The Official Dead or Alive 5 Tier List with Discussion thread

Raansu

Well-Known Member
Wait wait this F+K nerf... it's not in the patch notes. How many frames is the stun now? Can it be slow-escaped?

You could always SE it, just on fastest SE it would only bring it down to like 26 frames if I remember correctly. They nerfed it to where it is now 21 frames on fastest SE meaning he no longer gets a guaranteed CB. He also doesn't get the sit down stun in neutral anymore. It just does the crumple stun when they bend over and hold their gut.

You can chain 3k into it, but its kind of pointless as 3k pushes them so far away that you get nothing out of it because they can SE and block 66k. If you're near a wall and f+k doesn't wall splat first then ya 3k is handy because you get a guaranteed wall splat. Really the setup seems designed more for tag than singles currently.

1p is also no longer guaranteed from the sit down setup. You can still get 9k launcher guaranteed, but a lot of times the stun pushes them to far away from it so 9k just whiffs, and if you dash forward they will have SE'd and blocked by then. They also nerfed the stun length of dragon stance 6p and dragon stance p. DS 6p you couldn't SE and block 4f+k or f+k. Now you can SE that stun easily. DS p you can't SE fast enough to block them, but 4f+k puts them in a weird angle and you can't launch with 7k(and 9k launches so low that all you can get is 6pk or 6k46k) and f+k after DS p doesn't put them into max critical like it used to and it pushes farther away for some reason so all you can get is 66k. So basically his options in DS are more limited now. If you want to get 4f+k during the DG setup you pretty much have to do DS k to get it. Anything else you are just playing a longer stun game (/wrist).
 

P1naatt1ke1tt0

Active Member
Indepth explanation of the nerfs to Jann Lee's stuns
Okay, thanx. it's good that they made Jann Lee less overpowered, but I would've preferred that they gave everyone deep unholdable stuns instead of taking them away from Jann. I remember Shimbori or someone saying that "we don't wish to change any characters in the patch so as to take away any tools or established techniques" or something along those lines... lies, lies.
 

Raansu

Well-Known Member
Okay, thanx. it's good that they made Jann Lee less overpowered, but I would've preferred that they gave everyone deep unholdable stuns instead of taking them away from Jann. I remember Shimbori or someone saying that "we don't wish to change any characters in the patch so as to take away any tools or established techniques" or something along those lines... lies, lies.

Jann was never overpowered, the majority of the cast was just underpowered. And yes, Shimbori lied through his teeth.
 

MasterHavik

Well-Known Member
Jann was never overpowered, the majority of the cast was just underpowered. And yes, Shimbori lied through his teeth.
He did look at what he did to Zack? Also why is it the cool thing to say that Jann Lee use to be overpowered? Does the damage nerf he receive in 1.03 slow him down hurt him too btw?
 

Raansu

Well-Known Member
He did look at what he did to Zack? Also why is it the cool thing to say that Jann Lee use to be overpowered? Does the damage nerf he receive in 1.03 slow him down hurt him too btw?

Not really considering they lowered the health in normal. He can still take 50% of your health with a DG setup. He just can't get easy access to power blows/CB's anymore.
 

Kitsune

New Member
With little North American tournament results and horrible display of skills from these Grand Finalists, I don't think this game/thread will make it to another 40 pages.

And now...we slowly watch this game die.
 

DR2K

Well-Known Member
With little North American tournament results and horrible display of skills from these Grand Finalists, I don't think this game/thread will make it to another 40 pages.

And now...we slowly watch this game die.

Well half the userbase doesn't even have access to the latest version, 2 different games completely. Once it releases on 360 it'll pretty much be a big do over.
 

ErickBello

Active Member
I suggested this before the thread lock but here it is again:

http://virtuafighter.com/threads/community-tier-chart.16965/

Someone would have to dedicate a little time to creating a spreadsheet and deciding on some meaningful rating categories for DOA5 ver1.03A (guaranteed damage, wall game, etc). Won't be 100% accurate but might spur up more discussion than the current format

I support this idea.
Also do you have a provisional list where you could see the characters that you agreed to place in a Tier.
 

d3v

Well-Known Member
I suggested this before the thread lock but here it is again:

http://virtuafighter.com/threads/community-tier-chart.16965/

Someone would have to dedicate a little time to creating a spreadsheet and deciding on some meaningful rating categories for DOA5 ver1.03A (guaranteed damage, wall game, etc). Won't be 100% accurate but might spur up more discussion than the current format
The problem with this is A) everything is based on arbitrary values and B) everything is more or less ranked in a vacuum and not directly compared to an opposing character. Whereas the current match up based chart that's being compiled compares character directly to one another and forces you to think about how one character fares against another.
 

UncleKitchener

Well-Known Member
Standard Donor
I'm gonna watch the recent offline match videos, make a list of the most used characters and just make a list of whatever is punishable, because I really hate seeing my character losing to them.
 
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