You don't really know how to play DOA do you, Khaos?
You'd have to define what you think of as "random". Because as far as I've always known, for something to be "random", it must be uncontrollable and unpredictable, the former of which is non-applicable, the latter, debatable. Not going for guaranteed damage isn't playing random, its just not doing follow ups and juggles (as the primary source of damage). Aka, free/guaranteed hits.
Also, the "goal" is to HIT THEM. (HARD. Preferably in a way that sends them flying back, or crashing to the ground.) That is literally the ONLY goal I need in a fight, since it's, yaknow...the goal and entire point of a fight.
You have to understand people are getting really annoyed by you claiming to have some kind of Yomi superpowers to make DOA5 less random. The stun game in DOA is random: That's a fact. Why don't you go play Virtua Fighter and test your Yomi there? You like defense? VF has defense up the wazoo. Fuzzy, ETE, TEG, ETEG, etc. If you really have good defense and good yomi you will succeed in Virtua Fighter.
You don't really know how to play DOA do you, Khaos?
Ignorance is bliss.
Well, considering that I hit them and their health goes down, yes, I do know how to play. People are just trying to pretend it is/has to be more complicated than it really is. For example. The "Goal" is not to do guaranteed damage and combos. The "goal" is to hit them till their health goes all the way down, and guaranteed damage and combos are a tool to aid in reaching that goal. I do not like using said tools, as I like the challenge of going without them.
Kinda like going just knife and bow in Far Cry 3, rather than using all the guns and explosives. The fundamental/basic approach is valid, just more challenging.
If he wants to play the way he does, let him, it's not your problem.
I felt the need to chime in here so this incorrect information does not get spread around.
This information is completely incorrect and not at all how probability works. The events are independent.
The probability of countering stays the same, regardless of the previous outcome. If you counter wrong, the next time you get a clean slate to guess again no matter how many previous attempts you failed.
Think about it like a coin flip, the probability of guessing any single flip is 50%, period. In our case it is 1/4, or 29% or whatever the number you like. Each counter attempt is independent.
You are confusing it with 'with guess X times correctly, in a row'. Which is dependent on the previous event. The probability of guessing 4 coin flips in a row, is (1/2) x (1/2) x (1/2) x (1/2) = 1/16 = 0.0625 = 6.25 %, however that is not the case here.
Short version: Probability of countering correctly is the same the 4th time as it was the 1st time because that event is independent of the last one.
The probability of an defender to counter the attacker is 1 on 4 = 25%. It is not necessary to talk about what the odds are for a defender to counter the whole string since after on successful counter the whole situation is reset. But for those who are interested:
To counter the first and 2nd hit it's (1/4)^2 = 1/16(6.3%), to counter the first 2nd and 3rd hit it's (1/4)^3 = (1.6%)
Random means you are doing random attacks without aiming for a goal. You aren't going for any guaranteed damage so you basically have no goal except to do any attack you feel like doing until you hopefully win. If you are going for guaranteed damage, you have a goal. You know your moves inside and out and you attempt to do moves not to just hit, but to set up for guaranteed damage.
Mila's overall moveset is not realistic to fighting. You are just saying that because you think it makes you sound intelligent. First of all, no MMA fighter practices just kickboxing and grappling. Second of all, Mila's ground game is not realistic at all. If it was realistic, Mila would do more than just 3 punches or a throw. She would aim for various attacks on the ground and try to tap the person out.
You are completely and utterly 100 percent wrong.
The others in this forum who like to say "the game is random and going for guaranteed damage is the way to go" however, are trying to push their opinion on other people and they do claim that there way of playing is better or more skillful and yet i don't see you responding to them for some reason.idc how he chooses to play, idc whether he thinks its the right way or not, i start caring when/if he tries to force his way upon other players who want to play their way because his way is "better" or "more skillful". i dont remember him directly pushing his way on others, but dont remember a time where he specifically "didn't".
As you can see the probability to guess a counter right is pretty slim since the opponent has 75% chance of hitting you and you have 25% chance on countering right, and as you keep countering the probability of guessing a countering right again reduces to almost nothing.
1) Its not "yomi superpowers". its literally just common sense and ability that every player has and practices. Just fundamentals and mindgames, its nothing special, and sure as hell not unique to me, and i'm' nowhere near pro at them. I just focus on them.
2) I don't like any of the Virtua Fighter characters besides Vanessa, and thats purely because she's a genderswap of Leon. Sides, VF is way way too bland. Never gets exciting to watch or play.
3) The issue (and what really irritates me) is people throwing around the word "Random" where it flat out doesn't apply, like HiguraShiki just demonstrated ("Not doing guaranteed damage? RANDOM!"). UNRELIABLE may be a more appropriate term in certain situations, but "Random" isn't. This isn't a game of dice, where you have absolutely no control over what is happening from either player.
If it was really random, then shit, both players might as well put down the controller because it makes no difference whether they are playing or NOT, they characters will just flail wildly regardless of any input from the controllers.
