Ninja Gaiden Thread

CyberEvil

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Ayane keeps catching enemies trying to dodge for me. Don't have to deal with it much. Shuriken canceling helps Hayabusa but I've had him toss the shuriken at a completely different enemy mid-string...my jaw dropped and I just let them kill me. I've literally never had that happen in any NG game before and it literally struck me stupid.

As for the rocket guys, dodging and then targeting while on the ground works for me nearly every time. If I try to jump and hit them it never works. Give that a shot lol.
 

Brute

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Grounded aiming seems to be the better bet for the rocket guys. Still unreliable, but better for sure.

As Cyber said, Ayane doesn't have those funky issues Ryu does because her general attacks speed maintains great pressure. So far I've been enjoying her much more than Ryu, sadly.
 

Ghosty-J

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Ayane keeps catching enemies trying to dodge for me. Don't have to deal with it much. Shuriken canceling helps Hayabusa but I've had him toss the shuriken at a completely different enemy mid-string...my jaw dropped and I just let them kill me. I've literally never had that happen in any NG game before and it literally struck me stupid.
Uh wuh...? Eeehhh....... I'm at a loss of words for this ._.

As for the rocket guys, dodging and then targeting while on the ground works for me nearly every time. If I try to jump and hit them it never works. Give that a shot lol.
I've tried jumping and shooting *coughjumpnshootmancough* as many times as I could. But 9 times out of 10 he'll always aim for the grounded enemy. So I just resort to running around the stage until I get room to aim off the ground to get my target without locking onto the melee fighters by accident :/
 

Brute

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The more I play this demo, the more I fall in love with it.

It has some glaring issues, but when you figure out ways to circumvent them (at least somewhat), the core game is extremely fun.

Just grinded out Ayane's costume (too bad it's just her lame NGS2 one instead of her purple DOA one in the demo). It appears each costume purchase carries through playthroughs/difficulties like scarabs. That's a relief.
 

SilverForte

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I never tend to use the auto targeting for the bow, I prefer to do it manually as it's just too unreliable otherwise.
 

Brute

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I never tend to use the auto targeting for the bow, I prefer to do it manually as it's just too unreliable otherwise.
The old tactic in vanilla NG3 was to jump and then use manual-aim.
It seems that feature has been removed for the most part.
 

Chaos

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Here we go!


The first time that I played NG2 I didn't know about it, you can imagine my face when I realized that the entire fight would have been played in these conditions... XD
Watching this video had me more fucking excited for NG3: Razor's Edge :eek:

Since my father owns a Xbox 360 I might consider purchasing NG2.
 

CyberEvil

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Alright, got the Xbox demo and ran through it a bit. First thing I noticed is that the demo build on Xbox seems a bit...unstable? Hard to find the right word but there are weird little hitches in it almost like the console is locking up in the front-end menus. I only noticed it right when I first started and was unable to duplicate it, but it struck me as odd. The loading is faster than PS3 by a bit though and it runs every bit as smooth in-game. I found it slightly hard to block things after a dash on the Xbox build, too, whereas I didn't have the problem on PS3. I eventually adjusted to it but it was odd to notice.

As for my thoughts on MN, since I've now run through Ryu's chapter (can't get to Ayane yet since I need to go to work)...I'm disappointed in the difficulty. Fighting normally with all of my accumulated skill got me killed three times during normal fights. The AI employs tactics that I would actually define as "cheap" rather than just hard. For example, in the final alchemist fight (they're the white ones on MN, by the by), I OT'd an alchemist and literally as the animation was finishing I got one shotted by one. That charge up fireball they can do? One hit kill on MN. Fun times. So they hit me during some frames of animation where not only was I supposed to be completely invulnerable, but I also hadn't yet recovered to the point where I could dodge. They also take 3-4 UTs to weaken to the point that they can be de-limbed too, which is all kinds of fun.

I'm really, truly loving the game in general, and it's actually incredibly fun on Hard, but on MN where I used to have the most fun, I actually swore out loud that it was "fuckin' cheap!" on more than one occasion. Getting attacked from off camera by a one hit kill move during a period of time that I'm completely unable to do anything once? Bad luck. At least a half dozen times of the 10 or so I died on the chapter? Something's up. I knew going in that most of the issues with the core gameplay were still there but it's easy to get distracted by all the fun new stuff.

I'm thinking I'll burn through the single player achievements and may just switch to playing on Hard for fun afterwards. That's a first for me and this series but the game is seriously fun at Hard and then suddenly...isn't, above that.

