Funny how characters in this game get bashed mostly by the ones who play them.
Hitomi.
Just who is weaker.. Hitomi or Hayate?
And would DOA4 Ein laugh at both of their DOA5 "incarnations"..?
Answer: Yes, HE would!
People think that just because she doesn't have great sit down stuns that she is garbage. But we all know that 90% of the cast can't guarantee shit from their sit down stuns. It's the same with Hayate players acting like they alone are victims of shitty balance when in fact they are no worse of than the vast majority of the characters in DOA5.Hitomi is good. People need to stop saying she isn't just because she lacks guaranteed damage. When she is near a wall she has easy access to guaranteed damage because alot of her moves wall splat. She doesn't even have to be in your face all she needs is for you to be near a wall and nail you with 46P or 236P and you take a good amount of damage.
She also has frame advantage; something alot of strikers lack. She has guard breaks that give anywhere from +3-8. 2P is +1 and her 6T is +10. Even though 2P is only +1 it still has to be respected by characters in her speed tier because her jab becomes 9 frames and her mids are both 12. She will beat out her opponent more often than not should they choose to respond with strikes.
She has access to a parry that shuts down both high and mid punches. Its not like other characters where you need to guess you can just throw it out and catch a punch more often than not; granting Hitomi frame advantage. For some characters that depend of those punches to begin an offense that parry can be an issue.
She also does not give a flying fuck about SS. Trying to SS Hitomi is one of the stupidest things you can do when she literally has tracking out of her ass. PP4P tracks. 4P tracks. 6H+K tracks. 4K tracks. 2H+K and strings with the kick track. 6T tracks. 33T tracks. 2P+K tracks. She has more than enough tracking to deal with SS.
Her gap closers are all either safe or advantage on block. They are all very effective whiff punishment tools. 3H+K gives free force tech followups. 6H+K tracks, has great range and is a nice stun. It even has followups. 46P is -7 on block and is 12 frames. Shit cannot be seen coming and has the greatest range of all her whiff punishers I believe. 236P is solid. 66K by itself forces people to block and guess what you will do next whether it be finishing off the string with the low, double high kicks (the last kick being -1 on block and diverts when held). or high kick mid p launcher.
Somebody please explain to me how everything I have just stated equates to a low tier character. I am seeing high mid at the least right now.
Hitomi is good. People need to stop saying she isn't just because she lacks guaranteed damage.
That isn't the only reason why she is shit tier, but it is a major reason why she is shit tier.
She also has frame advantage; something alot of strikers lack.
No, Sarah has a lot of real frame advantage. for a striker Hitomi's "frame advantage" is a joke
She has guard breaks that give anywhere from +3-8
All of which require a ridiculously telegraphed charge. No good player will get caught being hit by them. They will be held every single time.
2P is +1 and her 6T is +10.
Her only good tools followed by the parry that give her frame advantage. Too bad the frame advantage gives her no real options to follow up with, thus she is playing the DoA4 guessing game. Everything she does resets the situation into another guess. You ever wonder why basically all the top/well known Hitomi players have dropped her completely?
She has access to a parry that shuts down both high and mid punches. Its not like other characters where you need to guess you can just throw it out and catch a punch more often than not; granting Hitomi frame advantage. For some characters that depend of those punches to begin an offense that parry can be an issue.
Yeah that's great...+7, sweet. Too bad it just resets into another guess. Oh look, Leifang gets a parry that was originally unique to only Hitomi...oh look, she gets free stun out of it, how nice.
She also does not give a flying fuck about SS. Trying to SS Hitomi is one of the stupidest things you can do when she literally has tracking out of her ass. PP4P tracks. 4P tracks. 6H+K tracks. 4K tracks. 2H+K and strings with the kick track. 6T tracks. 33T tracks. 2P+K tracks. She has more than enough tracking to deal with SS.
Ya that's great...this and whiff punishments are about her only saving grace that keep her somewhat playable.
Her gap closers are all either safe or advantage on block. They are all very effective whiff punishment tools.
The only one that is advantage is 66f+k and that is easily stepped and easily interrupted mid animation thanks to its telegraphed animation. Ya that's great that it is +3 and all, but I would of preferred it to keep its tracking and be +1.
Somebody please explain to me how everything I have just stated equates to a low tier character. I am seeing high mid at the least right now.
Because at the end of the day, she is still stuck playing DoA4. None of her tools open up the stun game, something this pos game puts so much emphasis on. It takes mediocre defense to easily stop her. Not great, not average, but mediocre. All of her positives are easily outweighed by the simple fact that she is easily stopped.
The pressure game she has is the famous DoA false pressure with string delays and free canceling. She lacks good natural combos(the few she has are all neutral hits with the last hit being blockable, completely pointless), she lacks good frame advantage (all of her frame advantage is tied to situational tools instead of being on proper strikes). She's "safer" than most of the cast, but really that isn't much of an advantage. Cool, you can't throw punish her has easily as others "IF" she finishes her strings. You are forced to finish strings or charge attacks to get that safety/advantage. Thus you are thrown into the false pressure of free canceling, but *gasp* free canceling leaves you at massive negatives making it easy to just counter hit you out of whatever you were going to do. Of course that is thanks to one of the many glorious flaws of DoA.
from a recent painful experience she also can ruin ones wake up kicks,dances out of range of your kicks then uses some long range move to break your face in.i don't know if other characters can do this but shes the first ive experienced have that type of punishment
For clarification Leifang had parries in DOA2, well before Hitomi got em in DOA4.
lol i say that too, but people like RD and Hoodless sue him well. Anyways...here are his problems....very easy to crush, not all that safe, in doa 4 hell(has to play the stun game), not a lot of ways to get free damage, has to rely on mixup/gimmicky to win, and can knock out of sway and duck easily too.No one really plays him well to be quite honest. What makes him a low tier character?
Well I'm saying he's bad because I don't want to be flame again.Funny how characters in this game get bashed mostly by the ones who play them.
lol i say that too, but people like RD and Hoodless sue him well. Anyways...here are his problems....very easy to crush, not all that safe, in doa 4 hell(has to play the stun game), not a lot of ways to get free damage, has to rely on mixup/gimmicky to win, and can knock out of sway and duck easily too.
Well I'm saying he's bad because I don't want to be flame again.That and Ryujin and AP destroy my case for him when I talked to them at FF5.
Ya and they only caught all mids or all highs. Hitomi's parry caught all standing punches. It was unique to Hitomi. It's fine that Leifang got that in DoA5, its not fine that she get's a guaranteed follow up out of it and Hitomi gets to play the guessing game again.
Doesn't Lei Fang have a parry for all high's, one for both mid's and her stance auto parries high and mid punches?Helena is arguabley the best character in the game and she embodies those qualities as well.
Leifang's parry only counters puches? Does it not also deflect kicks?
Leifang's parry only counters puches? Does it not also deflect kicks?
So you think Zack is magically top tier DR2K?
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She has her regular high and mid parries but in DoA5 they gave her a parry that catches all standing punches as well and it can be done in both neutral and in string and the parry gives her guaranteed follow ups.