R4712-VR88
Active Member
Oh dang. By the way, forgot to mention I feel the choice moment during the power blow takes too long to decide. -_-
i will be streaming as well.My apologies for being off topic, but is anyone planning to stream gameplay from the demo when it drops? Speaking of, does FSD have it's own stream channel?
Talk about super generic soundtrack. Good job, Tecmo Sound Team.
Is crouch dashing exclusive to Hitomi? It seems like a great tool.
Anyways, it seems like there's actual frame advantage this time around. Hitomi's 66k and her ppp(charged guard break) seemed to have given her frame advantage as her jab won out in both situations. Both of those attacks in DoA4 had significant recovery and were extremely unsafe even if you tried to jab afterwards.
And if counterholds execute in 0 frames, it won't matter... or rather, it will just create another guessing game.
I really hope Team Ninja makes frame advantage matter in DOA5.
Ryu is their pet ninja, I really didn't expect him to change at all. He's always going to be that scrub character that everyone overplays because he's easy to play and do relatively well with.
I really liked the select screen music.
Sorry for double post, but this bothers me: Ayane got a free bounce after Ayane knocked her into the generator, Hitomi got blown away and was bounced, so Ayane got another juggle. That's just a bit too much.
Let's say I do Bass' air-throw as a juggle ender and end up throwing the opponent into a generator. After that, I get a free bounce and a 6KP and just pick you up from there and do worse things to you. That could end up doing more than half life on lights and mediums.