Oh one last thing: Kasumi is confirmed to be in the demo but the exact method of unlocking is still up in the air. Mostly it seems to be completing Chapter Challenge on MN with Ayane. I'll be unlocking MN CC tonight when I get home from work and then immediately playing only MN CC with Ayane on both chapters to see if that works. If not...gonna have to do everything to get her. Annoying too because she's the part I was most curious about.
 

Brute

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Why don't you just get Sigma 2?
In some ways, NG2 is actually better. Still can't decide which I prefer.

As for my thoughts on MN, since I've now run through Ryu's chapter (can't get to Ayane yet since I need to go to work)...I'm disappointed in the difficulty. Fighting normally with all of my accumulated skill got me killed three times during normal fights. The AI employs tactics that I would actually define as "cheap" rather than just hard. For example, in the final alchemist fight (they're the white ones on MN, by the by), I OT'd an alchemist and literally as the animation was finishing I got one shotted by one. That charge up fireball they can do? One hit kill on MN. Fun times. So they hit me during some frames of animation where not only was I supposed to be completely invulnerable, but I also hadn't yet recovered to the point where I could dodge. They also take 3-4 UTs to weaken to the point that they can be de-limbed too, which is all kinds of fun.
They do on hard, as well (in regard to the UTs required to de-limb them).
That's unfortuante to hear. These alchemists... bleh.
Anyway, got something I have to do this morning, but I look forward to trying out more when I get back. Will probably have a go at MN, finally (was busy Karma grinding for the costumes last night, haha).
 

DR2K

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Master Ninja is just ridiculous, I'm not touching that mode. I feel there's barely a difference between normal and hard, other than enemies having more health.

I want Kasumi so badly. I'm going to try unlocking every upgrade and see if that unlocks Kasumi.
 

Brute

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I'm gonna mop this demo up (all difficulties with all characters with full upgrades) until I get her, lol

I too couldn't actually tell a difference between Normal and Hard, aside from that fact that it was slightly easier to de-limb in normal.
 

CyberEvil

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On Hard I de-limbed the alchemists with two UTs generally. Odd that you didn't. Did you upgrade the sword? I couldn't on MN before the fight so that's just level 1.

As for Kasumi, it's confirmed you don't get her by unlocking all skills and costumes, sorry. Have to do MN to get her in the demo.
 

Fiend Busa

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She is in the demo. That I know for sure. But I've now beaten CC on Normal with Hayabusa and Ayane on both of their levels, so I've effectively beaten the demo on Normal six times and Hard twice. Gotta be missing something. I'm done with it on PS3, though. Shutting it down and I'll dig in again tomorrow.

I'm very disappointed that Hard (and I'm assuming MN) will turn into a UT spam fest in order to survive and buy the upgrades you need. It's very difficult to get the level 2 sword before finishing the level with Ryu since he needs 84,000 karma to get it. I got it in the middle of the Alchemist battle, which is unhelpful lol.
Yeah I didn't have trouble anywhere else either, once I stopped experimenting with the SoB stuff anyway. Died quite a few times while I worked out the timing for it. It's a pretty generous window but you often have to dodge the grab first and then hit heavy attack. If you try to do it on reaction the grab generally beats the attack for whatever reason.

Could be that you have to unlock everything the karma point shop to?

A easy way to get karma points is to de limb all enemies then SoB them all, gets you bloody rage which can get you double the points per kill
 

Darrell

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Had to struggle to stop playing! So fun! There are some adjustments that need to be made though. The button input lag is pretty apparent, and bow is a joke. Going to look into it, but there were times where I was able to attack in different directions between combos freely. Not sure what triggered it, but it felt great. Love the difficulty, but not during the times where it was difficult because of inputs being unresponsive. Day 1 for sure.
 

Fiend Busa

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Overall, I'm very impressed. The upgrade system, costumes, characters, etc. adds a lot of customizability, replayabilty, complexity and depth to game. Ayane is great to play (allegedly Kasumi was going to be playable in this demo but I haven't found out how to use her, yet). The gore feels great and in general the combat just feels better. The revamped ninpo/UT/SoB/OT system contributes an insane amount to it, as well. I'm very excited to use multiple characters in different playthroughs.

That said, unlike most of you, I also have several complaints. I don't consdier these nit-picky, either. They are serious problems that hamper the game (almost to the point I consider it unplayable).

