I get what DrDogg is saying about whiff punishing, more so in DOA4. Playing offline I never really played anyone that threw out holds after everything, but playing online is another story. Yeah, it's online and most likely that's where people can get away with it. Still, in some pretty good connections players will do it, and it makes me believe that it can be applied offline as well.
For one, there are no normal hit launchers to have for whiff punishing (DOA4. DOA5?) so even when you whiff punish you are left to 50/50 guessing, if you don't knock your opponent down. I can whiff punish a DP in SF and don't have to worry about a possibility of my opponent fucking me up for doing right.
I do agree that you can whiff punish in DOA, I can do it as well with no problem. Still, there are quite a few moves that can be whiffed and you can bait attacks to hold from your opponent out of the move(s) you whiffed. I believe that some people have grown accustomed to what DOA presents and just goes with the flow, and that's understandable. Still to whiff punish in DOA4 is stupid, I know it is because after playing other fighters, SF and MK for example, I see how I can whiff punish in those games with no worries.Then I try to play DOA and it makes my stomach turn, DOA4 that is.
The i0 (i1) frame hold adds an unnecessary yomi game to whiff punishing in DOA4.
Side Note: Busa doesn't need anything more. In every game he is in (DOA) he manages to be stupid good with whatever they give him (high tier). I have always heard that excuse or bias ass statement, "Ryu, he's really slow, this move is not that good, or he has a hard time with so and so." That is bullshit on so many levels, if that's the case why is he and has always been the best character in DOA? Other characters don't need buffs, his ass needs to be fixed, point blank.