The Official Dead or Alive 5 Tier List with Discussion thread

zYN

New Member
I can't find a character with worse throws than her [Pai]. Maybe Christie. . .
Wait, what? Pai has the worst throws in the game? And you're actually being serious? I've read some of your previous posts in disbelief before. Now you're either just full-on trolling or ignorant.

[edit:] Edited the quote for clarity.
 

Something-Unique

Active Member
This thread should be locked and banished permanently after seeing people say Pai does not have good throws. It just goes to show the lack of knowledge the majority have on this game especially since Allan Paris also explained it in his earlier post in the thread which is like a slap to the face to his paragraph.

If I didn't know any better people are just regurgitating info on the most obvious characters often discussed with a serious lack of info on everyone else.
 

Scornwell

Active Member
Wait, what? Worst throws in the game? And you're actually being serious? I've read some of your previous posts in disbelief before. Now you're either just full-on trolling or ignorant.
Christie's 236T can be decent as a punish throw and her 4T throw puts the opponent at BT, and her Shutai throw from her roll can deeply pressure an opponent. Of course it isn't Bass level or anything but I'd say it's on par with what is to be expected of rushdown strikers.
 

Einzelkind

Active Member
Christie has the worst throws in the game imo. Her 4T doesn't give her shit, the throw after her roll or 2h+k doesn't give her shit (should be an offensive hold) and her damage output from throws and holds (except for her low punch hold) is abysmal in general. Luckily she has a normal 6T to punish unsafe moves. Would be interesting to see if she had something like the Dragon Gunner.
 

Awesmic

Well-Known Member
Standard Donor
Christie has the worst throws in the game imo. Her 4T doesn't give her shit, the throw after her roll or 2h+k doesn't give her shit (should be an offensive hold) and her damage output from throws and holds (except for her low punch hold) is abysmal in general. Luckily she has a normal 6T to punish unsafe moves. Would be interesting to see if she had something like the Dragon Gunner.
Or just give her more advantage from her 3p+k(t), or JAK 4t.
 

Omegan Eckhart

Well-Known Member
Christie has the worst throws in the game imo. Her 4T doesn't give her shit, the throw after her roll or 2h+k doesn't give her shit (should be an offensive hold) and her damage output from throws and holds (except for her low punch hold) is abysmal in general. Luckily she has a normal 6T to punish unsafe moves. Would be interesting to see if she had something like the Dragon Gunner.
If I am correct her throw from her roll guarantee's 66K. I have sometimes thought that if Jann Lee's dragon gunner is an OH then Christie's roll throw should be too seeing as it is much harder to use.

Her 4T really should guarantee something, it's strange that it doesn't. Her throw and counter game is the worst in the game in regards to both damage and guaranteed follow ups.
Or just give her more advantage from her 3p+k(t), or JAK 4t.
Christie like a lot of characters needs access to real guaranteed damage. Her sit down stuns are too few and don't guarantee enough. Hopefully the patch will make guaranteed damage a universal tool instead of being only available to certain characters.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
With her speed and mix up game it appears she doesn't really need heavy sit down stuns.
 

djynho

Member
Christie's throw from her roll (if not defensively held) "guarantees" 66K, 66P (has a strict timing), Jak 2k2k (will not knockdown, rather will trip stun if opponents don't try to hold. In case they do, delayed Jak 2k * 2k will trip) and Jak 2k6K or jak2kk. The sit down stun from her throw isn't deep enough to truely guarantee anything but as Wah stated, she excels in mix ups and with that many options of her roll throw, I'd say that it's a pretty good throw. Also the throw has enough active frame to catch an opponent with it after she stuns you.
 

Omegan Eckhart

Well-Known Member
With her speed and mix up game it appears she doesn't really need heavy sit down stuns.
I don't see how her speed and mix up game compares with characters like Jann Lee who are just as fast and can guarantee huge amounts of damage as well. She may not need heavy sit down stuns but having a limbo stun that only guarantees 6P is stupid. She should be able to land 1PK so she can at least get a basic launch off of it.

I like Christie but I honestly feel she is fairly weak in this game. Her charged punches are easily interrupted and only give her +2, she has (I think) only 2 sit down stuns, one of which is a limbo and as I mentioned it doesn't allow any good follow ups, her throws, counters and damage are weaker than the rest of the cast, her 4T doesn't have any guaranteed follow ups and her 6P has no mix up after the first hit unlike Jann Lee and Kasumi.

Her side step game is really good, she can combo opponents easier than in DOA4 and her mix up is solid but I just don't see how it compares when all she is doing is poking around for minimal pay off that is never guaranteed. The only thing she has up on any character match up wise is her strong side step game.

Guaranteed damage > Mix ups every time.