1) The Auto-Target: This is by-and-far the biggest complaint I have. It's always been problematic at times throughout the series, but it's hit an all-time low, here (yes, even worse than vanilla NG3). For example, if I de-limb an enemy, then quickly point to him and press Heavy to finish him off and get the i-frames, 9 times out of 10 Ryu ignores me completely and attacks some random enemy not even within hit-range. This makes efficiency next to impossible, and OTs very unreliable. This problem persists in other forms. They frequently spawn rocket launchers (an understatement, actually; there's more RL enemies than people in China) on ledges you can't reach. The logical thing to do would be to snipe them out first (since they are unreachable by foot). But no. Ryu always auto-targets the enemies on the floor behind him off in the distance, regardless where you point (who block all arrows, anyway). That means you have to save them for last, which is stupid beyond belief (maybe you like dodging rockets 24/7 in sword fights, but I don't). However, where this really reaches its pinnacle is during alchemists fights. You want to take one out fast, but even if you isolate him, try to point toward him and attack, Ryu spins around and attacks INTO FUCKING NOWHERE. EVERY GODDAMN TIME! It's so retardedly stupid. There are no other enemies for 50 goddamn yards. Also, he likes to auto-target shielded enemies when you point away and do a light attack just so you bounce off and are left open to attack. I could rant for hours, but I shouldn't have to. You logically get the idea already.

2) Ryu fights like a retard: Seriously, whatever they did to his Katana moveset for NG3 was awful. I knew that, but there were other bigger issues to gripe about in vanilla NG3 so I didn't make too big of a stink. But now, 90% of his moves are totally useless. After the first hit connects, the second in nearly every string rarely ever will because enemies can dodge out of stun regarding everything. I find myself free-canceling after every attack like it's DOA. This applies even when enemies are downed. That's right. When they are on the floor eating the friggin' dirt (the optimal time you'd think to send out your best combo), you go for a launch, but after the first hit connects, they dodge the second (the launch). Seriously, it's ridiculous. Not to mention

3) Stupid enemies: Rocket-launcher guys on distant balconies 24/7 aside, this comes in at the alchemists. They block fucking everything and you can't guard break them because it recharges instantly (compounded with the dumbass targeting mentioned earlier). This limits you to heavy attacks, which their AI is set-up in just a way to dodge these attacks and retaliate simultaneously (note that even if you get them downed, you still can't punish them due to Issue 2, which I mentioned earlier). "No problem, I'll just use the SoB trick to interrupt them strategically!" Guess again. They have so much Joe they get special immunity to that. Note: they also spam those cube attacks which both look stupid and obscure the screen to you can never really tell what's going on. Flying swallow is next-to-useless as it just breaks their shield (which regenerates instantly). Haven't found a way to use guillotine throws, Izuna drops or head pounces effectively on them yet, so that pretty much leaves Forward Heavy, heavy, heavy spams or UT charges. I guess if that sounds fun to you, enjoy.

Also, the alchemists with swords are 10x easier than the ones without. 'Cause you know, fuck logic.

I feel you on the weapon aspect

For his dual katanas, His 360 T, TTTT are there but god damn they removed the Foward T which was one of the best moves dammit

at least it still has square triangle

Overall the dual katanas are actually better aside from the foward T being gone

oh wow just noticed you can't save Ayanes chapter

Guess im doing it again on Master Ninja FFS
 

CyberEvil

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Could be that you have to unlock everything the karma point shop to?

A easy way to get karma points is to de limb all enemies then SoB them all, gets you bloody rage which can get you double the points per kill
The post right above yours tells you the answer to that.
 

bingsoo

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Reading all this feedback about the demo is torturous. Still have 4 days till I get back home...

Some of the negatives are pretty significant from what I've been hearing. Can't wait to play though..
 

Fiend Busa

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The post right above yours tells you the answer to that.

Ye I didn't notice it

btw just found a glitch

In ayane chapter if the 3 mages hit you with those white surges and all 3 hit you at same time the audio will stop working and if you die the game will get stuck in a loading loop ffs, have to redo her chapter again on MN wtf? :(

For anyone struggling to get karma points to upgrade before you reach the mages

Use Ayane's SST to delimb enemies then Steel on bone to get bloody rage, keep repeating to keep your bloody right up and at the highest multiplier possible and you'll rack 100k points by the time you reach the spider ninja's
 

CyberEvil

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You can literally just use SoB the entire way through both characters' chapters. Dodge until grab, heavy, chain SoB, rinse and repeat. Only way I've gotten S rank. Kinda sad.
 
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