Or alternately, if it were random, when you pressed the punch button, rather than punch, what would actually be random is if your character instead did a grab, kick, counter or punch, with absolutely no way to tell which action will come out even though you pressed "punch".
OR, a third scenario that would actually be random, is if, when you punched a character, rather than being hit in the intended direction, they instead flailed wildly and flew in a different direction each time you hit them with the same attack, with absolutely no way of telling which way they will go, regardless of which attack you hit them with.
See what I mean? THOSE are situations where the term "Random" applies.
Does the stun game have issues? Of course. But is it "Random"? Hell no, otherwise stuns would be banned from tournaments and nobody would bother to use them since they can't control them in any way. The term does simply not apply.
My main issue is people just trying to throw the word "random" at everything they have problems with, as an excuse to disregard things they don't like. I mean, shit, I hate juggles and guaranteed damage, but I'm not sitting there calling them "random", they are still fully controlled and intended.
Again, by all means, if you can and want to demonstrate something truly random, then i'll stop griping about that word being thrown around. I just have yet to see it, and I hate things being mislabeled in such a way that its completely misleading.
Well, besides online, that has a certain "random" factor, such as me never being sure if its going to read my kicks or not. Though technically thats not random, either, since its a constant risk that leads to a certain result that i'm fully aware of and have taken precautions to get around.
Again, i'm not pro, and i'm not claiming to be, nor do I strive to be. I'm just calling BS on using the word "random" on things that aren't random.
That sentence came out wrong what i wanted to say is that the chance of successful counters decrease as the number of successful counters increase. To show you what i meant: What are the odds of someone successfully countering 3 times in a row in a situation where both players are playing randomly.This is incorrect, and your math that lead you to this assumption is incorrect. I'm only pointing it out so that incorrect information does not get spread around. It's not an attack on you, you have valid points and I also agree that I enjoy the meta-game in DOA more than doing things on reaction.
If playing based only on only reaction was fun, then playing the computer would be more enjoyable. I think the 'guessing' game is part of DOA's draw because it helps you punish opponents who are predictable. It's the mixture of reaction and prediction/reading, that makes playing humans so much fun.
However I see the other side as well, where people would prefer to get more guaranteed punishment from proper spacing and whiff punishment.
Yeah sorry for that. Bad sentence to describe what i meant. But i liked your post since indeed some stuff i wrote came out wrong and im gonna pay more attention to that in the future.@samsultan
Now that you've re-phrased to be more clear, I see what you meant.
Not going for guaranteed damage is not random it's just a different way of playing. And stun game is not random also, like i said and showed, attacker has advantage in a stun situation and thus far nobody could come up with a intelligent response on why it is random.
Let me try to make this as blatant and easy for morons to understand as possible.1) Its not "yomi superpowers". its literally just common sense and ability that every player has and practices. Just fundamentals and mindgames, its nothing special, and sure as hell not unique to me, and i'm' nowhere near pro at them. I just focus on them.
2) I don't like any of the Virtua Fighter characters besides Vanessa, and thats purely because she's a genderswap of Leon. Sides, VF is way way too bland. Never gets exciting to watch or play.
3) The issue (and what really irritates me) is people throwing around the word "Random" where it flat out doesn't apply, like HiguraShiki just demonstrated ("Not doing guaranteed damage? RANDOM!"). UNRELIABLE may be a more appropriate term in certain situations, but "Random" isn't. This isn't a game of dice, where you have absolutely no control over what is happening from either player.
If it was really random, then shit, both players might as well put down the controller because it makes no difference whether they are playing or NOT, they characters will just flail wildly regardless of any input from the controllers.
Or alternately, if it were random, when you pressed the punch button, rather than punch, what would actually be random is if your character instead did a grab, kick, counter or punch, with absolutely no way to tell which action will come out even though you pressed "punch".
OR, a third scenario that would actually be random, is if, when you punched a character, rather than being hit in the intended direction, they instead flailed wildly and flew in a different direction each time you hit them with the same attack, with absolutely no way of telling which way they will go, regardless of which attack you hit them with.
See what I mean? THOSE are situations where the term "Random" applies.
Does the stun game have issues? Of course. But is it "Random"? Hell no, otherwise stuns would be banned from tournaments and nobody would bother to use them since they can't control them in any way. The term does simply not apply.
My main issue is people just trying to throw the word "random" at everything they have problems with, as an excuse to disregard things they don't like. I mean, shit, I hate juggles and guaranteed damage, but I'm not sitting there calling them "random", they are still fully controlled and intended.
Again, by all means, if you can and want to demonstrate something truly random, then i'll stop griping about that word being thrown around. I just have yet to see it, and I hate things being mislabeled in such a way that its completely misleading.
Well, besides online, that has a certain "random" factor, such as me never being sure if its going to read my kicks or not. Though technically thats not random, either, since its a constant risk that leads to a certain result that i'm fully aware of and have taken precautions to get around.
Again, i'm not pro, and i'm not claiming to be, nor do I strive to be. I'm just calling BS on using the word "random" on things that aren't random.