-That is a lie! Every single action and reaction both you and your opponent engage in is a guess. Neither you or your opponent know what the other will do exactly. The only time you do know with 100% surety, is when either you or your opponent cease to have the ability to make a choice. In other words, said action/reaction is guaranteed.This is fact pure and simple. All fighters abide by this, otherwise there will be no game for you to play.In other fighting games it's an option to guess. I rarely guess when playing SC or Tekken, and in the few instances in which I do guess, the consequences from my incorrect guess are minimal.
-I can completely understand why you feel this way. After playing a game like Doa4 for several years, you become jaded about the series. Doa4 provided no form of solid play, and did not meet the prerequisites of competitive play. The game played the total opposite of what a competent fighter should, which resulted in an abomination of a fighter. Out went:In DOA you're forced to guess a good numbers of times per round, and if you guess wrong, you're taking big damage. There's no comparison at all between guessing in DOA and guessing in other fighting games....[Clarification taken from another thread]...Overall, the game does not feel competitive to me at all. Yes, there are times I can't counter, but it doesn't make a difference because they're not frequent enough. I never feel safe attacking and I always feel like I can guess my way out of my opponent's offense.
-Hmmm,so we are now incompetent Doa players because we disagree with you?...Nothing new from you, same smug ass attitude that you displayed at Doacentral. How about it being You who is just wrong, and you not being able to effectively whiff punish. Every single thing that you listed as being a problem, is in fact present in VF. You can go check the characters frame data here: http://virtuafighter.com/commands/index.php. Its almost an exact replica to that of Doa's. Yet you can do it in that game, and for some reason have a problem in Doa. The thought is even more hilarious when you consider the fact that it is faster to dash in and out in Doa than it is in Vf(2-3 frames vs. 5-6).Every single person that I've discussed DOA whiff punishing with shares my opinion on it, except for the few people who have stated otherwise on this site (to my knowledge, you nor VPai are competitive in other fighters so...)......it's the fact that DOA has shorter recovery frames on whiff (compared to other fighters and to the execution frames of whiff punishing attacks), and 0-frame counters force you to risk a counterhold to whiff punish. The risk/reward is skewed and the recovery of attacks in DOA is less than that of other fighters...[Clarification taken from another post]...You'd think over two years of playing it would be enough to whiff punish, but I guess DOA is just that much harder to play than Tekken, SC, VF and all of the other fighters that allow me to whiff punish just fine.
"Real Dogs"? I'm not sure how to even respond to that.... You just insulted hella people
Yes, it's the alpha, that really doesn't change the fact that he gets killed by fast characters because he lacks good crushes. You're basing your entire argument offf assumptions.
For the ones that can take in that entire statement, and process it well, I haven't.
i think it's a good move now but you can interrupt that shit with attacks easily cus there's a gap .. meaning i do 4pk and get 7pk pp6pk by hitomi >.< or advanced held cus again it's slow...not complaining just pointing out that in high lvl play that move will be shat on by players aware of it's weakness.. still glad he has some way off getting frame advantage..Gota love that pp4pk though.
Frame advantage! woo!
For the ones that can take in that entire statement, and process it well, I haven't.
What other fast characters is he pit up against at this moment for you to say that? Hitomi, standard speed.
* ALPHA DEMO* Hitomi's speed was buffed allot. her 7p ~11i 66p ~ 12i 6p~13i 6k~13i all of these moves go into her sweep and 7pp the second p is unholdable on hit and block... after 2p witch gives her +1 her 66p beats busas jab goes into a sweep, a launch or a high that leaves her at -1 witch will trade with busas 11i jab.. busa's 3p+k doesn't crush at 0 frames or well at all since i get jabbed and 7p out of it all the time, his 8p is shell of what it was.. super unsafe ... still busa is better then ayane and hayate in the alpha or so i have huuurd from master . he plays allot different since his ability to stun is lol against hitomi anyway. hayabusa is still a good character... just gets abused by hitomi .. still just the demo ^.^
I'm reading this reply in a tone that you're disagreeing with me, would that be right? And if so, I don't know why you would be disagreeing as it's basically what you just quoted from me.
Maybe I'm confused by your statement, and perhaps you can clarify, but your example as I read it just further proves my theory: The 7 frames of disadvantage is not applied until the recovery animation of Hitomi's PP has completed, for which the blocking player is in a block stun until the first frame of that disadvantage. So since 5 < 7 then the throw (which is hitting on the 6th frame of Hitomi's disadvantage from free canceling) wins. If the PP was -5 or less disadvantaged then the attack after the free cancel would beat the throw.
DrDogg feels that there is no whiff punishment in DOA.
...3P+K(2P+K) doesn't crush mids...
...and his jabs are 11i.
Any fast character will shut that down and force him to Hold or Punish.
-That is a lie! Every single action and reaction both you and your opponent engage in is a guess. Neither you or your opponent know what the other will do exactly. The only time you do know with 100% surety, is when either you or your opponent cease to have the ability to make a choice. In other words, said action/reaction is guaranteed.This is fact pure and simple. All fighters abide by this, otherwise there will be no game for you to play.
-Having experienced the more advanced play of Doa3.1, and it sharing almost all of the same elements in Doa5(demo),I for one do not feel the same way that you do. You are rewarded nicely for being safe and having a good offense. There are effective tactics, strategies and set-ups in the game. All I can say is that you need to "experience" it to actually see the differences from Doa4.
