I feel for you man, I guess I'm lucky my chars are still fine. Maybe you could look more into Rig, almost no one plays him, and I for one would like to see someone do well with him, I think he's a really cool char.
Rig is my secondary. He had a lot of problems at high levels of play and Team Ninja only addressed one of them (poorly). It's a big uphill battle to play as him. I can beat average players, but against anyone good it's not even a match.
-Yes she lost her SS T (still usable, but harder).
-Yes she lost her 9P into ground game, now only good near a wall.
-Yes she lost her P+K knock down into ground throws.
-Yes her GB has been nerfed.
While I'd like to have the old SS~tackle, none of this really matters all that much.
-Yes she lost her SS P safeness.
-Yes she lost her 7P into P+K.
-Yes her 4K has been nerfed (not too much).
These are all HUGE nerfs. These three nerfs are pretty much the reason why I'm no longer playing the game. The other nerfs attribute to the issue, but these are the main changes.
That being said.
-She still has her 6T loops.
-She still has her sit down stuns.
-She still has her speudo forcetechs that lead to advantage.
I honestly don't play her too differently. The only major loss are 7P into P+K and SS T. She basically lost a strong offensive and defensive tool, but that's it. Other than that, the rest is minor.
-I still loop peusdo force techs.
- Still loop 6T (It is unchanged).
- Still use 3PP and 7K(Charge) to sit down into guaranteed launch.
- Still forece tech with 3F+K loop (although it's now more risky to use, now a 50/50 mixup).
In other words, she's still very decent. She hasn't completely reverted to DOA4 trash like everyone would make you think, there's still plenty of DOA5 left in her, and it still makes her very good.
Her 6T loop is nice, but not enough by itself. Her main sit-down stun is gone. 3PP and 7K are not very good without support from 7P and at least the threat of SS~tackle (which s only a threat with SS P being safe).
No offense to you, but I really wish people would stop using the term PFT. It's either a FT or it's not. Mila's FT got nerfed, but it's still manageable. When you add in the other nerfs, it's not enough to keep her afloat or allow you to stray away from the DOA4 style of play.
When I played Mila pre-patch, I never had to use a CB, I never had to use a launch, and I could make my opponents counter only when I wanted them to. I can't play her that way now, and all that's left is to play the stun game with a small FT game tacked on (and nerfed). I will not play Mila like that, especially when it seems like she was changed specifically to limit her play style.
I wasn't complaining about anything though. You are the one who is getting upset about Mila Changes and You won't be playing with her because she is soo bad now. Heck, you even wrote an essay about your thoughts on how bad Mila is. That to me tells me that you are not a high level Mila player.
A high level Mila player would accept the changes that has been done to her without complaining/crying and carrying on using her despite she's bad now.
I really wish you'd pay closer attention. I don't care that Mila isn't as good as she was. I play low tier in Soul Calibur 5 and they were nerfed in the big patch for that game too. Yet, I still played through Evo.
My issue is that she plays like a DOA4 character. I refuse to play DOA4 and I refuse to "thank" Team Ninja for gutting my character when there was absolutely no reason for them to do so. They messed up the game for me and so I have stopped playing. It's very simple.
JL lost his... I don't know how you didn't see me say that.
Jann Lee can still loop Dragon Gunner just fine.
But though she did lose that stuff all I was getting at is when it comes to the OH, especially the sidestep one, God forbid someone go for a long string mixup. They will get chunked for a good helping of their life or a 50/50 (at worst) mixup and it's in your favor because you have the one grace frame that will beat him even if he matches you on the press.
But when I say that I'm speaking damage and the fact that against longer strings it can be very effective and even some shorter ones can setup especially have you're willing to also throw some side step punches as well.
I see where you're coming from, but unfortunately all this tells me is that if I'm playing against someone who is average at best, I can still use SS~tackle. Because against anyone good, they'll know not to use long linear strings against Mila.
Before I could play a relatively safe Mila. Now I have to take DOA4 style risks, and I'm just not willing to do that. I'd rather just not play the game. Mila could be top tier with her gutted style and I still wouldn't play. I do not want to play DOA4 Mila.
She's garbage in DOA5 terms. Her damage is now ridiculous though. Whiffing a hold against her is probably the worst idea in the world. It's pretty much the only reason that she tops Mila's throw game. Yea Mila gets an option to attempt 8 Damage in a throw... but then you've gotta press a button at least once. 33T with Hitomi and god forbid there's a wall behind her... -shutters-. My god.
I do agree with this. When your back is to a wall, you do not counter against Hitomi. So scary! She's still not good though. I think pretty much every good Hitomi player has dropped her (before the patch), just like people are running from Mila post-patch.
I applaud all of you who are sticking with Mila, but unless you can find a way to avoid playing the DOA4 stun game with her, there isn't much you can say to change my mind.