Ahh, so up to what number would be considered safe?
-5 is punishable by a grappler's neutral grab which is 4 frames and -6 by non grappler's as theirs is 5 frames. This goes for standing and crouching grabs.
 

DR2K

Well-Known Member
Wait, what? Pai has the worst throws in the game? And you're actually being serious? I've read some of your previous posts in disbelief before. Now you're either just full-on trolling or ignorant.

[edit:] Edited the quote for clarity.

Your edit has no actual information. The damage is piss poor, compared to any other character. Care to enlighten me or is this post breaking your belief system.
 

Omegan Eckhart

Well-Known Member
Your edit has no actual information. The damage is piss poor, compared to any other character. Care to enlighten me or is this post breaking your belief system.
Don't her throws and counters have guaranteed follow ups that compensate for the lack of initial damage? Don't ask me for numbers as I don't play Pai, but I have been slapped around by her counters and grabs which I have never been able to slow escape out of.
 

DR2K

Well-Known Member
Don't her throws and counters have guaranteed follow ups that compensate for the lack of initial damage? Don't ask me for numbers as I don't play Pai, but I have been slapped around by her counters and grabs.

From what I've heard she has guaranteed stun, so no.
 

Omegan Eckhart

Well-Known Member
From what I've heard she has guaranteed stun, so no.
I don't know about every one of her grabs or counters but she must have some situations that guarantee follow ups as I have never been able to block or slow escape the follow ups to her counters or grabs.
 

TheLoneMortal

New Member
I'm just gonna quote AP's post on Pai here since some people didn't get a chance to read it, it seems.
I'll help you out with Pai since you have no clue.

Pai has 3 moves that cause unholdable sit down stuns. 1 is only viable in tag. The other two; P+K and 66H+K are ridiculous. 66H+K is safe and hold resistant and p+K is +1 on block and like 66 h+k causes an unholdable stun. You are getting launched for free if she puts you in the stun.

Pretty much all of her throws guarantee a launcher. But the father and mother of all of them is 33h+p this puts Pai at +50 and you can't SE the frame advantage. Her 24h+P guarantees a juggle every time you're caught in it. The scary part about this throw is that you can't read when it's coming because it can be buffer into her moves that put her in the crouching position. Which is damn near everything. If you're a light weight you lose at least 122 on HCT and 107 for mid weights.

Half of her hold guarantee a launcher and yes the damage is mediocre. However, Pai's strengh is similar to Kasumi but far better because of safety and frame advantage. Pai should working the stun game with 2 different moves allowing unholdable sit down stuns and punishing whiff holds as the opponent tries to guess out of stun. Pai is able to produce ridiculous amounts of damage from attacking and throwing alone. Her holds not granting much is actually well balanced. Although, Pai's holds do allow her to keep up her pressure.

At first I believed her damage output was weak. Then when I learned and did everything for Kasumi, I was able to focus 100% on Pai. Her damage is crazy and the speed at which you will get looped into her BS is crazy. Pai struggles against heavy weights and mainly because of their weight. She has to play the stun game against them a little more to rack up the damage.

I am going to wait for this patch to start with her matchups. I don't know what's going to be changed. I will say this, at the end of the day you all will have Pai at top tier or at least high. Watch what I tell you.

FYI: Unlike the other VF characters. Pai does not pick up frame advantage from her initial pokes. She still picks up just as much fame advantage as them, though. Her pokes on block leave her at neutral which is more than enough for her because of the speed she can attack at. If she hits you on mormal hit then she picks up frame advantage from her pokes.

P is +1
6P is +3
2P is 0
 

Dr. Teeth

Active Member
Standard Donor
Since we're talking about safety, it should be noted that some characters that definitely play like grapplers don't have 4 frame neutral throws like Mila and Bayman. When people say things are unsafe against grapplers, they really mean characters with the 4 frame throw, which are Bass, Lisa, Hayabusa, and Tina.

For standing moves -6 against grapplers, -7 against everyone else is relatively safe (no guaranteed punish).

Anything -5 and worse is punishable by grapplers, so - 6 isn't safe. -6 isn't even safe against non grapplers, and -7 can definitely be punished consistently.
 

dawnbringer

Active Member
Since we're talking about safety, it should be noted that some characters that definitely play like grapplers don't have 4 frame neutral throws like Mila and Bayman. When people say things are unsafe against grapplers, they really mean characters with the 4 frame throw, which are Bass, Lisa, Hayabusa, and Tina.

You are correct, 4 frame neutral throws are implied in this case.

Anything -5 and worse is punishable by grapplers, so - 6 isn't safe. -6 isn't even safe against non grapplers, and -7 can definitely be punished consistently.

Neutral throw is not guaranteed to deal damage, so it is not proper punishment. Throw attempt is indeed guaranteed, but it may or may not result in damage dealt.
 
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