-Hmmm,so we are now incompetent Doa players because we disagree with you?...Nothing new from you, same smug ass attitude that you displayed at Doacentral. How about it being You who is just wrong, and you not being able to effectively whiff punish. Every single thing that you listed as being a problem, is in fact present in VF. You can go check the characters frame data here: http://virtuafighter.com/commands/index.php. Its almost an exact replica to that of Doa's. Yet you can do it in that game, and for some reason have a problem in Doa. The thought is even more hilarious when you consider the fact that it is faster to dash in and out in Doa than it is in Vf(2-3 frames vs. 5-6).
- You act like I'm not knowledgeable enough in DOA to give something worthwhile, thereby insulting me.
- Master obviously has the Demo
- I talk to Avi about this shit all the time, it's like a science
Who else do you need to break down Hayafknbusa?
Mostly Hitomi is just faster and they beefed up all her crushes. Stuff that used to only crush high now crushes both high and mid and she has new attacks that crush high's and mids, she just has a shit ton of crushes. She easily has the best crushes currently. Strings that used to be unsafe are either frame advantage or extremely safe now. Her best launch no longer charges either so thats a plus imo. She's much better than she was in 4.
-I am sure I said "Every single action and reaction both you and your opponent engage in is a guess". If you are not making a guess, your opponent is. Why would your opponent do an unsafe attack? unless he thought you would get hit by it. He took a chance, a guess. Why would you do a safe poke? Cause you presume your opponent is just going to block as opposed to risk counter attacking, stepping, spacing..etc. It's an educated guess based on your competitive knowledge. Why would you go for a ring out throw? Cause you presume that it will be the most effective action compared to doing say a ring out attack. You can be absolutely wrong and not be successful. Once again It's an educated guess based on your competitive knowledge.What? So when I block an unsafe attack and punish, I'm guessing? When I do AA, BB, 2A or 3K as a safe poke, I'm guessing? When go for guaranteed ground damage, I'm guessing? When I go for a ring-out throw, I'm guessing?
Guess I've been playing all wrong then, because I rarely guess... and when I do, I am often times safe or taking minimal damage if I guess wrong.
-Is the demo showcase a perfected game? No. However it shows great promise and is already far better than what Doa4 is.I've played the demo. Is it better than DOA4? Yes. Are all of the main problems with DOA4 still present? Absolutely.
I haven't played 3.1, so I can't compare it. But if the retail version of DOA5 plays like the demo, it will not be a widely accepted tournament game. The scene will be just like every other DOA game.
-Having a disagreement about a game is not a problem. Trying to belittle someone and negatively classifying someone because you disagree is. Not once have either Ransuu or I pulled this card out on you. You either agree or disagree.So everyone I've spoken to outside of this site, and the few on this site that agree with me are wrong, and you and the others are right? Now who's being smug? But don't worry, if DOA5 plays like the demo, you won't see much of me around these parts.
-I know its not the same. The list show execution frames, hit detection frames and total frames. If you subtract both from the total, you will get the recovery frames. Doing this you will see that the recovery frames are pretty dead on to that of Doa's.There's a problem here. Block frame data and whiff frame data are not the same. Also, in VF I don't have to worry about 0-frame counters against a vast majority of the cast, so the risk/reward on whiff punishing is very different.
-I am sure I said "Every single action and reaction both you and your opponent engage in is a guess". If you are not making a guess, your opponent is. Why would your opponent do an unsafe attack? unless he thought you would get hit by it. He took a chance, a guess. Why would you do a safe poke? Cause you presume your opponent is just going to block as opposed to risk counter attacking, stepping, spacing..etc. It's an educated guess based on your competitive knowledge. Why would you go for a ring out throw? Cause you presume that it will be the most effective action compared to doing say a ring out attack. You can be absolutely wrong and not be successful. Once again It's an educated guess based on your competitive knowledge.
-Having a disagreement about a game is not a problem. Trying to belittle someone and negatively classifying someone because you disagree is. Not once have either Ransuu or I pulled this card out on you. You either agree or disagree.
-I know its not the same. The list show execution frames, hit detection frames and total frames. If you subtract both from the total, you will get the recovery frames. Doing this you will see that the recovery frames are pretty dead on to that of Doa's.
I hope Rikuto can respect a post like that.
I agree wholeheartedly.
The thing is, Busa is literally a hybrid character now. He has so many tools that its retarded, so heaven forbid he has a few weaknesses... He's always been slow though, but thats never stopped him from being borderline OP.
you left out izuna holds and the best thing he has .. lets all say it together! NINPO STANCE YEAH .....i wish there was a font to let people know you were being sarcastic.. like sarcasticaWhat tools are you talking about? An air throw that he has to stun someone to use? His 4i and 6i throw. You`re gonna have to tell me what else he has that`s good.
What tools are you talking about? An air throw that he has to stun someone to use? His 4i and 6i throw. You`re gonna have to tell me what else he has that`s good.
It doesn't matter if Rikuto can respect the post or not. The simple fact is that the FGC at large will not accept DOA5 as a competitive fighter if the final product plays like the demo. You'll be stuck with the same tournament scene of DOA4, but without the aid of CGS and it's looking like WCG is done as well.