thought, it was kinda... reaction... ish... it was kinda just, "wow that move looks familiar, maybe a low is about come", *blocks low* "... HA" *lets advantage go from being so astounded at that low block*, "fawkkk"
 

Chaos

Well-Known Member
Yea but everyone manages it online as well. I've fought with Allan Paris, Mr Kwiggle, and a few others that are known as top players then my friends are also getting it down as well. I'm not trying to get left behind.

Offline at NEC, it was easier, no doubt but then again, it was a thought, it was kinda... reaction... ish... it was kinda just, "wow that move looks familiar, maybe a low is about come", *blocks low* "... HA" *lets advantage go from being so astounded at that low block*, "fawkkk"
Most of the time my self consciousness kicks in and tells me...."oh shit, a low kick/punch is coming, n***a block that shit!" LOL.
 

DrDogg

Well-Known Member
Yea but everyone manages it online as well. I've fought with Allan Paris, Mr Kwiggle, and a few others that are known as top players then my friends are also getting it down as well. I'm not trying to get left behind.

Offline at NEC, it was easier, no doubt but then again, it was a thought, it was kinda... reaction... ish... it was kinda just, "wow that move looks familiar, maybe a low is about come", *blocks low* "... HA" *lets advantage go from being so astounded at that low block*, "fawkkk"

Your friends are guessing (anticipating) the low is coming. It's almost impossible to react to most low attacks online.

/thread
 

DR2K

Well-Known Member
I can anticipate a low and the input delay will still ignore it.

Try low throwing instead of a hit that goes low in the string, you'll mind fuck your friend pretty hard.
 

VirtuaKazama

Well-Known Member
Standard Donor
News Team
Really online is just complete crap when it comes to low guarding. I'm sure you know but it's a lot different offline. You have more time to actually react to things without delay. It's really more random online. Some things are even impossible. I would just work on low guarding offline if I was you. That may make things a "little" more easier online. But at least whenever you decide to play offline you will know what to do.
I second this.
 

lopedo

Well-Known Member
I can react to lows online about .0001% of the time online.

If you see people doing it online they are either watching the string and know that the low is coming that way or they are just fuzzy guarding out of pure randomness to avoid a low that might be coming.

Offline, however, is a different story.
 

Rikuto

P-P-P-P-P-P-POWER!
Considering how much artificial delay is present in the game offline (averaging 7 frames before we even go into monitors/converters) I am honestly curious about how much is reasonably reactable.
 

P1naatt1ke1tt0

Active Member
Considering how much artificial delay is present in the game offline (averaging 7 frames before we even go into monitors/converters) I am honestly curious about how much is reasonably reactable.

A person with very good reactions takes 9 (x) frames to react. 9 frames (150 ms) is my guestimate based on sprinters' reaction times. Add to that your 7 frames (y) and 16 frames is the absolute fastest possible reaction. Then you have to add (z) frames for the mental processing time it takes to recognize the proper response and (g) frames for the physical action (e.g. pressing down on your joystick). z depends on whether or not you're waiting to respond to a specific move and g on your executional skills, but I don't think their sum can be much lower than, say, 7 frames? So in total, I would estimate 23 frames to be a super fast reaction and 28 frames closer to average baseline.

(p) would be Playstation's 1 frame additional delay.

So the formula, where more experienced FGCM's can add their numbers would be

R = x+y+z+g(+p)

EDIT: edited to derive a proper formula.
EDIT2: corrected x.
 

VirtuaKazama

Well-Known Member
Standard Donor
News Team
For me? I'm still trying it out, but I'm using Sorwah's training tips on reactions to holds and wake up attacks on Training mode. I still got a lot of work to do.
 
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